Hello! We received plenty of comments from you, regarding the current game difficulty settings. In this post, we would like to clarify how the settings work now and reveal some of the upcoming changes.
Enemy Stat Adjustment option now has a confusing name. It is a mechanical adjustment for multiple different things, an option that regulates differences between difficulties that did not fit into other settings. We intend to split it into 2-3 different options in one of the proper patches to come (together with giving it a more appropriate name). We intend to move the regeneration and damage reduction controls into a separate option.
“Much easier enemies” reduces the DCs of saving throws of enemy abilities and DCs of skill checks by 4, disables enemy regeneration and any type of damage reduction/immunity/resistance against player attacks. This is the default setting for story mode. We intend to move the regeneration and damage reduction controls into a separate option.
“Moderately easier enemies” reduces the DCs of saving throws of enemy abilities by 4 and DCs of skill checks by 2, halves enemy regeneration and effects of any type of damage reduction/immunity/resistance against player attacks. The default setting for easy mode.
“Somewhat easier enemies” reduces the DCs of saving throws of enemy abilities by 2. It is a default setting for normal mode.
“Normal enemies” does not change enemies at all.
“Somewhat tougher enemies” increases enemy attack and AC by 2. The default option for challenging and hard mode. It is kind of separate from other settings here, and we intend to move this setting into “Enemy difficulty" instead.
“Moderately tougher enemies” increases the DCs of saving throws of enemy abilities by 2 and DCs of skill checks by 4. The default setting for the unfair mode.
“Much tougher enemies” increases the DCs of saving throws of enemy abilities by 4 and DCs of skill checks by 6. It can only be set on custom difficulty.
The description for enemy difficulty (that will be added into the game in one of the hotfixes to come) is like this:
Enemy difficulty
This option determines whether the ability values of enemies are diminished or increased.
Weak enemies have their ability scores reduced by 4 and their Attack Bonus, and AC will be reduced by 2.
Normal enemies have their ability scores unchanged.
Strengthened enemies have their ability scores increased by 4, and their Attack Bonus and AC will be increased by 2.
Insane enemies have their ability scores increased by 8, and their Attack Bonus and AC will be increased by 4.