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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

LannTheStupid

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Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
https://store.steampowered.com/newshub/app/640820/view/2900839786382084677

Update 2.1.5c – October 13, 2020
Please be aware of plot spoilers in the description below!

Areas

  • Fixed the issue with sudden companions’ deaths because of the curse at the Camp at the Capital Gates.
  • The battle with Armag cutscene was sometimes triggered incorrectly at Flintrock Grassland. Resolution: fixed.
  • Fixed the untimely start of the dialogue in Sorrowflow.
  • Fixed the issue due to which you could make Mobility checks at the Castle of Knives only once.
  • Fixed the issue when characters could sometimes be stuck on the second floor of the Capital Inn.


Quests

  • Fixed the issue, which made it impossible to complete A Bard's Calling quest if several conditions weren’t met at Rushlight Fields.


Turn-Based Mode

  • The summoned creatures failed to disappear immediately after they died in turn-based mode. Resolution: fixed.
  • Turn-based combat could fail to end even after all the enemies were dead if an uncontrolled friendly character attacked a dead enemy. Resolution: fixed.
  • If a character started the turn-based combat with a full attack, the Initiative roll wasn’t made until all the hits were finished, which resulted in the incorrect calculation of the flat-footed effect. Resolution: fixed.
  • Characters that did not act in the surprise round were no longer flat-footed at the start of the first normal round, but according to rules, that condition should have remained until the characters’ turn. Resolution: fixed.
  • You could order more than one character to perform Charge or some other aggressive action before starting the battle in turn-based mode, which caused the game to freeze or the turn to be skipped automatically. Resolution: fixed.
  • Detecting a trap or some other hidden object could interrupt Charge in turn-based mode, which could cause the turn to freeze in some cases. Resolution: fixed.
  • In turn-based mode, when spells with the ultimate range were used, prediction sometimes showed that the spell would be applied but then the spell failed because the character did not have enough time. Resolution: fixed.
  • In turn-based mode, if a monk switched between combat styles, the new style wasn’t applied until the next turn. Resolution: fixed. Now the new style is applied immediately if the monk has not already used his attack in the current turn.
  • In turn-based mode, it was impossible to hide the weapon set selection window or take a turn after changing the weapon. Resolution: fixed.
  • The performance has been improved, in particular, when using a large number of long-lasting AoE effects (auras, Cloud Kill and so on).


Kingdom

  • If your kingdom was destroyed, you couldn’t view the last event and change the automated kingdom management settings. Resolution: fixed.


Classes & Mechanics

  • The duelist’s Parry ability did not work properly and had an incorrect description. Resolution: fixed. The ability now works correctly and does not reduce the number of attacks per round.
  • If a spell cast by a magus with Spell Combat on was interrupted (for example, due to a failed Concentration check), it was impossible to make an attack according to Spell Combat rules after that. Resolution: fixed.
  • Smart cursor failed to suggest that a magus make a full or normal attack by default if the magus had a charged spell and Spell Strike was on. Resolution: fixed.
  • The druid’s pets had no bonus against trip maneuvers. They should have had a bonus from the number of legs. A centipede also had no immunity to trip. Resolution: fixed.
  • The description of the ranger’s Archery Style incorrectly stated that it granted pinpoint targeting (instead of Improved Critical it actually provided). Resolution: fixed.
  • The bard’s song stopped immediately without Lingering Performance. Resolution: fixed. Now it is active until the end of the round.
  • Singing Steel Breastplate failed to speed up switching the bard’s songs on. Resolution: fixed.
  • The Endurance feat only granted the ability to sleep in medium and heavy armor and did not give other bonuses. Resolution: fixed.
  • Fixed the description of the Vital Strike feats.
  • Heroic Invocation made the characters fatigued after the effect ended. Resolution: fixed.
  • Blind Fight now correctly makes your character not considered flat-footed against melee attacks.
  • Corrupting Touch ignored bonuses to AC that affected other touch attacks of incorporeal creatures. Resolution: fixed.
  • Acrobatic Movement, Treat Affliction, and Demoralize sometimes were not available to characters. Resolution: fixed.
  • Using Acrobatic Movement to avoid attacks of opportunity slowed the character more than intended. Resolution: fixed.
  • Stone Fist was resolving attacks against touch AC instead of normal AC. Resolution: fixed.
  • Holy Sword's enhancement bonus stacked with all other enhancement bonuses. Resolution: fixed.
  • Permanent effects from auras bound to a point or an NPC that affected your characters (for example, Guarded Hearth), disappeared after you restarted the game. Resolution: fixed.
  • The effects that should have disappeared after the battle failed to dispel. Resolution: fixed.
  • The Slowed effect failed to affect the characters out of combat if the control type was set to controller Resolution: fixed.
  • Several damage-increasing effects were incorrectly increased by abilities granting a bonus to damage, such as Smite Evil. Resolution: fixed.
  • The effects, which are normally applied to all the characters at the location, stopped working. Resolution: fixed.
  • Vordakai’s Fear Aura ability now correctly works with Remove Fear and other effects against fear.
  • Base Attack Bonus (BAB) of ranged and melee attacks was sometimes calculated incorrectly on the character’s page in the console version.
  • Lethal Stance gave a bonus to attack with unspecified type, thus stacking with everything, although its description stated that it should give competence bonus. Resolution: fixed.
  • Ghosts and Bloody Bones Beasts had a higher reflex bonus than intended. Resolution: fixed.
  • Prediction failed to work when aiming at characters’ portraits. Resolution: fixed.


