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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

LannTheStupid

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Again - good idea for Beneath the Stolen Lands dungeon, bad idea for the main game. Best Illusionists are gnomes, gnomes have rich and powerful history in Pathfinder universe, their drive to do anything exciting might very well be the motivation for claiming the Stolen Lands for Aldori - but not a living soul in the whole freaking game would realize that YOUR protagonist is a gnome! This is so disgusting that I just cannot play this race. And elves are almost as bad.
 

Trashos

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But... think of all the spell slots!

Anyway, I was thinking about it in a more general sense, regardless of Kingmaker's shortcomings: If people felt excited about such an idea, maybe we could open up a special thread to discuss the details (the bonuses and the restriction, maybe even the background), and propose the idea to Paizo. But there is no point doing that if I am the only one interested in it.
 

LannTheStupid

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Well, Paizo world per se is not that exciting. Mr. (or is it señor?) Xamenos explained what Owlcat Games added to Kingmaker; and it's (at least for me ) obvious that without Owlcat's contribution Paizo books are just boring sets of modules for grognards. So building just for buidling outside of the game does not make sense for me. And poor reactivity kills some of the in-game possibilities.
 
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On paper the sin mage seemed interesting but in practice I found the requirement to fill both of your bonus spots with the same exact spell ended up with me picking the most generically useful spells for those slots.
 
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Well, Paizo world per se is not that exciting. Mr. (or is it señor?) Xamenos explained what Owlcat Games added to Kingmaker; and it's (at least for me ) obvious that without Owlcat's contribution Paizo books are just boring sets of modules for grognards. So building just for buidling outside of the game does not make sense for me. And poor reactivity kills some of the in-game possibilities.

If you enter a sacred pact with me and my deity Asmodeous, I will show you more power than you could ever imagine: you can use the respec mod to change Jub into an illusionist and it will mostly just work
 
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First turn of an ambush by hellknights, my arcane trickster gets early initiative and does:
Maximized chain-lightning
122 damage
58 damage
59 damage
Quickened Fireball
99 damage
48 damage
96 damage
106 damage
92 damage

:imperialscum:

sorry about your house dumra
 

LannTheStupid

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Pathfinder: Wrath
If you enter a sacred pact with me and my deity Asmodeous, I will show you more power than you could ever imagine: you can use the respec mod to change Jub into an illusionist and it will mostly just work
Well, if I use the respec mod then it kind of defeats the purpose, because with another mod I can add end game items right off the bat and be done with the game on Unfair. Remember, I have my house rules, too.

So it sounds like an offer from an inexperienced devil apprentice to his first potential victim.
 
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Also, the healing bard song works on Jaethal.

A legendary proportions greater invis raging ovinrbaane wielding amiri is quite a glowy giant thing
 

Trashos

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Doing my Illusionist-->EK playthrough on Hard. In my last playthrough (Sword Saint), I had my last deaths at lvl3, and I managed to not die again after that. Now I am trying to improve on it.

I had 2 deaths in the prologue Mansion. One in the 3rd fight (in the library with the archers), and one with the bandits right after some debris I had to jump over. My tank was... Linzi, and it is hard to use Color Spray in those spaces. Anyway, I was OK after I started recruiting real fighters.

This time I managed to reach lvl3 without any more deaths after the Mansion. I got the Ancient Temple fight on first try! I had epic fights with the Technic League (at their camp), and with the... thylacines in the northern part of Sycamore (too many of them, and they kept going after my weaklings, but I needed the XP to reach lvl3).

Once lvl3, the Thorn Ford fight wasn't too hard. But I still have the Temple of the Elk ahead of me, which is going to be very hard, and the last place I am really-really worried about in Ch1. I hope I can get to lvl4 by grinding Sycamore before I go there, but I do not remember if that's possible.
 

LannTheStupid

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What about...
Feed Grarrukh some worthless meat, Jaethal opens the chest, there is the scroll of Slay Living, you go to the treantbear and either Jaethal or someone with UMD oneshots it by this scroll?
 

Trashos

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Yes, I have the Slay Living scroll, and also Harrim's Fear spell works on the Bear, which makes things manageable. I am more worried about the wolves in the south, tbh. I do not remember if Sleep and Color Spray work on them.
 

LannTheStupid

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I am more worried about the wolves in the south, tbh. I do not remember if Sleep and Color Spray work on them.
IIRC there are ways to funnel them one or two at a time, and both Sleep and Color Spray work on them for sure. Their biggest save is Reflex.

I don't remember if Coup de grâce works on sleeping targets, but on blinded it works for sure.
 

Trashos

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Cleric of Asmodeus, you mention Mass Invisibility a few times in your post. Have you found any usefulness for it? I never gave it much thought. I obviously use the awesome Greater Invisibility, but I do not know what use to make of plain Invisibility(Mass).
Anyway, that was a very informative post. I may indeed try to play a Priest at some point.

LannTheStupid, I have to check again, but I think Coup de Grace does not work on merely blinded opponents. I think it only works on the prone. Anyway, if Sleep works on those wolves, I am home free.
Yes, there is a bottleneck I can use and I am going to have 2 tanks as well (Val and Jaethal), but it is still going to be an RNG party if the spells don't work.
 
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Cleric of Asmodeus, you mention Mass Invisibility a few times in your post. Have you found any usefulness for it? I never gave it much thought. I obviously use the awesome Greater Invisibility, but I do not know what use to make of plain Invisibility(Mass).
Anyway, that was a very informative post. I may indeed try to play a Priest at some point.

I haven't bothered with the spell since the action economy aspect doesn't seem worth it, but the trickery domain ability is a free action. So (in turn-based) you can pop it for a round and while just about everything will pass a perception check and spot you, you will have the 50% concealment bonus of invis until you break it with an action. The domain skills are basically poor man's mirror image and displacement. You can turn it on and off at will like the other domain auras. It's not amazing, but it's fun and kind of novel.
 
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Sweet. My music had gone full retard yesterday after a long session and in my throne room I was simultaneously getting the "anxious dungeon music" and the throneroom theme simultaneously
 
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So I finally get Shaynih to make me something other than worthless monk items 1 week after Bloom ends formally, and she gives me a Menace when all I've wanted was a goddamn Serpent Prince. Ugh. Luckily she made one for me next month, so I'll set aside my exile orders that I had been penning. I'm about to go romp around in Varnhold, but I'm not really sure that I want to put my main campaign on ice to play the DLC. I never transferred my saved games when I built a new PC and migrated to Linux this summer.
 
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Yeah, I don't have a Serpent Prince and I'm going to Pitax soon. I guess I have my rod, though.

I sure do have a lot of monastic kamas though
 
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Speaking of which, my MC is showing a Critical Range of 15-20 on the Serpent Prince. He has Improved Critical, but shouldn't his crit range only be 16-20? I'm definitely not complaining with a 1/4 chance to chunk things--the brief time I've used it has already been a tapestry of gore. It just seems like a bug, unless I'm mistaken. I know of no other source which would cause the critical range to go this low.

Edit: Nevermind. 20, 19, 18 doubled in range to 20, 19, 18, 17, 16, 15. Sweet.
 

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