I think only a few people are playing on Hard here.We are codexers, so if you are not fantadomat - you are playing at least on hard. I thought you don't need to point obvious things.I don't know, I am playing on challenging. It is up to you to mention difficulty you are talking about when mentioning something is hard or easy. We are not mind readers.We are talking about high difficulty settings, right?
the countess probably is a bug
I think only a few people are playing on Hard here.We are codexers, so if you are not fantadomat - you are playing at least on hard. I thought you don't need to point obvious things.I don't know, I am playing on challenging. It is up to you to mention difficulty you are talking about when mentioning something is hard or easy. We are not mind readers.We are talking about high difficulty settings, right?
And I don't play on Hard because I prefer to have a more authentic D&D experience, once you change numbers too much, many of the classes and abilities become pretty useless.
I'm now thinking about setting option affecting enemy rolls to normal and leave stats on hard.And I don't play on Hard because I prefer to have a more authentic D&D experience, once you change numbers too much, many of the classes and abilities become pretty useless.
Clearly nothing ever happened to certain genres, mainly CRPGs and FPS, after being forced onto consoles. Nothing at all.This is a response to you and the other couple of people who seem to disagree with the statement.
This game not only clearly does not belong on consoles because of the way it controls, but because of it's problems with performance even with the beefiest systems on the platform it was made for. Not to mention it will not appeal to the general casual taste of said console owners.
It's a waste of time and resources because it's going to sell like shit on consoles, and if the game had a troubled reception on PC because of things like complexity and difficulty, I can't imagine the outrage those few who buy it on consoles will express. It will serve to further drag the title through the critical mud and cause the publisher to apply pressure on Owlcat to alter things that are going to lead to an overall decline of quality. Either way it shakes out, it's going to deviate the focused strength of the developer.
It really surprises me how some folks around here can't recognize how this will play out given observable patterns in the industry in the past. I don't think it'll destroy Owlcat or anything, but there is no doubt in my mind that it will be a detriment in some way to the spirit of the qualities we appreciate in the developer here.
Upgraded girl...At least now reward for killing Stag Lord fast is a direct upgrade for one of my girls.
There is not that much to explore anyways. I would clear the map of all areas your Perception will allow you to find. Even with Stag Lord gone, the magic fog is still there impeding your progress.So, here's a question for you guys. I finished the Stag Lord off, but I still have 50+ days left on the timer. Should I spend those 50 days grinding against mobs and exploring the areas I haven't visited yet? I figure those 50 days are 'free' days that I won't get to spend doing other things if I just hand in the Stag Lord quest right now... am I wrong?
This is tied to late game quest. In theory you need to kill 50 strong monsters to get access to the deepest part of a certain dungeon.so when i slay some monsters i suck some blue stuff,like the highlander after a duel.whats up with that?
I only kept my auto-save and 2 quicksaves