Grunker
RPG Codex Ghost
Also the best companion writing-wise.
so you suspected it. hoped this secret would never come out in 21 years.It reinforces something I've long suspected about stronghold systems in RPG:
- What works is what BG2 did, where the "stronghold" is really just a frame for interesting choices
Some of the audience events were interesting and memorable, but my main problem with how they handled them is that most of them could (and should) have a deep impact on your kingdom and, instead, you just get a negligible bonus to your kingdom stats that bears no relevant gameplay effect.But the audiences? That shit was hella awesome and really added flavour to the game. I loved it, even though I felt like my Neutral Evil kingdom was just about the most boring kingdom to run. The most boring version was still fun. It was just a good time to see all the different people who visited and deal with their dilemmas.
In your throne room there's an elf called "Storyteller", just talk to him once in a while and he will tell you if you have enough pieces to forge an item. He's just near the entrance.I have a question. Im only 80 hours in, done Varnholdt's lot and now im in Troll Trouble for sure. I found some artifacts that have description that someone skilled could piece them together for me. It's dwarven helmet parts and something other , how i could find person skilled enough to forge something out of them? Just progress into main story or what?
Im only 80 hours in
This would be one of the reasons to invest strongly into a character with Perception. I would even go so far as to invest a feat into it. It really helps with the Storyteller artifacts. All of which are really good.Thank You very much NJCLAW it was one thing i known nothing about.
Lol apparently clerics are best class for necromancers. I need diamond dust and a lot of it to run the build. Meh.
Which version? I found SoZ trade empire management more interesting than the money drain that the keep was in the original game...3rd place: NWN2 (and I didn't even like the game)
Which version? I found SoZ trade empire management more interesting than the money drain that the keep was in the original game...3rd place: NWN2 (and I didn't even like the game)
Are you sure? It's just basically amount of trash mobs you face (which are trivial anyway) as far as I remember. It'd be much interesting if it affected something amidgame, like death of the peasant girl or the invasion of the reavers (or whatever they were called)and the decisions you make actually matter for the final battle
Are you sure? It's just basically amount of trash mobs you face (which are trivial anyway) as far as I remember. It'd be much interesting if it affected something amidgame, like death of the peasant girl or the invasion of the reavers (or whatever they were called)and the decisions you make actually matter for the final battle
After the additions to the keep from White March