- Joined
- Jul 22, 2019
- Messages
- 15,063


Is Infinitron correct, comrades? Is the "Easy" monster difficulty setting more similar to a "Core Rulebook" difficulty?
Core rules are different party size so nothing does.
Is Infinitron correct, comrades? Is the "Easy" monster difficulty setting more similar to a "Core Rulebook" difficulty?
Is Infinitron correct, comrades? Is the "Easy" monster difficulty setting more similar to a "Core Rulebook" difficulty?
Core rules are different party size so nothing does.
Pick Challenging, change "Enemy stat adjustments" to "normal enemies" and you'll be as close as you can get to tabletop rules.Is Infinitron correct, comrades? Is the "Easy" monster difficulty setting more similar to a "Core Rulebook" difficulty?
Core rules are different party size so nothing does.
So which settings would you recommend to be as close as possible to PnP? Post a screenshot if you can. I'm about to start my final. 100% playthrough on September 1st.
Bombs are not affected by Spell Resistance so there is nothing for Spell Penetration to affect.Does Spell Penetration feat affect an Alchemist's Bombs?
Pick Challenging, change "Enemy stat adjustments" to "normal enemies" and you'll be as close as you can get to tabletop rules.Is Infinitron correct, comrades? Is the "Easy" monster difficulty setting more similar to a "Core Rulebook" difficulty?
Core rules are different party size so nothing does.
So which settings would you recommend to be as close as possible to PnP? Post a screenshot if you can. I'm about to start my final. 100% playthrough on September 1st.
Warning: It will be extremely easy if you are at all familiar with the rules and not a drooling retard.
prebuffing aka precheating
prebuffing aka precheating
The lack of take20 skill check in this game makes me paranoid about lockpicking/traps/etc failures.
I don't wanna save n reload so I went for Tristian's short blessing and guidance spam for +3 bonus.
This means 4 additional clicks per skill check.
Jaethal touching her Virtue and Guidance pre-fight is pretty useful too.
The lack of take20 skill check in this game makes me paranoid about lockpicking/traps/etc failures.
I don't wanna save n reload so I went for Tristian's short blessing and guidance spam for +3 bonus.
This means 4 additional clicks per skill check.
Jaethal touching her Virtue and Guidance pre-fight is pretty useful too.
I thought I covered this by the "not a drooling retard" clause.If you don't use a Bard or Cleric and don't bother buffing that can be plenty hard. In other words play like Porky.
they don't know, they only play a very small select few builds over and overWill it turn out that the self-prolaimed munchkin-kings don't have an answer to whether Cleric/Rogue or Inquisitor/Vivisectionist (or some other combination of these classes) is better?
Imho, 1 or 3 Vivi/Cleric would be best as STR focused melee and 3 Rogue/Cleric as DEX melee, for worse damage but better AC than Strength version. But I would never want to miss out lvl 9 spells (lvl 17 cleric) or slow down spell progression too much for the main divine caster in the party and dip more than 1 level into Rogue/Vivi. Also, petless Inquisitors suck.Will it turn out that the self-prolaimed munchkin-kings don't have an answer to whether Cleric/Rogue or Inquisitor/Vivisectionist (or some other combination of these classes) is better?
The reward is... 56 XP...![]()
they don't know, they only play a very small select few builds over and overWill it turn out that the self-prolaimed munchkin-kings don't have an answer to whether Cleric/Rogue or Inquisitor/Vivisectionist (or some other combination of these classes) is better?
Damn, that's one big pussy.
![]()
B-but we're just level 3...
Luckily I have pepper spray.
![]()
![]()
Crazy thing woke up and tore Amiri apart next turn. Realizing that only vs Will shit can work I spammed, Bane, Doom, Bless, Aid, Short Blessing, Guidance, Enlarge, Mutagen and swung:
![]()
The reward is... 56 XP...![]()
Imho, 1 or 3 Vivi/Cleric would be best as STR focused melee and 3 Rogue/Cleric as DEX melee, for worse damage but better AC than Strength version. But I would never want to miss out lvl 9 spells (lvl 17 cleric) or slow down spell progression too much for the main divine caster in the party and dip more than 1 level into Rogue/Vivi. Also, petless Inquisitors suck.Will it turn out that the self-prolaimed munchkin-kings don't have an answer to whether Cleric/Rogue or Inquisitor/Vivisectionist (or some other combination of these classes) is better?
Still, 4 Rogue/16 Sacred Huntmaster with cat and reach weapon would be an only build I would play as self-proclaimed kinda munchkin.