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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Discussion in 'Owlcat Games' started by Elex, Nov 20, 2018.

  1. Whisper Arcane Vatnik

    Whisper
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    Amount of saves increase loading times?
     
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  2. Cleric of Asmodeus Learned

    Cleric of Asmodeus
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    It’s quite good. You can switch between both modes and the game doesn’t seem to be stilted too far in balance towards one or the other. This is convenient when you just want to lawnmower through some easier encounters and then play some others fully turn based and wiggle your mouse pixel by pixel for the perfect fireball and manipulate turn order and crap.

    Bugs are here and there but they haven’t diminished my enjoyment at all. Worst instance was a stuck debuff on one of the twins due to their quirky mechanics and I’m not exaggerating when I fixed it in a couple clicks and maybe 5-7 minutes of grabbing the bag of tricks mod. Seems like a rare state based on my googling. There are a couple other things, like occasionally if a million summons appear on a turn in turn based I have to toggle into real tim and back to get it unhitched. Some rules interpretations are off here and there but I adapt and don’t even notice.

    Anyways, chances are if you are here I think you will like it
     
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  3. bec de corbin Educated

    bec de corbin
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    Turn-based is much better. Some fights with tons of weak enemies can become a slog with it, but you can always switch to realtime for those.

    There's a mod on Nexus (Cleaner, I think it's called?) which adds a clean-up button and thus lets you clear out areas once you're done. Good for avoiding this issue.
     
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  4. Xamenos Augur Patron

    Xamenos
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    Pathfinder: Kingmaker
    Unity is shit like that, yeah. Huuuge difference.
     
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  5. Sykar Arcane

    Sykar
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    Turn right after Alpha Centauri
    Why though? Just curious.
     
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  6. Xamenos Augur Patron

    Xamenos
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    Pathfinder: Kingmaker
    I have absolutely no idea. Any programmer here to enlighten us? But it's not a Kingmaker-exclusive problem for sure.
     
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  7. Sykar Arcane

    Sykar
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    Never noticed a problem with that in the SR games tbh.
     
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  8. RNGsus fed up taxi driver Patron

    RNGsus
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    Has anyone heard of blue screen on start issues? This is the only game giving me trouble, and it wasn't happening last year. I've tried manual install and galaxy install, but I get the blue screen every time, and the logs made no fucking sense. Something about an unsupported shader. I run it unmodded, just portraits in the appdata.
     
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  9. Haplo Cipher Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Perhaps you weren't creating hundreds of save entries there? Plus its a significantly less complex game overall.
     
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  10. BarbequeMasta Learned

    BarbequeMasta
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    So am trying the Devil Binder from the CotW mod, I never played a summoner before. what are the must have evolutions?
     
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  11. Trashos Arcane

    Trashos
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    So, I discontinued my first take on an Eldritch Knight. It was a STR-based Thassilonian Illusionist, and the plan was that he would focus on Greataxes, so that I could eventually play a 2-handed STR build.

    The playthrough was going more than OK, but the build had a couple of serious problems. The first problem was that Thassilonian Illusionist's opposition schools are Conjuration and Transmutation. While I didn't mind the lack of Conjuration much (just a little bit), the lack of Transmutation buffs was kinda too much. At the point where I entered the Dwarven Ruins I thought to myself "if I hadn't been such a retard, I would have had Haste available right now". So that's when I cut the playthrough short.

    The second problem was that I was unarmored STR instead of unarmored DEX. On Hard at least, opponents would sense the MC's lack of AC and would often go after him, for example when he would line up to to hit with a Color Spray. This was a repeating pattern (wolves did it, worgs did it, the Tuskgutter did it), and Mirror Images or not it was too risky and the MC often got hit.

    So I have restarted with a take 2 of the build. Now it is a DEX based Thassilonian Abjurationist Eldritch Knight. I am going to focus on Rapiers instead of Dueling Swords, so that I save a couple of feats at the start. Abjuration's opposition schools are Evocation and Necromancy, which is fine by me. I am still going to focus heavily on Illusion, but my specialization slots are going to be used to free up some of Harrim's spell slots.
     
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  12. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    Insert Title Here Pathfinder: Kingmaker
    Why don’t you try something light if you’re determined to fight two-weapon?

    You know that you’re not a Sword Saint right? One of the benefits of having Martial Proficiency is being able to use the best available weapon.

    EK DEX with no Sneaks and no Bard and Harrim on the xBow is going to be unspectacular on the damage side.
     
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  13. Trashos Arcane

    Trashos
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    I wasn't so much determined to fight 2-handed, I was mostly interested in finally using the Greataxes (as I do not use Amiri much in my playthroughs, and Reggie takes Scimitars). But what did you have in mind?

    EDIT: Oh, I saw the edit. It is going to be single-handed, not 2-weapon fighting. Rapiers will work well with the build I think. They are all agile until Ch6 (so I can postpone Fencing Grace until late game), and they are crit-focused, which may be exciting to use with EK's Spell Critical.
     
