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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
If you can find a DM who will do that that's up to you. Guarantee Holic isn't.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
So here's a thing you can do:

OctaviaSurprise.jpg


Heard Surprise Spells were good so thought I'd give it a try. First one I've ever cast. Not bad for a Third Level Spell. Using Belt from Rushlight and Rod of Flaming Vengeance.

Octavia16bow.jpg


Finished off the Rogue with her bow. Note: she's a full caster, that's not a crit, Linzi isn't singing, and Amiri Freebooter isn't helping either.
 

The_Mask

Just like Yves, I chase tales.
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The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Inquisitors that can have more than 1 judgement active cannot go triple (lvl 16 or higher) on their last judgement of the day despite clearly being able to in the rules.

Do you like Jaethal? Well... bad luck. :lol:
 
Joined
Oct 1, 2020
Messages
387
So here's a thing you can do:

View attachment 15856

Heard Surprise Spells were good so thought I'd give it a try. First one I've ever cast. Not bad for a Third Level Spell. Using Belt from Rushlight and Rod of Flaming Vengeance.

View attachment 15857

Finished off the Rogue with her bow. Note: she's a full caster, that's not a crit, Linzi isn't singing, and Amiri Freebooter isn't helping either.

I'm old school so there is nothing that more iconic and joyful than seeing the aftermath of a perfect fireball. It's like bowling a strike or hitting a hole in one or something.
 

Ramnozack

Cipher
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Joined
Jan 29, 2017
Messages
900
Anyone have issues with their keyboard sometimes not registering keystrokes when Kingmaker is running? I've been having this problem lately and it's been pretty annoying
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
So just noticed that Changestaff is hr/lvl. Latest patch just delivered 10k Staves to Hassun. You can enchant the Treant with some things..
 

whydoibother

Arcane
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May 2, 2018
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17,326
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bulgaristan
Codex Year of the Donut
How's the turn based combat? Does it make larger fights less of a clusterfuck, and combat in general less of a hidden object puzzle?
Also is the game still buggy in general, or has it mostly been patched up? And what are the most-have mods for me to restart my adventure?
 

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
TB is great and de-fucks the clusters. Big fights against trivial things you just go full RTS mode. I enjoyed it much more, felt 97% more tactical. On my recent playthrough I didn't have a single bug (that I noticed anyway). Only thing though, the game slows down after a while. Loading takes longer and longer.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Have to keep your saves under control and take shit with you when you leave areas (then immediately drop it as necessary) to keep the load times to a minimum.

You can use the auto pause and V button to control RTwP as finely as you like but evidently few bother so TB is good for them. Also helps you get a feel for the mechanics.
 

Whisper

Arcane
Vatnik
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Feb 29, 2012
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Have to keep your saves under control and take shit with you when you leave areas (then immediately drop it as necessary) to keep the load times to a minimum.

You can use the auto pause and V button to control RTwP as finely as you like but evidently few bother so TB is good for them. Also helps you get a feel for the mechanics.

Amount of saves increase loading times?
 
Joined
Oct 1, 2020
Messages
387
How's the turn based combat? Does it make larger fights less of a clusterfuck, and combat in general less of a hidden object puzzle?
Also is the game still buggy in general, or has it mostly been patched up? And what are the most-have mods for me to restart my adventure?

It’s quite good. You can switch between both modes and the game doesn’t seem to be stilted too far in balance towards one or the other. This is convenient when you just want to lawnmower through some easier encounters and then play some others fully turn based and wiggle your mouse pixel by pixel for the perfect fireball and manipulate turn order and crap.

Bugs are here and there but they haven’t diminished my enjoyment at all. Worst instance was a stuck debuff on one of the twins due to their quirky mechanics and I’m not exaggerating when I fixed it in a couple clicks and maybe 5-7 minutes of grabbing the bag of tricks mod. Seems like a rare state based on my googling. There are a couple other things, like occasionally if a million summons appear on a turn in turn based I have to toggle into real tim and back to get it unhitched. Some rules interpretations are off here and there but I adapt and don’t even notice.

Anyways, chances are if you are here I think you will like it
 

bec de corbin

Educated
Joined
Sep 21, 2020
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207
How's the turn based combat? Does it make larger fights less of a clusterfuck, and combat in general less of a hidden object puzzle?
Also is the game still buggy in general, or has it mostly been patched up? And what are the most-have mods for me to restart my adventure?

Turn-based is much better. Some fights with tons of weak enemies can become a slog with it, but you can always switch to realtime for those.

