Not to disrupt the discussion on sim-dating, but some of us are playing the game to slay monsters. How do you use the half-orc guy? (in combat, if that wasn't clear) I'm not familiar with the magus class at all, I'm sort of guessing it's about spell touch attacks?
Any tips on how to set up his attacks, which spells to take and and how to level up would be greatly appreciated.
Focus on touch attacks, yes. Shocking grasp is pretty much the bread and butter of the class. How this works (in PnP at least) is that magus gets Spellcombat (cast spells while making full attacks) and Spellstrike (deliver touch spells by hitting things with your weapon). Combine the two and you get an extra attack that also delivers the spell damage and can cause massive damage on crit, multiplying not only the weapon damage, but doubling the spell damage as well. You just need a one handed weapon with good critical range to make most of it. Enchanting weapons on the fly or other abilities are just gravy.
In game it plays a little more awkward, but it still works out more or less the same. One tip - set the Touch of fatigue cantrip to autocast. That way you should get that extra attack even if you have no other touch spells to cast. They are made at -2 penalty, but two attacks at -2 are better than one without.
Setting Touch of Fatigue on autocast is a great idea, I hadn't thought about that. I did observe, however, that sometimes, Spellcombat doesn't seem to work, and he makes a regular touch attack, and I also observed the -2 penalty not always being applied.
Anyone else noticed that? It's really quite an oversight that you can't cast the touch spells without targeting an enemy. It would make a lot more sense for a Magus, and allow you to "pre-buff" in preparing a spellstrike touch attack
I've been reading something about Metamagic and the Eldritch Scion in PnP, apparently the Scion isn't as good as the Magus for using Metamagic? But I don't understand why, and I don't know if the game follows PnP in this regard or if Metamagic is OK with the Scion in this game. Any ideas?
That's actually a good question. If it's like in 3.5, using metamagic with spontaneous casting increases the cast time, which means that an Eldricht Scion would not be able to combine it with his cast-and-fight mechanics, but I'm not sure if the game actually employs that mechanic. My gut says "no", because that limitation is both dumb and could be annoying to implement (separating on vancian and spontaneous casting on a meta-level for rules), but I honestly don't know.
It's easy enough to check, if someone has a Sorcerer or Bard with metamagic. Is casting time increased compared to a Wizard or vanilla Magus with metamagic?
Any spontaneous caster in 3.5 is bad for metamagic because it turns all your instant casting battle spells to full action casting. That means you can't do anything else other than 5ft steps. The extended casting time means that you can't use it with Quicken, of course (or rather, from a certain point of view, they cancel each other out, so you just dumped 4 extra spell levels on a spell for no reason). That said, used at the correct time, a spontaneous caster with metamagic can be extremely deadly, far more so than a wizard who generally won't even have it prepared. Note that this restriction actually carries over to
any spontaneous casting including cleric cure/imflict spells and druid SNA spells.
Certain things do allow you to use a form of metamagic with spontaneous casters without that drawback. The Ordained Champion (automatic Quicken for spells on the War doman list) and Abjurant Champion (automatic Quicken for all Abjuration spells up to half your AC level rounded up) are two notable examples. The Epic feats Automatic <<insert any metamagic here>> bypasses that restriction completely also.
No DnD cRPG has ever implemented this rule, by the way. NWN just plain allows you to blow shit up twice as fast with a Sorcerer orgying on the Quicken Spell feat.