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KickStarter Pathfinder: Kingmaker Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Sneaky Seal

Aurum Dust
Developer
Joined
Sep 14, 2016
Messages
346
Location
Sealand-upon-Duck
Personal opinion here: I'm excited about the kingdom building part, I've always wanted to run a tyranny with black knights, inquistion, and stuff. All the other parts seem more traditional, but it is obviously very early to judge.

However, the guys are really invested into this game, hopefully my countrymen will not screw it up, and deliver something awesome.

Does anyone know how the magic works in this world? Will there be straight up mages with fireballs and lightnings?
 
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Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
does Pathfinder have any PG+ stuff in it or is it a pussy setting for pussies???
 

PrettyDeadman

Guest
does Pathfinder have any PG+ stuff in it or is it a pussy setting for pussies???
If pussy is not your thing I have good news for you friend, several days ago during Pathfinder Reddit AMA Chris Avellone has confirmed presence of and heavy focus on hardcore homosexual romances.

:mca::balance:
:cainapproves:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,253
I like it that party only has a shared inventory instead of a magical stash like PoE.

'cept its shared "stash". Individual inventories are removed to not make it too identical :P
Name is not important, it has limited space unlike PoE shit.

Which is good... why exactly?
Because you get to use your brain instead of just dumping everything in the magical stash because of the need to evaluate what is worth keeping and what is to be left on the floor.
 

Prime Junta

Guest
Because you get to use your brain instead of just dumping everything in the magical stash because of the need to evaluate what is worth keeping and what is to be left on the floor.

If it's anything like the inventories in the IE games, there's enough space to keep everything you might need so it's just a matter of dropping, or not picking up, junk. That doesn't require a brain, just tolerance for drudgery and pointless busywork.

If they dropped the main inventory altogether and only allowed equipment + quickslots, then there would be a genuine challenge. More realistic too.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,253
Because you get to use your brain instead of just dumping everything in the magical stash because of the need to evaluate what is worth keeping and what is to be left on the floor.

If it's anything like the inventories in the IE games, there's enough space to keep everything you might need so it's just a matter of dropping, or not picking up, junk. That doesn't require a brain, just tolerance for drudgery and pointless busywork.

If they dropped the main inventory altogether and only allowed equipment + quickslots, then there would be a genuine challenge. More realistic too.
My dream is one day play a good RPG with Xcom like inventory per character with specific body slots where you can equip items that fit it. Also weight system per character also like in Xcom. This would be in addition to items you are wearing on yourself but items you wear will give you more of less space to carry other items.
 

PrettyDeadman

Guest
Because you get to use your brain instead of just dumping everything in the magical stash because of the need to evaluate what is worth keeping and what is to be left on the floor.

If it's anything like the inventories in the IE games, there's enough space to keep everything you might need so it's just a matter of dropping, or not picking up, junk. That doesn't require a brain, just tolerance for drudgery and pointless busywork.

If they dropped the main inventory altogether and only allowed equipment + quickslots, then there would be a genuine challenge. More realistic too.
My dream is one day play a good RPG with Xcom like inventory per character with specific body slots where you can equip items that fit it. Also weight system per character also like in Xcom. This would be in addition to items you are wearing on yourself but items you wear will give you more of less space to carry other items.
E.Y.E Divine Cybermancy have that (no weight though).
Its extremely annoying to manually put all that ammo into you pockets.

latest
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
due to a lack of experience on their part
Bioware had very little experience when they started working on BG. CDPR didn't make any games (only localizations) before TW1. OTOH, the team behind TToN was exceedingly experienced. There's no clear correlation between seniority and the ability to make great video games.

I'm not saying I expect this game to be flawless. But it's always a possibility (until the telltale signs of failure begin to show up).
 
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ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,824
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
due to a lack of experience on their part
Bioware team had very little experience when they started working on BG. CDPR didn't make any games (only localizations) before TW1. OTOH, the team behind TToN was exceedingly experienced. There's no clear correlation between seniority and the ability to make great video games.
Replace senior with senile and you might be on to something.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,543
Pillars of Eternity 2: Deadfire
If they dropped the main inventory altogether and only allowed equipment + quickslots, then there would be a genuine challenge. More realistic too.

Kind of like in The Witcher 1?
Of course, there was rarely good reason to pick stuff up. Non-Witcher equipment had very little value and there were none armor drops. Alchemy inventory was large, though.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,253
Because you get to use your brain instead of just dumping everything in the magical stash because of the need to evaluate what is worth keeping and what is to be left on the floor.

If it's anything like the inventories in the IE games, there's enough space to keep everything you might need so it's just a matter of dropping, or not picking up, junk. That doesn't require a brain, just tolerance for drudgery and pointless busywork.

If they dropped the main inventory altogether and only allowed equipment + quickslots, then there would be a genuine challenge. More realistic too.
My dream is one day play a good RPG with Xcom like inventory per character with specific body slots where you can equip items that fit it. Also weight system per character also like in Xcom. This would be in addition to items you are wearing on yourself but items you wear will give you more of less space to carry other items.
E.Y.E Divine Cybermancy have that (no weight though).
Its extremely annoying to manually put all that ammo into you pockets.

latest
That image is too small for human use (and too dark). And is it also a good RPG?
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
Also weight system per character also like in Xcom

Divinity: Original Sin technically had this, but weight limit was quite large so it wasn't an issue unless you were a hoarder.
 

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