Have to keep your saves under control and take shit with you when you leave areas (then immediately drop it as necessary) to keep the load times to a minimum.

You can use the auto pause and V button to control RTwP as finely as you like but evidently few bother so TB is good for them. Also helps you get a feel for the mechanics.

There's a mod on Nexus (Cleaner, I think it's called?) which adds a clean-up button and thus lets you clear out areas once you're done. Good for avoiding this issue.
 

Xamenos

Magister
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Feb 4, 2020
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Pathfinder: Wrath
Have to keep your saves under control and take shit with you when you leave areas (then immediately drop it as necessary) to keep the load times to a minimum.

You can use the auto pause and V button to control RTwP as finely as you like but evidently few bother so TB is good for them. Also helps you get a feel for the mechanics.

Amount of saves increase loading times?
Unity is shit like that, yeah. Huuuge difference.
 

Sykar

Arcane
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Dec 2, 2014
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11,297
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Turn right after Alpha Centauri
Have to keep your saves under control and take shit with you when you leave areas (then immediately drop it as necessary) to keep the load times to a minimum.

You can use the auto pause and V button to control RTwP as finely as you like but evidently few bother so TB is good for them. Also helps you get a feel for the mechanics.

Amount of saves increase loading times?
Unity is shit like that, yeah. Huuuge difference.

Why though? Just curious.
 

Xamenos

Magister
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Feb 4, 2020
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1,256
Pathfinder: Wrath
I have absolutely no idea. Any programmer here to enlighten us? But it's not a Kingmaker-exclusive problem for sure.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Has anyone heard of blue screen on start issues? This is the only game giving me trouble, and it wasn't happening last year. I've tried manual install and galaxy install, but I get the blue screen every time, and the logs made no fucking sense. Something about an unsupported shader. I run it unmodded, just portraits in the appdata.
 

BarbequeMasta

Learned
Joined
Mar 6, 2020
Messages
511
So am trying the Devil Binder from the CotW mod, I never played a summoner before. what are the must have evolutions?
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
So, I discontinued my first take on an Eldritch Knight. It was a STR-based Thassilonian Illusionist, and the plan was that he would focus on Greataxes, so that I could eventually play a 2-handed STR build.

The playthrough was going more than OK, but the build had a couple of serious problems. The first problem was that Thassilonian Illusionist's opposition schools are Conjuration and Transmutation. While I didn't mind the lack of Conjuration much (just a little bit), the lack of Transmutation buffs was kinda too much. At the point where I entered the Dwarven Ruins I thought to myself "if I hadn't been such a retard, I would have had Haste available right now". So that's when I cut the playthrough short.

The second problem was that I was unarmored STR instead of unarmored DEX. On Hard at least, opponents would sense the MC's lack of AC and would often go after him, for example when he would line up to to hit with a Color Spray. This was a repeating pattern (wolves did it, worgs did it, the Tuskgutter did it), and Mirror Images or not it was too risky and the MC often got hit.

So I have restarted with a take 2 of the build. Now it is a DEX based Thassilonian Abjurationist Eldritch Knight. I am going to focus on Rapiers instead of Dueling Swords, so that I save a couple of feats at the start. Abjuration's opposition schools are Evocation and Necromancy, which is fine by me. I am still going to focus heavily on Illusion, but my specialization slots are going to be used to free up some of Harrim's spell slots.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Why don’t you try something light if you’re determined to fight two-weapon?

You know that you’re not a Sword Saint right? One of the benefits of having Martial Proficiency is being able to use the best available weapon.

EK DEX with no Sneaks and no Bard and Harrim on the xBow is going to be unspectacular on the damage side.
 
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Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I wasn't so much determined to fight 2-handed, I was mostly interested in finally using the Greataxes (as I do not use Amiri much in my playthroughs, and Reggie takes Scimitars). But what did you have in mind?

EDIT: Oh, I saw the edit. It is going to be single-handed, not 2-weapon fighting. Rapiers will work well with the build I think. They are all agile until Ch6 (so I can postpone Fencing Grace until late game), and they are crit-focused, which may be exciting to use with EK's Spell Critical.
 
Last edited:

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
The second problem was that I was unarmored STR instead of unarmored DEX. On Hard at least, opponents would sense the MC's lack of AC and would often go after him, for example when he would line up to to hit with a Color Spray. This was a repeating pattern (wolves did it, worgs did it, the Tuskgutter did it), and Mirror Images or not it was too risky and the MC often got hit.

Meh MI and Blur can make anyone a tank.
 

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