Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
It does not have to be wielded, it just needs to be in one of the weapon slots.

Really? Last playthrough was a lot of time ago but I clearly remember having it in the weapon slot didn't work.

It looks like ga may have a point. The +4 INT bonus of the Staff of Whispering Souls is not always applied when it is in a random weapon slot. Sometimes it is, sometimes it isn't. (of course, it is always applied when you wield it)

I am trying to look deeper into its behavior, but currently I am not making any sense of it. When having it in an adjacent weapon slot, it can go from always applying the bonus to never applying the bonus for long stretches, seemingly randomly (or, at least, I cannot make out what it depends on).
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,436
Location
Grand Chien
Yeah that fits with my experience too. I have tested it and found that it does not apply when in an unused slot, and then gone back and tested it again and found that it is applying.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,078
So are you sure it is about the casting times and not about the attack ranges that the A.I. tries to cover?

Yes pretty sure. Anyway, others in this thread had the same experience.
It was a lot of patches ago btw and I don't have kingmaker installed atm.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
Worskhop gets her to Tier 0, Quest gets her to Tier 1... how do you intend to get to Tier 2?

Yes, you unlock them at Tier 1 (so that's the earliest indeed), but you have a better probability to get something from Current Tier-1.

- 1 tier bulding the workshop
- 1 tier completing her quest
- 1 tier upgrading her workshop.
all doable between finishing chapter 2 and before vordakai.

another 2 tiers are from getting the crown but thats after twice born warlord.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I 'll be...
After all these full playthroughs, and I am still getting quests that I have never seen before. I got the quest "Cold Diplomacy" for the first time, while I was counting down the days to go to the Castle of Knives. It was a small quest that led to a trade agreement (irrelevant by now). But still, this was unexpected.
 
Last edited:

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Various notes:

- Asked elsewhere, so here it goes. Yes, Mandragora Swarms can be killed by
Weird+Grandmaster Rod. Everything can be killed by Weird+Grandmaster Rod. You still need to beat the saves, though.
- Enchantment would have been much better for Illusionists if Overwhelming Presence was lvl8 instead of lvl9. It is the best Enchantment spell, but no way it is taking up Weird's slots.

- In v2.0.8, Ring of Circumstances is slightly bugged. When a spellcaster uses it to increase his spellcasting stat (ie, a Wiz uses it to improve his INT), it gives you more spell slots (as it should), but those slots are not filled during sleep. (so after sleep these slots are empty, even if you filled them right before going to sleep)

- In v2.0.8, Castle of Knives still has several occasions where the party goes "I spotted something!", but there is nothing there. I think I counted 3 such occasions. No treasure, no potential climbing skill check, nothing.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
It is not the latest version, that's why I am specifying it. I think there have been 2 newer versions since, but I haven't installed them yet.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
The latest patch for PC is 2.1.5d. It was released on October 15, 2020, and nothing else has been patched after that. So it can be considered relatively stable for now.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Yeah, I am going to update once this playthrough is over. I do not update while a playthrough is going.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
I updated in the middle of playthrough (to 2.1.4 , I believe). Except the hiccup with the battle music that was fixed in the latest patch, I am having no issues.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Like, I mean, Motherless bite attack still not affected by Greater Magic Fang is still a thing. And there are multiple "presents" the game still has. Live by the code, die by the code. :lol:
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I finally ironmanned Hard. Kinda, I reloaded several skill checks, but no combat. It did take a couple of non-terrible rolls during levels 1&2. It was a no summons run.

Human Illusion/Enchantment Wizard, also took Necro later as an experiment, but I did not use it much. Core party was MC, Jaethal (TSS tank/Inq3), Harrim, Ekun, Jubilost, and either Reggie or Linzi (Bard/Fighter2 tank).

Various tactics in battles that often cause me serious problems:
- In the tougher battles in the mansion, it is all Sleep+Coup De Grace+mop up what is left with Magic Missiles. It is not fullproof, but this time it happened to work perfectly.

- Technic League Encampment: One companion frees the prisoners, the rest attack from the south. Amiri attacks the boss, MC dazes the brute, while everyone else attacks the mages.

- In my previous full playthrough (Wiz/Eldritch Knight) I only died to freaking Sartayne, after a series of really bad rolls. This time I waited to get Teleportation Circles before facing him, so that I could get fully buffed by companions.

Gonna be updating to newest version and trying Unfair for the first time. Changes I am planning:
- Going to change Jaethal to Inq/Fighter2, and make her a hybrid tank/2nd liner, leaving the full tanking position to Linzi. Might blow on my face, but I want to try it, especially since Reggie will be fully replaced by Linzi, and I will need a 2nd-liner.

- I will replace Harrim with a lawful mercenary Cleric, because I want freaking Touch of Law. Domains are going to be Law and either Fire (Asmodeus) or Death (Zan Kuthon), still undecided. Also still debating whether he will be a Cleric or an Ecclesitheurge. Probably the latter, but plain Clerics have the advantage that they can tank for the backline.

- MC is going to be the same, but without the Necro. Still undecided as to whether I will take one Sorc lvl for undead bloodline.
 

ClaviculaZ

Novice
Joined
Jul 8, 2013
Messages
36
It has probably been answered before, but I don't have the time to read through 812 pages now: How is the turn based combat at this point? If it's tolerable, I will get the game.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
It has probably been answered before, but I don't have the time to read through 812 pages now: How is the turn based combat at this point? If it's tolerable, I will get the game.
It isn't ToEE levels of great. There is no Ready Action at Approach or anything like that, but it's not buggy, there is a 5-foot step, charge works, pounce works. It's acceptable.
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,106
Location
Everywhere
It has probably been answered before, but I don't have the time to read through 812 pages now: How is the turn based combat at this point? If it's tolerable, I will get the game.

I've only played turn-based mode and it's fine. The only problem I've run into is after a while, several hours or so, the turn order gets bugged and freezes. I just turn off TB mode and then re-enable it to fix it.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Updated to latest version, started Unfair. For the time being, I am finding the mansion manageable, but not ironmanable without considerable luck. Freaking lvl1 melee assassins have an Attack bonus of 9 and bowmen have 11.

(rest of post deleted, wrong calculation)
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom