[Mod]
Name=Sword Coast Stratagems
Rev=33.7
Type=R,S,T,E
Link=
http://www.gibberlings3.net/scs/
Down=
https://github.com/Gibberlings3/SwordCoastStratagems/archive/v33.7.zip
Save=SwordCoastStratagems-33.7.zip
Size=28944356
Tra=EN:0,PO:1,GE:2,FR:3,IT:4,RU:5
[WeiDU-EN]
@1500=Include arcane spells from Icewind Dale: Enhanced Edition
@1510=Include divine spells from Icewind Dale: Enhanced Edition
@1910=Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses
@2000=Allow Spellstrike to take down a Protection from Magic scroll
@2010=More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning)
@2020=Antimagic attacks bypass improved invisibility
@2030=Iron Skins behaves like Stoneskin (can be brought down by Breach)
@2060=Revert Greater Restoration back to only affecting one creature
@2070=Blade Barrier and Globe of Blades only affect hostile creatures
@2090=Make Power-Word: Blind single-target
@2100=Make Minute Meteors into +2 weapons
@2120=Slightly weaken insect plague spells, and let fire shields block them
@2140=Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity
@2150=Make spell sequencers, spell triggers, and contingencies learnable by all mages
@2170=True Sight/True Seeing spells protect from magical blindness
@2180=Grant large, flying, non-solid or similar creatures protection from Web and Entangle
@2200=Prevent elemental area-effect damage from disrupting concentration for creatures 100% immune to that type of elemental damage
@2210=Remove the mental-battle stage from elemental-summoning spells
@2900=Slightly adjust the power or location of some too-powerful items
@3010=Replace +1 arrows with nonmagical "fine" ones
@3020=Replace many +1 magic weapons with nonmagical "fine" ones -> BG2 only
@3021=Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are immune to the iron crisis
@3022=Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are affected by the iron crisis
@3040=Reduce the number of Arrows of Dispelling in stores -> Remove Arrows of Dispelling from stores
@3041=Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling
@3500=Standardise spells: BG1 vs BG2 -> Remove spells not in BG1
@3501=Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1
@3505=Wider selection of random scrolls
@3510=Modify the Harm spell so it does damage rather than reducing target to 1 hp
@3520=Allow individual versions of Spell Immunity to be placed into Contingencies and Spell Triggers
@3530=Cap damage done by Skull Trap at 12d6
@3540=Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level)
@3541=Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level)
@3550=Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level)
@3551=Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range
@3552=Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict about the average amount of damage in this range
@3580=Restoration and Lesser Restoration spells heal ability-score damage
@4000=Faster Bears
@4020=More realistic wolves and wild dogs
@4030=Improved shapeshifting
@4050=Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate
@4051=Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate
@4052=Decrease the rate at which reputation improves -> Reputation increases at about 1/3 the normal rate
@4093=Decrease the rate at which reputation improves -> Reputation increases at about 1/4 the normal rate
@4099=Allow player to choose NPC proficiencies and skills
@4100=Improved NPC customisation and management (BROKEN)
@4110=Allow NPC pairs to separate
@4115=Thieves assign skill points in multiples of five
@4120=NPCs go to inns
@4130=Move NPCs to more convenient locations
@4140=Allow Yeslick to use axes
@4145=Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep
@4146=Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!)
@4150=Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla
@4160=Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp
@4161=Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp
@4162=Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp
@4163=Increase the price of a license to practise magic in Athkatla -> License costs 30,000 gp
@4164=Increase the price of a license to practise magic in Athkatla -> License costs 50,000 gp
@4170=Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces
@4171=Increase the price asked by Gaelan Bayle -> Gaelan wants 60,000 gold pieces
@4172=Increase the price asked by Gaelan Bayle -> Gaelan wants 80,000 gold pieces
@4173=Increase the price asked by Gaelan Bayle -> Gaelan wants 100,000 gold pieces
@4174=Increase the price asked by Gaelan Bayle -> Gaelan wants 120,000 gold pieces
@4180=Make Freedom scrolls available earlier
@4190=Enforce Watchers' Keep visit between SoA and ToB (warning: this will make it inaccessible until the end of SoA)
@4200=Retrieve Dropped Items from Hell
@4210=Randomise the maze in Watcher's Keep
@4215=Remove unrealistically helpful items from certain areas
@4216=Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers
@4217=Remove unrealistically convenient ammunition from certain areas -> Remove ammo up to the +2 level from random containers
@4218=Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers
@4230=Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet
@4240=Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once)
@4250=Make spell sequencers and contingencies into innate abilities
@5000=Ease-of-use party AI
@5010=Move Boo into Minsc's pack
@5020=Remove the blur graphic effect from the Cloak of Displacement
@5030=Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic)
@5050=Stackable ankheg shells, winterwolf pelts and wyvern heads
@5060=Ensure Shar-Teel doesn't die in the original challenge
@5070=Cosmetic change: stop Stoneskins from changing the caster's colour
@5080=Improved TotSC cutscenes
@5900=Initialise AI components (required for all tactical and AI components)
@6000=Smarter general AI
@6010=Better calls for help
@6030=Smarter Mages
@6040=Smarter Priests
@6100=Potions for NPCs
@6200=Improved Spiders
@6300=Smarter sirines and dryads
@6310=Slightly harder carrion crawlers
@6320=Smarter basilisks
@6500=Improved golems
@6510=Improved fiends and celestials
@6520=Smarter genies
@6540=Smarter dragons
@6550=Smarter beholders
@6560=Smarter mind flayers
@6570=Smarter githyanki
@6580=Improved Vampires
@6590=Smarter Throne of Bhaal final villain
@6800=Smarter Illasera
@6810=Smarter Gromnir
@6820=Smarter Yaga-Shura
@6830=Smarter Abazigal
@6840=Give Ascension versions of Irenicus and Sendai SCS scripts and abilities
@6850=Give Ascension demons SCS scripts and abilities
@7000=Improved doppelgangers
@7010=Tougher Black Talons and Iron Throne guards
@7020=Improved deployment for parties of assassins
@7030=Dark Side-based kobold upgrade
@7040=Relocated bounty hunters
@7050=Improved Ulcaster
@7060=Improved Balduran's Isle
@7070=Improved Durlag's Tower
@7080=Improved Demon Cultists
@7090=Improved Cloakwood Druids
@7100=Improved Bassilus
@7110=Improved Drasus party
@7130=Improved Red Wizards
@7140=Improved Undercity party
@7200=Tougher chapter-two end battle
@7210=Tougher chapter-three end battle
@7220=Tougher chapter-four end battle
@7230=Tougher chapter-five end battle
@7250=Improved final battle
@7900=Improved minor encounters BG1
@8190=Improved minor encounters BG2
@8000=Make the starting dungeon slightly harder
@8010=Improved Shade Lord
@8020=Spellcasting Demiliches
@8030=More resilient trolls
@8040=Tie difficulty of level-dependent monster groupings to the difficulty slider
@8050=Improved Random Encounters
@8060=Improved de'Arnise Keep ("Tactics Remix")
@8070=Improved Unseeing Eye
@8080=Improved Bodhi (Tactics Remix)
@8090=Party's items are taken from them in Spellhold
@8100=Improved battle with Irenicus in Spellhold
@8110=Improved Sahuagin
@8120=Improved Beholder hive (adapted from Quest Pack)
@8130=Rebalanced troll regeneration
@8140=Slightly Improved Drow
@8150=Slightly Improved Watcher's Keep
@8160=Improved Fire Giant temple
@8170=Enhanced Sendai's Enclave
@8180=Improved Abazigal's Lair