Kyl Von Kull
The Night Tripper
So? It's nothing new, I think in BG you could change companions' alignments.It seems that you'll have the ability to 'reform' Regognar into chaotic neutral from chaotic evil. Guess adventuring is the best psychiatric/social help available in this fantasy world.
Well, it just reeks of how some alignments are perceived to be more desirable than others. Some random murder hobo changes the nature of a man who has been shaped into a wild animal with all his numerous experiences--all by merely gracing him with their company! Sure!
I guess it just displeases me that alignments are sometimes treated as something fluid and not the core or fundament of a person.
Alignments should be fluid. People change. The idea that going on a massive adventure, seeing the world, meeting interesting people, and killing some of them wouldn't change you at all is silly. Good people can become evil and vice versa. Well organized teetotalers can become sloppy drunks. Sane people can go crazy.
In PK, like so many other RPGs, your own alignment also changes in response to your actions in the game.
Being able to change companion alignments is nothing new either--you could do the same to Viconia. I think this kind of thing may just seem less dissonant in games without a quantifiable alignment system. For example, you could turn Alistair and Leliana a bit more evil/pragmatic in DA:O if you handled their companion quests in certain ways, and that made perfect sense.