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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,065
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?

Hoooooly shit I just tested this. (Bandits at Thorn Ford)
Shared XP on:
XeGi7Hc.png


Shared XP off:
THcrOTv.png


:what:
I am not really surprised. Anyone that knows Slavs, knows they are a lazy bunch that will do only what is necessary and not what is needed to accomplish the task. This stinks of such way of thinking... this is not a bug, but a design flaw born out of being a lazy fuck.
I'm not so sure, if the exp really is shared among characters that are NOT currently in your party - that sounds like a bug to me, not lazy simply lazy design. Not saying that this game is free of lazy design choices - just that this might not be the case.

On the other hand 54/6 = 9 so perhaps the exp is being shown for the character doing the kill only In that case either all characters get 9exp (shared xp one) or one gets 6x9=54 (off). Making it a total 54 in both cases, which would be correct. I'm confused now.
Someone better check that. It may be that only the one who landed the killing blow got all the XP...
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
So played for a while. Amiri's character is the poorest written "I am a woman, hear me roar" thing. Clearly, the writer understands that she is exceptional but it is pointed out by her in the most childish way possible. I am not sure whether to blame the D&D "barbarian be stupid" trope or the author's lack of skill.

She's the iconic character for the barbarian class from Paizo, by the way. Might be that the devs didn't have too much creative control over her. Canonically bisexual, too. Of course.
Yeah, all the Paizo characters are terribly written, from Pathfinder to Starfinder, and at least in the case of Amiri, they probably didn't have much leeway for interpretation. This begs another question, however; whether they were forced by Paizo to have her in the game (or "one of the iconics" or something), or if they were just retarded enough to think that would be a good idea.
It's like putting Dzirt in the game!
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?

Hoooooly shit I just tested this. (Bandits at Thorn Ford)
Shared XP on:
XeGi7Hc.png


Shared XP off:
THcrOTv.png


:what:
I am not really surprised. Anyone that knows Slavs, knows they are a lazy bunch that will do only what is necessary and not what is needed to accomplish the task. This stinks of such way of thinking... this is not a bug, but a design flaw born out of being a lazy fuck.
I'm not so sure, if the exp really is shared among characters that are NOT currently in your party - that sounds like a bug to me, not lazy simply lazy design. Not saying that this game is free of lazy design choices - just that this might not be the case.

On the other hand 54/6 = 9 so perhaps the exp is being shown for the character doing the kill only In that case either all characters get 9exp (shared xp one) or one gets 6x9=54 (off). Making it a total 54 in both cases, which would be correct. I'm confused now.
Someone better check that. It may be that only the one who landed the killing blow got all the XP...
Exactly. In that case it would mean that both settings work as intended, the total amount of XP would be the same as it should be and it is shared only among current party members. It requires some testing.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Alright, so, I can confirm that SOMETHING is bugged.

Before disarming a trap, my characters in the party of 6 all had 7093 XP.

With the option to share XP turned on, disarming the trap said it granted 45 XP. Everyone in the group now has a total of 7138 XP (so, 45 XP each).

With the option to share XP turned off, disarming the trap said it granted 270 xp. Everyone in the group now has a total of... 7138 XP (again, 45 XP each).

It's just another fucking bug, guys.
 
Last edited:

PrettyDeadman

Guest
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?

Hoooooly shit I just tested this. (Bandits at Thorn Ford)
Shared XP on:
XeGi7Hc.png


Shared XP off:
THcrOTv.png


:what:
I am not really surprised. Anyone that knows Slavs, knows they are a lazy bunch that will do only what is necessary and not what is needed to accomplish the task. This stinks of such way of thinking... this is not a bug, but a design flaw born out of being a lazy fuck.
I'm not so sure, if the exp really is shared among characters that are NOT currently in your party - that sounds like a bug to me, not lazy simply lazy design. Not saying that this game is free of lazy design choices - just that this might not be the case.

On the other hand 54/6 = 9 so perhaps the exp is being shown for the character doing the kill only In that case either all characters 9exp or one gets 6x9=54, making it a total 54 in both cases? I'm confused now.

The description of the xp-sharing option seems pretty clear to me:
FXVlAPP.png


It doesn't say whether experiences is shared with companions in your camp, or with all possible companions whether they have joined you or not (I'd say it would've been logical if it shared only with companions in the camp, but it seems it is just shared between 12 people whether they joined or not), but afaik they all join your camp pretty soon, so there isn't hat big of a difference.

