Hey, Chris Avellone , this has been the most interesting game development related interview I've ever listened to, certainly one of the most exhaustive talks related to narrative/quest design. Thank you, and thank that Arseny gentleman. I always have warm feelings towards fellow philologist students.
I'm going to soldier on until I hit some completely gamestopping bug. I'm playing at a leisurely pace too of course (Krumped the trolls and I'm dicking around waiting for chapter 3 to kick off now) since I'm not actively poopsocking to get to the buggiest stuff, but I'm having way too much fucking fun with it to put on the breaks until it's patched up. The loading times are painful but the first printing of BG1 on a million fucking swapping CDs was painful (I wanna say 6, then later they got it down to 4. Too lazy to actually dig it out and double check since I've got it boxed up), and the bugs hurt but I also played all 3 Troika games around release with no fan patches and lived with it so what the hell. I'd be a lot more pissed if I wasn't enjoying what's already there so much. Also their frantic hotfixing is at least a sign of life even if they still end up breaking shit with their hotfixes.I'm amazed anyone is playing this, I'm waiting for the big patch. It's a hard wait, though. Got my party of 6murder hoboskind-hearted adventurers ready to go...
Is there a VOD of this stream somewhere? I tried watching the Twitch playback but your audio is too quiet to hear on that.Hey, Chris Avellone , this has been the most interesting game development related interview I've ever listened to, certainly one of the most exhaustive talks related to narrative/quest design. Thank you, and thank that Arseny gentleman. I always have warm feelings towards fellow philologist students.
Hey, thanks - and thanks for popping in to listen.
I felt bad about the technical difficulties with the audio, so that was part of the reason I stayed on an extra hour, but also because it was fun, too.
Yeah, Arseniy was pretty good at juggling playing the game, checking comments, and yet still finding time to kick narrative thoughts back and forth.
I'd met him in a Russian design class previously, and we'd had a chance to talk there, too (they'd invite writers to speak to the students and do Q&A via remote).
Hahaha, has anyone reached the 'Blakemoor' encounter yet near Pitax?
Once you've helped Blakemoor complete his final masterpiece, he gets attacked by a creature known as 'Sirotek' (which just happens to be the last name of one the Sir-Tech founders) who believes Blakemoor's words will open the gates of hell.
I think Olwcat would know about that. I'm also interested in listening to this a second time, because I was playing Deadfire with the stream in the background, and I've probably missed some things.Is there a VOD of this stream somewhere? I tried watching the Twitch playback but your audio is too quiet to hear on that.Hey, Chris Avellone , this has been the most interesting game development related interview I've ever listened to, certainly one of the most exhaustive talks related to narrative/quest design. Thank you, and thank that Arseny gentleman. I always have warm feelings towards fellow philologist students.
Hey, thanks - and thanks for popping in to listen.
I felt bad about the technical difficulties with the audio, so that was part of the reason I stayed on an extra hour, but also because it was fun, too.
Yeah, Arseniy was pretty good at juggling playing the game, checking comments, and yet still finding time to kick narrative thoughts back and forth.
I'd met him in a Russian design class previously, and we'd had a chance to talk there, too (they'd invite writers to speak to the students and do Q&A via remote).
it's playable, especially in the early to mid game.I'm amazed anyone is playing this, I'm waiting for the big patch. It's a hard wait, though. Got my party of 6murder hoboskind-hearted adventurers ready to go...
I think Olwcat would know about that. I'm also interested in listening to this a second time, because I was playing Deadfire with the stream in the background, and I've probably missed some things.Is there a VOD of this stream somewhere? I tried watching the Twitch playback but your audio is too quiet to hear on that.Hey, Chris Avellone , this has been the most interesting game development related interview I've ever listened to, certainly one of the most exhaustive talks related to narrative/quest design. Thank you, and thank that Arseny gentleman. I always have warm feelings towards fellow philologist students.
Hey, thanks - and thanks for popping in to listen.
I felt bad about the technical difficulties with the audio, so that was part of the reason I stayed on an extra hour, but also because it was fun, too.
Yeah, Arseniy was pretty good at juggling playing the game, checking comments, and yet still finding time to kick narrative thoughts back and forth.
I'd met him in a Russian design class previously, and we'd had a chance to talk there, too (they'd invite writers to speak to the students and do Q&A via remote).
I guess many people have asked this already, but speaking of quest design and maximizing the player's opportunity to freely express his player character - has Chris had any experience with Age of Decadence and what has he commented on it? Are such games possible to make in a development cycle of less than 10 years?
I.e. "best parts of the game"it's playable, especially in the early to mid game.I'm amazed anyone is playing this, I'm waiting for the big patch. It's a hard wait, though. Got my party of 6murder hoboskind-hearted adventurers ready to go...
So who's going to take charge of this, Drog, Wesp5 or the Circle of Eight?
Not sure about amateurish, but he likes to insert his own shit in there and fucks it up, and then try to fix his fuck-ups, get distracted by more stuff he wants to insert and so the neverending cycle of bugs, bugs and fixes continues.So who's going to take charge of this, Drog, Wesp5 or the Circle of Eight?
At least Co8 gets their shit done. Considering Wesps amateurish skills and how long he is still been tinkering around with VTMB he would tinker with this game for the rest of his life.
Not sure about amateurish, but he likes to insert his own shit in there and fucks it up, and then try to fix his fuck-ups, get distracted by more stuff he wants to insert and so the neverending cycle of bugs, bugs and fixes continues.
B.A.R.D...What do you guys think, what kind of "build" Chris Avellone has in terms of DnD or Pathfinder system?
What combinations of classes and how many levels of them, what lvl he is??
I think he has at least 1 level of Rogue-based class in his build , not sure about rest though - possibly some kind of wizard?