Items

  • Several druids complained that they couldn’t find any ordinary quarterstaffs to buy. Resolution: a new consignment of quarterstaffs is going to be delivered to traders.
  • Amulet of Mighty Fists did not give any benefits to overcoming DR /magic and incorporeal immunities. Resolution: fixed.
  • When equipped by a monk, additional attacks granted by the Steelwind sai sometimes failed to stack stacking with additional attacks from Haste. Resolution: fixed.
  • Storyteller failed to take all your parts of the Ring of Reckless Courage when creating the artifact. Resolution: fixed.
  • The description of potions incorrectly stated that using them took the same action as using a spell. It should have stated that potions use a move action. Resolution: fixed.
  • Using spells provided by items caused the character to cast defensively provoked attacks of opportunity. Among such items, only scrolls should be cast defensively and cause the attack of opportunity on a failed defensive check. Resolution: fixed.
  • Metakinesis cost and effect are now correctly applied to kinetic blades.


User Interface

  • If a character leveled up during the battle, the corresponding notification was not displayed on characters. Resolution: fixed.
  • Fixed how the BAB and Saving Throw values, as well as the Spell Table, are displayed in the Class Progression window.
  • In the Unfair mode, the real skill check didn't always match the log entry. Resolution: fixed.
  • Immunity to effects was not displayed in the combat log. Resolution: fixed. Now, if the target is immune to an effect, a corresponding message is displayed in the combat log.
  • Effects and conditions were displayed on enemies right away but a successful Knowledge (Arcana) skill check caused this data block to hide. Resolution: fixed.
  • The performance of item-related (inventory, vendors, loot) UI elements has been improved.
  • If you closed the inventory when rotating the character’s model, it was impossible to interact with the items after you re-opened the window. Resolution: fixed.


Miscellaneous

  • Fixed the incorrect description of the tiefling race in Russian.
  • Fixed the incorrect ending in the dialogue with Fes Aldragem.
  • The battle music failed to start. Resolution: fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
 

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,156
Location
Texas
Insert Title Here
Beware if you do Harrim's quest with the
Rescuing the Dwarfs and finding out about Harrim in the ancient dwarf ruins
you will fall into the ground in multiple spots randomly, no way out, sent in a bug report.
 

bec de corbin

Educated
Joined
Sep 21, 2020
Messages
207
its being 2.5 years and they still fix bugs like that?
When playing at launch my party once turned into a bunch of clones of Amiri and then all my saves got corrupted. Also I couldn't use my cleric's domain powers because they hadn't been programmed yet. So, you know, baby steps and all
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
A centipede also had no immunity to trip.

What a bummer. I always wanted to trip a centipede.

Blind Fight now correctly makes your character not considered flat-footed against melee attacks.

Against everyone or against invisible opponents?! I assume the latter, but it is not obvious from the wording.
 

