Of course, as I said I really only did this within the first few chapters, and only a few times.
And I only did this a bunch on my first few playthroughs, yes, because I really overestimated the importance of the time limit.
Call me shit if you will, but I think I beat Chapter 1 and 2 resting less than five times in each. And I didn't rush through them, I cleared out most of the optional areas.
Honestly I'm proud of myself for doing that without using the Jaethal trick more! Even though in retrospect there wasn't any reason to save time that much.
Frankly, this idea about Jaethal never came to my mind at all
I'm playing without deaths and knock-outs anyway.
The only multiclass I could wholeheartedly recommend is for Linzi Bard 7 -> Freeboter 5 with all the corresponding archery feats (Point Blank, Precise Shot, Rapid, Manyshot, Deadly Aim, Clustered Shots, Hammer the Gap and later Shatter Defences). This simple build is even stronger in the game than on paper and she was the sole reason why I've switched from Hard to Unfair during Varnhold chapter.
You don't need to destroy your Bard to get those Freebooter levels. You're truly robbing Peter to pay Paul since you're just trading one group buff for another (while utterly destroying her casting ability) and you REALLY don't have the spare feats lying around to make her a viable archer either, the class doesn't come with any abilities that boost ranged attax, and there is no way to get DEX to damage at range. She belongs in melee with casting her cones or triggering Outflank crit chains with Moskoni's Rapier. Don't waste Mirror Image at range.
Trying to make Linzi viable at range broke InEffective.
I'm no longer using Freebooter at all since Bond is broken, as the Codex tried to tell me when I first got here.
But you have to have at least one archer and Ekun is too OP, so why not Linzi?
She gains more from Freebooter levels than staying pure Bard (that is of course if you don't have anyone else with Freebooter levels)
+2/+2 form Good Hope
+2/+2 from Inspire Competence
+2/+2 from Bond
+2/+2 from Mark Target
[+4 from Outflank]
is usually the differnce between hitting at 15-20 and hitting at 5-20 (this, again, essentially triples your damage)
And because of Gloves of Archery, Death from Afar and various Quivers she has enough ABs and Damage to kill most enemies in 1 round (just as an example, she just killed Mandragora Swarms in 1 round without a problem).
And Fascinate still works (those poor Hellknights
).
As I've said, it works better in the game than it looks on paper.
It's OP, but very satisfying.