Jeff Vogel would say that kind of thing is actually for kids https://rpgcodex.net/forums/index.p...expansion-thread.100006/page-200#post-4859720Linear game design which requires that every map/quest/fight is adjusted to the level the player character will be when they do that map/quest/fight. The idea that you explore a map, and then return to follow up on the content that wasn't doable on the first try, is something for senile old geezers in a nursing home, obviously.
You have to be in your kingdom (in a land you have annexed), and it will be in the bottom-right of the overworld map.pls help, people say there's a kingdom tab when you're on the map but for me there's nothing to see how can i check on events etc when away from the capital?
also: forget steam, fuck those losers, were it not for the bugs (i didn't run into any so far) this is the second coming of christ for dnd rpgs, or it would be were it TB instead RtwP
WTF? You know you can't get Valerie as evil in early game right? So if you are starting as wizard or sorcerer you experience full line of characters that can't tank during first few combats in "tutorial"So you would rather have PoE tank and spank?Frankly this game has massive problem with major fights when it will lock you in a room, and when it spawns enemies behind your back. So it's not about CR, it's about them of not be competent GM.of course that require a carefull plannig and extreme min maxing.
the game at lowest difficulty is a clownfiesta that require almost zero effort.
At least in this game (on release) enemies sometimes will go beyond your front line and attack casters. I bet you don't like that as well, right?
You need to kite a bit and I bet you are too lazy for that.
pls help, people say there's a kingdom tab when you're on the map but for me there's nothing to see how can i check on events etc when away from the capital?
also: forget steam, fuck those losers, were it not for the bugs (i didn't run into any so far) this is the second coming of christ for dnd rpgs, or it would be were it TB instead RtwP
A simple experimentation showed you can manage your barony when you are in your lands. Of course you can cross borders with unclaimed lands as baron without consequences, you just need to remember if you claimed that area already or not, otherwise you might get screwed up by not able to access kingdom interface when needed. (Adding borders on a map might be too helpful, and reduce difficulty. People might become angry at Nival interactive developers for Nival developers acting more sensibly.)pls help, people say there's a kingdom tab when you're on the map but for me there's nothing to see how can i check on events etc when away from the capital?
also: forget steam, fuck those losers, were it not for the bugs (i didn't run into any so far) this is the second coming of christ for dnd rpgs, or it would be were it TB instead RtwP
Well if you could right click to monster and see description perhaps with some stats, that would be awesome, you would be able to learn if they are murdering machines without reload.Linear game design which requires that every map/quest/fight is adjusted to the level the player character will be when they do that map/quest/fight. The idea that you explore a map, and then return to follow up on the content that wasn't doable on the first try, is something for senile old geezers in a nursing home, obviously.
What? You should be able to use spells from opposite schools in pathfinder. They just take 2 slots per cast.Never saw any checks. Also you can learn (but not use) spells from the opposite schools.
Just check Grimoire thread, it was chock-full of them.Where did all these "muh balance" retards even come from? I've honestly never seen it with a single-player game before. Obviously you have people whining about every game ever made being too hard, but these people specifically talk about the game being "unbalanced" all the time.
Thanks, I'll check it right now. AD&D habits die hard.What? You should be able to use spells from opposite schools in pathfinder. They just take 2 slots per cast.
Add to that the bugs with game mechanics (in combat) that don't work as they should. Stuff like sneak attack damage dice applying to things where it should not or certain bonuses (to AC) stacking where they shouldn't. Most might be minor, certainly not game breaking but they are there.I'm I think at chapter 3 and only bugs I saw - Bokken, Throne room bug ( When you got visitors and you press rest from city square there are some visual bugs) and that pillage/rebuild Elk temple in kingdom manager. ( Plus I ques some feats bugs in chargen)
Wait until you get his twin +4 kukris of +2d6 elemental damage!I acquired Nok Nok recently.. now combat has turned into protect and buff Nok Nok then watch him murder everyone alone :D
I'm not sure where you got that. Valerie is the lawful option, so you can get her as evil. At Oleg's you can use the traps & tar, and if the wizard had any brains they'd have something like sleep or color spray ready to knock the remaining bandits out. Just like you either knew to pick up sleep* in Baldur's Gate (which PK seems at moments heavily isnpired by), or complained on the forums how mages were useless, and that Tranzig was killing your level one party. What BG indeed did better was the ambush mechanics, since you could run away from them.WTF? You know you can't get Valerie as evil in early game right? So if you are starting as wizard or sorcerer you experience full line of characters that can't tank during first few combats in "tutorial"So you would rather have PoE tank and spank?Frankly this game has massive problem with major fights when it will lock you in a room, and when it spawns enemies behind your back. So it's not about CR, it's about them of not be competent GM.of course that require a carefull plannig and extreme min maxing.
the game at lowest difficulty is a clownfiesta that require almost zero effort.
At least in this game (on release) enemies sometimes will go beyond your front line and attack casters. I bet you don't like that as well, right?
You need to kite a bit and I bet you are too lazy for that.
So let's look at second combat after tutorial.
I actually like his games (avadon & avernum, going for geneforge next), but mostly for the exploration and the setting, because combat kind of falls apart once the party levels up. The tinker class with the turrets was a lot of fun, though, and the corruption was a very interesting concept in an otherwise standard fantasy (that never got anywhereJeff Vogel would say that kind of thing is actually for kids https://rpgcodex.net/forums/index.p...expansion-thread.100006/page-200#post-4859720Linear game design which requires that every map/quest/fight is adjusted to the level the player character will be when they do that map/quest/fight. The idea that you explore a map, and then return to follow up on the content that wasn't doable on the first try, is something for senile old geezers in a nursing home, obviously.
Jeff Vogel would say that kind of thing is actually for kids https://rpgcodex.net/forums/index.p...expansion-thread.100006/page-200#post-4859720Linear game design which requires that every map/quest/fight is adjusted to the level the player character will be when they do that map/quest/fight. The idea that you explore a map, and then return to follow up on the content that wasn't doable on the first try, is something for senile old geezers in a nursing home, obviously.
It's called survival of the fittest for a reason.It has evolved.So bug-wise, where's it at compared to two weeks ago?
For better or worse?
(rpgsite net)Which brings me to the colossal glaring flaw of the current state of Pathfinder: Kingmaker, and that's the lack of a functional game underneath it all. The lack of polish is the worst I have personally experienced in a game to date.
Early on, the bugs present were of the typical variety expected in a game like this, a few stalled quests, some items that failed to spawn, and some kingdom-management side bugs with duplicated projects. It was rough around the edges but not something that couldn't be quickly patched up.
Further and further in, however, I found myself more and more aggravated with issues that increased in size, scope, and impact. Even after story threats were dealt with, the problems arising from those threats continued to attack my kingdom (for instance, troll raids after the defeat of the troll king early on). One of my companions somehow got hit with a disintegration bug, but it didn't kick in until I visited my capital several hours later, causing him to die on the spot.
More quests would break, including several of the companion quests, my rogue's perception somehow fell to negative 250, dialogue options wouldn't engage, certain projects would somehow now be found in triplicate in the kingdom menus, quest-critical objects failed to spawn, my cleric could now channel positive energy 125 times a day instead of 10, certain areas would freeze my characters at the entrance, my barbarian companion somehow got doubled in the party menu, and one of the game's final major acts failed to close out properly, leaving me unable to finish the game outright.
Randomly killing alchemist at Oleg's.So which bugs are the fittest?
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