On a plus side it says that solo character will gain 6 times as much experience as a full party with xp sharing disabled.
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
31,837
Two bandits at 54XP per kill means 108 XP. Experience of the entire (5 person) party went from 3411 to 3431.

I... What? :retarded:

That's 20 XP but even with shared xp and 9 points a pop that'd only be 18. What is going on here?
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?

Hoooooly shit I just tested this. (Bandits at Thorn Ford)
Shared XP on:
XeGi7Hc.png


Shared XP off:
THcrOTv.png


:what:
I am not really surprised. Anyone that knows Slavs, knows they are a lazy bunch that will do only what is necessary and not what is needed to accomplish the task. This stinks of such way of thinking... this is not a bug, but a design flaw born out of being a lazy fuck.
I'm not so sure, if the exp really is shared among characters that are NOT currently in your party - that sounds like a bug to me, not lazy simply lazy design. Not saying that this game is free of lazy design choices - just that this might not be the case.

On the other hand 54/6 = 9 so perhaps the exp is being shown for the character doing the kill only In that case either all characters get 9exp (shared xp one) or one gets 6x9=54 (off). Making it a total 54 in both cases, which would be correct. I'm confused now.
Someone better check that. It may be that only the one who landed the killing blow got all the XP...
Huh very interesting.... Is there results/word from devs on that? Game is getting more and more hardcore with every minute.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
However, his argument using morphology as the definition of "humanoid" is flat out wrong in the context of the game.
https://www.dandwiki.com/wiki/SRD:Humanoid_Type
A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype.

What keeps trolls from being humanoid in 3rd edition are their supernatural/extraordinary abilities (regeneration) and their large size. Paizo disagrees.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Two bandits at 54XP per kill means 108 XP. Experience of the entire (5 person) party went from 3411 to 3431.

I... What? :retarded:
On what setting? It doesn't seem to make an actual difference. But either way, you shouldn't be getting those errors. I think there's some kind of rounding going on in two different steps.. or something, I don't fucking know, it's fucked.
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?
:deadtroll:

It's confirmed. Looks like a restart.
See my earlier post. It's a display thing. It makes no difference which option you pick. The only difference seems to be whether it shows you the total value or the distributed value, but I've only tried with a party of 6. Fedora Master get some weird shit with a party of 5, but it seems to be *less* XP than he should be getting, not *more*.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,065
However, his argument using morphology as the definition of "humanoid" is flat out wrong in the context of the game.
https://www.dandwiki.com/wiki/SRD:Humanoid_Type
A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype.

What keeps trolls from being humanoid in 3rd edition are their supernatural/extraordinaryl abilities (regeneration) and their large size. Paizo disagrees.
Let me put it this way: All SJWs are assholes, but not all assholes are SJWs.

As for Paizo, let me point you to my sentence just above with regards to SJWs.
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Jesus, why do you people care so much about XP, the leveling curve is fine as it is. The biggest power spike happens at lvl 6, beyond that xp gain is irrelevant (playing on hard, with deaths disabled, since it's more of a nuisance with current load times). The only place with high level creatures so far was the Rat's nook or whatever it's called, near the capital, everything else is manageable as is, especially when you get haste, prayer and such.

On a side note, does anyone know if Forgotten Hero's Sepulcher (or somesuch) is bugged? Pressed the orange plate, but nothing happened, checked every possible corner, couldn't find any extra switches and shit, orange doors are still closed.

:negative:
 
Last edited:

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
Two bandits at 54XP per kill means 108 XP. Experience of the entire (5 person) party went from 3411 to 3431.

I... What? :retarded:

That's 20 XP but even with shared xp and 9 points a pop that'd only be 18. What is going on here?
108/5=21,6, you got 20 instead. Seems it's a matter of some weird rounding (down) that took away honestly earned 8 exp (or 1,6 per charachter). Shouldn't be a problem with higher numbers. Hopefully.

Seems it's a false alarm. Just keep the "only active companions receive xp" on (it is on by default i think) and you should be fine.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?
:deadtroll:

It's confirmed. Looks like a restart.
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?