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  14. oldmanpaco Master of Siestas

    oldmanpaco
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    Meh MI and Blur can make anyone a tank.
     
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  15. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Pathfinder: Kingmaker
    If I play any STR char (with the exception of my sweet sweet monk bros) I go for weapons with range. It's a much more comfortable playthrough. Fauchards usually work well, if you're willing to spare the feats.
     
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  16. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    Insert Title Here Pathfinder: Kingmaker
    Sounds like he’s setting up perfectly for the ECB build. Elf gives you the two stats you need and some free Spell Pen. The Martial Prof is required for EK so you can use them without a Feat. There’s a Keen +1 early ch 2. Of course the crazy one available at end of Ch. 4.

    I’d go Diviner for the sick abilities. You can fill up School Slots with Extended and/or Quickened True Strike/Sense Vitals and use your free Wiz feats for the Metamagic.
     
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  17. Trashos Arcane

    Trashos
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    Yes, Elven Curve Blades could make sense. They are going to need an earlier Fencing Grace though, as far as I can see. And if I am not a human, then I am going to be lacking one more feat. Of course it is a legit choice, but my Wizards are always feat starved and personally I go for the feats.

    Not an option for thassilonians, unfortunately. But in the general case, I agree that their abilities are sick.
    (I am not married to the idea of being a thassilonian, btw. I am just kinda trying to test how helpful his extra spell slots can be).

    Yes, I use those for Amiri in Ch1 (while I wait for Reggie to become tankier), and sometimes for Reggie too. Still, this won't help my Color Spray efforts. And unless there is a bottleneck, many enemies go for the 2nd line, it is not very rare. I play pseudo-ironman (counting number of deaths), so it is kinda important to me that my MC doesn't have a big "Attack ME!" neon sign on his head.
     
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  18. Cleric of Asmodeus Learned

    Cleric of Asmodeus
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    This has been something I have been wondering: Does the MC draw more aggression in general? And, do we have a general sense of the algorithm enemies use to determine threats?

    For example, in my current play through, my MC is a slayer and Amiri is a pounce Barb booter, and the enemies always seem to target my MC over Amiri even when he has a 4-5 AC advantage. I’ve been theorizing that maybe it’s the pinch of DR Amiri has? Or maybe his lower max hp? The latter could be interesting to manipulate with false life and aid and the like.

    Or, maybe I’m just perceiving things conveniently since I will more likely notice when my MC is getting fuxxored.
     
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  19. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    Trashos The problem with your approach is the same as with software development before unit tests and "agile development". Your iterations are too long to let you come to useful conclusions about the builds.

    So if you're that interested in build porno then go Beneath the Stolen Lands. This is one way to test the builds fast. The other way - up the difficulty to Unfair and go until the first rest at Oleg's. This is a nice way to weed out builds that cannot survive the first 5 levels.

    What do you do? You construct the build, discuss it on the forums, spend some time with dumb people like me, then start playing the main game in earnest - and then reroll. You could have tested 3-4 builds during the time you're now spending on one.
     
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  20. bec de corbin Educated

    bec de corbin
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    It used to be they just attacked whoever was closest. I don't know if that changed, but it resulted in a lot of dead Amiris for those not in the know because she's so much faster than everyone else and thus would always be targeted
     
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  21. Cleric of Asmodeus Learned

    Cleric of Asmodeus
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    I know this is haram here, but what I do is have a few saves at key points in the game and then I just change things around with the respec mod for rapid prototyping. Can experiment extremely fast this way.
     
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  22. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    IMHO what you're doing is much better suited for the infinite DLC dungeon. But as I cannot kill you for this blasphemy, you do you.
     
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  23. Cleric of Asmodeus Learned

    Cleric of Asmodeus
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    I actually do this sometimes, too. If a class was totally alien to me like monks or kineticists then it was much easier for my smooth brain to adapt to their features by leveling them up from ground zero in the infinite dungeon. It’s pretty effective for this although the first few floors are so dull.

    Edit: Also if you aren’t a Kingmakerologist and just want to get a taste of a few more classes, the Varnhold DLC campaign is pretty cool for that, too
     
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  24. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    This is a smart and reasonable approach.

    Fortunately, I am dumb and not creative, so I am just using various GOG and Youtube builds for my main game. Builds are just not for me.
     
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  25. Trashos Arcane

    Trashos
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    Cleric of Asmodeus, few things I have noticed.
    - proximity, AC play a role
    - some enemies tend to go after magic users, WHEN magic is used (eg, dweomercats)
    But I clearly do not have the full answer. Not sure if being the MC is part of the equation. Also, such things didn't happen much when I played on Challenging in the beginning. So either the AI changed at some point or it is difficulty-dependent too.

    The build was surviving all right, but there seemed to be a lot of unnecessary risk. Anyway, the breaking point was the lack of transmutation buffs in certain points in the content, but I do not think that different content could let me see that. All the buffs would be available in the party eventually, the issue was at what point they become available.
    I do not have much of a re-roll issue. But EKs are going to do that, especially since their selling point (to me) is that there are many ways to go about building them.
     
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