i thought you recruited companions instead of generating your own party
Berserkerkitten Collaborator about 1 hour ago
Regarding the conflicting information about multiplayer and DM tools - right now, the official stance is no to both. Originally, back when the Kickstarter had just launched, there were internal discussions about this. You know, whether it might be possible. But in the end, the decision is to go with no, as to not raise any hopes and expectations for something we ultimately cannot deliver. We don't want people to feel disappointed if we get their hopes up for something we may not have the time and resources for. The thing we can absolutely deliver is a great singleplayer experience, so that's what we focus on.
What is wrong with Pathfinder?Looks surprisingly good if you ignore for a moment that it's Pathfinder.
What is wrong with Pathfinder?Looks surprisingly good if you ignore for a moment that it's Pathfinder.
Just personal preference - I don't like DnD / Pathfinder rules and (large parts of) the Pathfinder setting.
4)We don't have to reply on devs making up a custom system. Just look at the retardedness that was PoE.
The base flaw of the system, IMO is that Obsidian never really seemed to understand why characters could never run in the IE games; running straight into the enemy during melee is one of the main things that breaks the PoE system and makes it unfun.
The combat seemed slightly slower-paced than its peers--there were moments where I found myself waiting for the ticks of a D&D "turn" to go through.
Funding seems to be more constant than the usual Day 1 burst then dropoff; any idea whether I'm right, and if I am, why this is the case?
I don't like .. the Pathfinder setting.
Companions: Introducing Valerie, the Brevic Fighter
Posted by Oleg
Dear Pathfinders,
The Stolen Lands are a dangerous place! Fortunately, you will meet other brave adventurers on your quest, who will fight by your side or who may ultimately choose to betray you, depending on your actions. They all have their own story, their own goals and motivations, their own reasons to join you. They are your companions, who will help you build and rule your kingdom. Some of these companions are familiar faces from the Adventure Path. Some may even be popular Pathfinder iconics. Others are completely new. We are going to introduce them to you in a series of updates. Our first companion update is dedicated to Valerie.
Due to her flawless, almost supernatural beauty, Valerie has been at the center of everyone's attention, even when she was still a child. Born into a noble Brevic family, the young girl soon became a shining star of high society. She quickly had to learn to resist the unwanted advances of her admirers, using cold arrogance and impeccable, distant manners as an impenetrable shield. Her father had chosen a great destiny for Valerie: she was supposed to become a paladin of Shelyn. However, the teachings of obedience and humbleness before the goddess of beauty and love appeared to be something that young Valerie wasn't too susceptible to - unlike the lessons of martial arts, which she mastered almost to perfection. The life of Valerie had changed dramatically when an act of blasphemy made her future path as Shelyn's paladin impossible. Having rejected the grace of the goddess, she left high society to take her fate into her own hands.
Today Valerie is not some nobleman's pampered daughter. Instead, she has become a seasoned mercenary, who has lived through dozens of battles under the banners of Swordlords. Having her gorgeous hair cut off and her silk dresses replaced by steel armor, she has broken with her past without hesitation. But is the past ready to stay behind the proud and confident mercenary? Even the kindest of gods don't take well to blasphemy, and the revenge of Shelyn may not only be harsh, but also incredibly poetic.
For those who appreciate her military talents, Valerie will become a reliable defender in every possible challenge. In battle, she uses a bastard sword and a tower shield. Valerie prefers full plate armor and defensive tactics: she waits patiently until the enemy reveals an opening, and only then she strikes with all her might.
Valerie is a natural-born leader, who can inspire and rally people. If she gets an important role in the Kingdom governance, she can show her talents not only in state defense but also in the field of diplomacy. Although she once has rejected the path of a lady in high society, Valerie still knows how to behave in aristocratic circles and how to save face in conflict situations. Though she may prefer the way of the blade, if necessary, Valerie can actively participate in diplomatic maneuvers as well as in straightforward battles.
One more thing
Some of us here at Owlcat Games enjoy the dark setting and brutal gameplay of titles like Dark Souls. This is why the Kickstarter campaign for Blasphemous has caught our eye. It's a tough, side-scrolling platformer full of frantic combat, epic boss battles and swordsplay. If you are interested, check it out!
Hail to the kings!
Owlcats.
At least it will have better gameplay and camera.Chris Avellone writes Mary Sue. Is this going to be NWN2 all over again?
The adventure path is supposed to be played with a custom group from the get go.
Some of us here at Owlcat Games enjoy the dark setting and brutal gameplay of titles like Dark Souls.
@Vicki Maxfield - Regarding current development, we have a prototype right now, which contains about 4 hours of gameplay. Our launch will be in summer 2018, with all achieved Kickstarter goals included. Our beta is scheduled for the first quarter of 2018. The alpha is planned for fall this year. This will likely consist of a series of tests.
Fun fact - about a year ago when we started scheduling our project, we wanted to have a prototype ready and launch our Kickstarter campaign on May 31st, 2017. The actual launch date for our kickstarter was June 6th, which worked out almost exactly as we had planned the year before. So when we say this game is coming out in summer 2018, it's definitely gonna happen!
@The Cajun - Initial release will be Windows only, though we are hoping to target other platforms (Mac, consoles etc.) after.
Mat - we will release updates here on Kickstarter introducing the companions to you. The first one should be ready really soon! I'm talking to our developers about point buying/rolling for character stats now, let me get back to you.
Regarding the prototype of your game, it's more or less the complete 2nd chapter of the game and contains roughly one half of the 2nd book from the original AP. We're planning to have around 10 chapters total.
Funding seems to be more constant than the usual Day 1 burst then dropoff; any idea whether I'm right, and if I am, why this is the case?
In Russia, the weekend enjoys you.WTF, don't these guys have weekends? https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker/posts/1908717
Due to her flawless, almost supernatural beauty, Valerie (...)
Icewind dale?
More like mix of BG1 and NwN2
Maybe that makes sense for a random module but this one plays pretty much like BG. You are given X regions in all directions and then left to your own devices to find story and quests inside them by exploring in any direction you feel like it.Icewind dale?
More like mix of BG1 and NwN2
Guess everyone sees what they want. I have a theory that "adapted from module" PC RPGs could be a sub-genre in their own right and that the game feel in the design will remind people more of the ToEE than anything else.
Actually they talked in the video how some problems you can assign to others to deal with and depending on who you send you are going to get different results. A greedy person will kill the bandits, take half the loot and give half to you but your subjects will be unhappy. A Good character will only kill the bandit leader, and give all gold back to your subjects raising happiness and morale but leave you with less money and still some bandits to deal with.I wonder if the kingdom building is gonma like king of dragon pass.
I doubt the PC will get to go on a trippy hero quest involving recreating the creation myths of their gods :D
No, but seriously, to me this looks more like a combination of NWN2's Crossroad Keep management, and PoE/DA:I "sitting on a throne making decisions, then realizing that, even though you are a ruler, you have no one to send when an actual problem pops up, and that you'll have to go out there personally to kill shit that needs killin'" mechanics :D