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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I think Rusty said there are hidden timers or something, do you still get game over if you spend too much time traveling or something instead of sleeping.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Where is spell list for game? Looking for mage spellbook list: with schools (Evocation, Enchantment, etc).

Help please ^

Did you checked Reference manual in OGL subdirectory?
It have majority of mechanics explained including list of spells.
file called "PFKM-reference_document.pdf".

Thank you!

Its all spells in game? Or just reference for system Pathfinder (not game itself)?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Aaaaaaaaaaaaand I can't continue. My kingdom gets destroyed if I rest. The next event? I get only positive values. I don't know why it gets destroyed. The Troll Rampage events made me cheat my stats because it was just bullshit. I was getting 2x events per month and failing one was -5 to stability and community. Like "you lose" event over and over. Even after I defeated the trolls, I still got that event.

The idea is this: do 1-2 quests and go back to the capital. Like this, the chance to lose the kingdom is very small. Don't spend more than 20 days in the wilderness. That's all.
I didn't. I just went for sidequests instead of Trolls straight. It fucked me over. Now I can't do anything. If I rest, my kingdom gets destroyed. Even after cheating my stats to 50 all. Like what the fuck is happening?

You really need to go to the throne room every month. Idk

Edit. Do you have an old save?
It won't help. It's a bug. I cheated the stats to 50, every one. How can the kingdom get destroyed?

It's definitely a bug or poor design, it happened to my previous save. I cheated everything to 999 and it still gave me a gameover with no explanation of why.
If it's not a bug then it's a time limit that the game doesn't even tell you about.


On that note, my biggest complaint with the game is that everything is timed(many quests have time limits even if it doesn't give you any warning e.g., Valerie's quest can fail after a set amount of time despite not giving any indication of such.) I'd like to take my time and explore things but I can't because I'm constantly being forced forward through the main quest to stop my kingdom from being overran.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
You can't fall behind in xp, because each character can never receive less than 1/6 of the total xp reward. However, a solo character will also only receive 1/6 of the total xp unless you disable the option.
If that is really how it works then it makes sense - but it still could be described more clearly in the options screen. I leave it on default (on = only active members...).
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Where is spell list for game? Looking for mage spellbook list: with schools (Evocation, Enchantment, etc).

Help please ^

Did you checked Reference manual in OGL subdirectory?
It have majority of mechanics explained including list of spells.
file called "PFKM-reference_document.pdf".

For sure, some spells are missing here.

Guys, anyone know where to find full spell list?

I found here, but not sure if its accurate.

https://pathfinderkingmaker.gamepedia.com/index.php?title=Wizard/Sorcerer_Spells&oldid=2051
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
1.03 Patch Notes
Hotfix 1.0.3 – September, 29th 2018
Pathfinder: Kingmaker - oleg_sh
Hello everyone!



We’ve just started work on a big patch that we expect to be available at the end of the next week. It doesn't mean we will stop releasing hotfixes - we will keep addressing the major issues, for sure – however, new hotfixes may not be available every day. For example, there will be no hotfix tomorrow since we really need to give the dev team a little rest before the next week’s run. We are sorry if your specific issue hasn't been addressed so far - we keep track of every message you posted in the bug section and we’re doing our best to fix known problems asap!



Major Issues
Custom companions hiring was not available. Resolution: fixed.

Quests
Quest for artisan Shariel didn't work correctly. Resolution: fixed.
No companion dialogues with Jaethal, Valerie, Linzi, Harrim in the Captial or at Oleg's Trading Post after Old Sycamore dungeon. Resolution: fixed.
Ekundayo’s companion quest prompted you to tell Ekun about your victory over Kargadd even if Ekun is dead. Resolution: Ekundayo's quest now fails automatically if you kill him.
Jaethal couldn’t be found at the Capital square during her first quest. Resolution: fixed.
"Missing Child" Quest: invisible answer in Tig's dialog. Resolution: fixed (player needs to talk to Tig again).

Areas
A specific dialogue option in Chapter 6 broke a story-critical cutscene. Resolution: fixed.
Divine services didn’t work for non-divine casters in Chapter 1. Resolution: Jhod Kavken will now read divine scrolls if there are no divine casters in the party.

User Interfaces
Spell filters did not work properly in the character creation interface. Resolution: fixed.
Malfunction in class feature sorting. Resolution: fixed.
Tooltip with empty description for Strength damage. Resolution: fixed.