Hoooooly shit I just tested this. (Bandits at Thorn Ford)
Shared XP on:
XeGi7Hc.png


Shared XP off:
THcrOTv.png


:what:

how many characters in your active party when you did this?
I'm going to guess 6, considering that 54 / 6 is 9.
 
Joined
Jul 8, 2006
Messages
3,026
the reason I ask3ed about how many people in party is it says in the first screen shot Amari got 9XP when bandit died..in 2nd the person who killed it got 54. If there are 6 people in the party when Amari got 9 perhaps everyone else got 9 too? With it off the 54 EXP may have gone to a single person. If that is the case, its really sort of the same thing. Or maybe I am not understanding something.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,065
Two bandits at 54XP per kill means 108 XP. Experience of the entire (5 person) party went from 3411 to 3431.

I... What? :retarded:

That's 20 XP but even with shared xp and 9 points a pop that'd only be 18. What is going on here?
108/5=21,6, you got 20 instead. Seems it's a matter of some weird rounding (down) that took away honestly earned 8 exp (or 1,6 per charachter). Shouldn't be a problem with higher numbers. Hopefully.

Seems it's a false alarm. Just keep the "only active companions receive xp" on (it is on by default i think) and you should be fine.
Just pointing this out:

The same thing happens in the IE games and is especially noticeable in IWD1/2. You start with a fresh party, all with the same XP. As the game progresses, the one you put in the last slot will drop further and further behind in XP. As far as I can tell, this is because the game divides the XP you get by the number of party members (let's call it X) and assign only the whole number to all party members. Any remaining XP is divided by (X-1) and only the first (X-1) get the XP. Any remainder and it is divided by (X-2) and assigned to the first (X-2) and so on.

Kingmaker seems to be going the other way, and that is by keeping track of the decimal places internally and only displaying the whole numbers.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,837
the reason I ask3ed about how many people in party is it says in the first screen shot Amari got 9XP when bandit died..in 2nd the person who killed it got 54. If there are 6 people in the party when Amari got 9 perhaps everyone else got 9 too? With it off the 54 EXP may have gone to a single person. If that is the case, its really sort of the same thing. Or maybe I am not understanding something.

As I said, this is a freshly made character at level 2. Just came from the Ancient Temple and picked up Harrim. 5 people, can't have more at that point.
 
Joined
Jul 8, 2006
Messages
3,026
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?
:deadtroll:

It's confirmed. Looks like a restart.
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?

Hoooooly shit I just tested this. (Bandits at Thorn Ford)
Shared XP on:
XeGi7Hc.png


Shared XP off:
THcrOTv.png


:what:

how many characters in your active party when you did this?
I'm going to guess 6, considering that 54 / 6 is 9.

okay, so 9*6 active part members. maybe everyone got 9? So party shared 54 EXP. In 2nd example only the person who killed the bandit got the EXP? Or is it something else?
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?
:deadtroll:

It's confirmed. Looks like a restart.
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?

Hoooooly shit I just tested this. (Bandits at Thorn Ford)
Shared XP on:
XeGi7Hc.png


Shared XP off:
THcrOTv.png


:what:

how many characters in your active party when you did this?
I'm going to guess 6, considering that 54 / 6 is 9.
Yeah, in one setting the game seems to display the total XP you got before distribution between party members in the other setting it shows the exp gained "per character" but the total should be roughly the same in both cases. Rounding issues excluded. It's confusing, it's silly but it probably isn't broken.

Still the idea of non-party members getting exp for something they haven't even witnessed is retarded so better leave that setting on default (not sharing).
 
Joined
Jul 8, 2006
Messages
3,026
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?
:deadtroll:

It's confirmed. Looks like a restart.
https://steamcommunity.com/app/640820/discussions/0/3393916911747925939/
Just read this steam post and it sounds bizarre. Can anyone confirm this?

Hoooooly shit I just tested this. (Bandits at Thorn Ford)
Shared XP on:
XeGi7Hc.png


Shared XP off:
THcrOTv.png


:what:

how many characters in your active party when you did this?
I'm going to guess 6, considering that 54 / 6 is 9.
Yeah, in one setting the game seems to display the total XP you got before distribution between party members in the other setting it shows the exp gained "per character" but the total should be roughly the same in both cases. Rounding issues excludd.
Still the idea of non-party members getting exp for something they haven't even witnessed is retarded so better leave that setting on default.

okay, I understand the issue now. thanks.
 

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