LannTheStupid

Товарищ
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Messages
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Location
Soviet Union
Pathfinder: Wrath
its being 2.5 years and they still fix bugs like that?
Well, first of all there are bugs due to the turn-based mode and console interface. If you're Russian enough to read properly, you would know that.

I honestly think that the console port is a mistake which will haunt them for half a year at least.

Second, it seems they decided "we're already breaking the working code so we might as well continue" and they started fixing old bugs and discrepancies in mechanics. I have no personal opinion regarding that.

In general, I would have much preferred that they left 2.0.8 as the latest patch of Kingmaker and fully moved on to WotR.
 

bec de corbin

Educated
Joined
Sep 21, 2020
Messages
207
its being 2.5 years and they still fix bugs like that?
Well, first of all there are bugs due to the turn-based mode and console interface. If you're Russian enough to read properly, you would know that.

I honestly think that the console port is a mistake which will haunt them for half a year at least.

Second, it seems they decided "we're already breaking the working code so we might as well continue" and they started fixing old bugs and discrepancies in mechanics. I have no personal opinion regarding that.

In general, I would have much preferred that they left 2.0.8 as the latest patch of Kingmaker and fully moved on to WotR.

They're also reusing their engine though, so in some cases they're likely doing fixes that they also need to get done for WoR. All the buggy spell behavior and stuff like that would fall under this category.
 
Joined
May 31, 2018
Messages
2,892
Location
The Present
I will be fun if the WotR features will be able to be ported to KM, but I certainly won't hold my breath. The kingdom and HOMM layers are probably irreconcilable. Mythic abilities would likely further break KM, but it would still be a fun idea. Pushing the graphical envelope is not longer paramount these days like it was 20 years ago, so I'm optimistic that they will continue to churn out new material. Hopefully we'll get so much, we'll be able to start referring to "another Owlcat game" the same way we talk about "another Bethesda game"--but with a positive connotation (naturally).
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
By 2028, Pathfinder: Kingmaker will probably have no bugs. :P :P :P

Truth be told, some bugs they're fixing added to the difficulty, which makes me sad to see them go. Like the fear aura from Vordakai one. Others are welcome.
 
Joined
Oct 1, 2020
Messages
387
Ayy, fellow nuker. Rookie numbers tho.

Got the grand master’s rod as my first masterpiece :boner:

Let the good times roll, lads

Very next item she gave me is the rod of fiery vengeance. It is my destiny to walk the path of the nuke. Thank you Irelene? Irlene?

Even the cleric is getting in on the party, lit up some dumb varnhold militia with a firestorm for 162 damage each.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Yes! I managed to reach lvl4 before Temple of the Elk. Hope I make it through it without deaths. I only have the 2 deaths in the mansion, still.

I grinded the mites in Sycamore (but I avoided some hard fights with mite priests), and the only 2 regions I did other than mainquest ones were Two River Fields (lvl2), the Bokken quest (lvl3- didn't do the swarms), and Tuskgutter (lvl3). Still, my plan has been working, and those were enough to reach lvl4.

(All of this is on Hard, of course. I certainly don't think I can do this on Unfair.)
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,565
Very next item she gave me is the rod of fiery vengeance. It is my destiny to walk the path of the nuke. Thank you Irelene? Irlene?
Bitch gave me it as a first item but I wanted necro rod. I have around 500 days left till the end game and all rods that I rolled for a whole goddamn year are wrong. Fucking hate that crap. Random loot is cancer.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
i may have a problem with valeries quest not triggering, i have fought the duel in olegs post and won but afterwards i dont get the event where she gets angry with a bard. if it doesnt trigger it will hamper the next phase of her quest (going at the temple of selyn)? i have repsecced her as few times so she may have bugged out.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,017
Are you a "person of color" (TM) by any chance?

As a matter of fact I am
You can call me
Mr. Purple

4igp6h.jpg
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Honestly, at this point, when they silently shove stuff like this, I take them as "unintended features that make the game more difficult". It's feels like Dark Souls to me, so I'm fine with it. But I'm pretty sure that people that smashed that spacebar to buff as efficiently as possible, are suffering right now. I'm actually kinda shocked I'm the first to post this, considering the heights of autism here.
 

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