Kingdom
Mim's workshop couldn’t be built in Silverstep Village. Resolution: fixed.
Multiple "GreatSuccess" text strings in one of the kingdom events. Resolution: fixed.
Artisan Varrask didn't start the dialogue in the village after suggestion to speak to him. Resolution: fixed.
NPC Kergan didn't start the dialogue after a cutscene on Thorn River Ford. Resolution: fixed.
Battle with Bokken didn't stop correctly when he is in low Hit Points. Resolution: fixed.

Classes
Rage and Defensive Stances are no longer switched off when a character is disabled due to adverse status effects. These stances are switched off only when a character falls unconscious.
Abyssal Bloodline ability Grow Claws should now activate properly.
Artifice Domain ability should now properly activate on Inquisitor.
Knowledge Domain now also adds Lore (Nature) to class skills.
2 level Eldritch Archer couldn’t cast anything but ranged touch spells. Resolution: fixed.

Misc
Skeleton Guardians summoned during the Rest by Jaethal no longer drop loot.
Missing or wrong German, French, and Chinese localisations. Resolution: the next batch of issues is fixed.

System
Possible crash when loading a cloud save after "fresh" game installation. Resolution: fixed.


Some fixes to expect in the next two hotfixes:
We are working on an issue with Pre-order and Kickstarter in-game bonuses. For all players who have these bonuses and start new game after Hotfix 1.0.2 all rewards should be available in the chest at Oleg's Trading Post or Throne Room areas. We are going to make these rewards available for saves made before Hotfix 1.0.2 with the next hotfix. There will be also fixes for Amiri and Jubilost companion quests.



Also we'd like to ask you for some help! Sometimes it can be hard to understand the exact nature of a reported issue, or even what the issue is at all. We would be very grateful if you could send bug descriptions to technical@owlcatgames.com, putting the issue’s name in the “Subject” field. Please, pay attention that attaching your save file and logs significantly increases speed of bug fixing, as well as attaching screenshots! This especially concerns such issues as crashes, freezes and unclear game mechanics malfunctioning.
You can find a detailed instruction on how to get saves files and logs at Owlcats official site.



Stay tuned for further game and community updates!

https://owlcatgames.com/forums/showthread.php?5183-1-03-Patch-Notes
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
which is great
How is making the game linear 'great'? If you stray off the path you get heavily penalized for actually exploring or enjoying side content instead of just ignoring it.
The idea of giving the player limited amount of time so he has to prioritize and is unable to do everything in one playtrough and to force him to make choices is sound on paper (contrary to what all the haters of time limit say). The problem arises if the game fails to communicate clearly the situation to the player (and is bugged to add insult to injury).
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,837
She's the iconic character for the barbarian class from Paizo, by the way.
dcEW8aD.jpg

"Mom please stop, you're embarrassing us."
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
:negative:
I am near the end of the bloom quest line and the decisions made really annoy me. Typical retarded decision making that you could find in american horror movies. Why the fuck that guy was soooo hell bend to go ahead with some of my guys and die fighting 5 goblims.....most useless death in game,also why i can't just tell him to come back with me and not die!!!! Also why are npcs soooo weak?!
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
which is great
How is making the game linear 'great'? If you stray off the path you get heavily penalized for actually exploring or enjoying side content instead of just ignoring it.
First of all, you don't get penalized for exploring. Like before killing trolls I cleared out most new areas I found which I could (tower, kobolds, swamp with a witch). You just need to keep track of what is happening in your kingdom, just like people pointed out - clear some content, do Kingdom business, return. And don't vacuum all fucking map when there are trolls sucking out your Kingdom stats.

Second, it's great because it creates reasonable thinking and planning. You are focusing on important objectives - running and protecting your kingdom, plan what you do and don't just rest 2 years with natural healing because you don't want to waste a potion or something. If there is something that feels like a reasonable threat of a game over, don't go picking 10 flowers for a witch. You have to choose. So choose wisely. It makes you think and creates cool and reasonable feel of urgency and play.

I am at Act III and I've yet to feel that I want to go clear some little patch of the ground with a wyvern, because there is always something interesting to do. Even if I can and do allow myself to get distracted all the time.

Fantadomat seems to be even further and seems like he doesn't get into trouble while scouting forgotten tombs either.
 

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