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KickStarter Pathfinder: Kingmaker Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

PrettyDeadman

Guest
That image is too small for human use (and too dark). And is it also a good RPG?

It's a sandboxy shooter with heavy rpg elements and poor level design (imho).
It has cult following and is considered to be a rough gem.
Has a very deep phylosofical story (rivaling planescape torment) and semi-interesting word but you don't interact much with it.
You can do main compaign in coop with 31 other players.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
(Severely) limited inventory unnecessarily inconveniences OCD persons and could be considered ocd-phobic design. Either don't have unnecessary loot at all, or let them loot and sell all the crap without having to run between town and dungeon 10 times.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,823
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That image is too small for human use (and too dark). And is it also a good RPG?

It's a sandboxy shooter with heavy rpg elements and poor level design (imho).
It has cult following and is considered to be a rough gem.
Has a very deep phylosofical story (rivaling planescape torment) and semi-interesting word but you don't interact much with it.
You can do main compaign in coop with 31 other players.
Also brozouf.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,252
That image is too small for human use (and too dark). And is it also a good RPG?

It's a sandboxy shooter with heavy rpg elements and poor level design (imho).
It has cult following and is considered to be a rough gem.
Has a very deep phylosofical story (rivaling planescape torment) and semi-interesting word but you don't interact much with it.
You can do main compaign in coop with 31 other players.
Nah not the kind of rpg I was talking about. It would need to be also a team based tactical rpg. Kind of like jagged alliance but more rpg.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,252
(Severely) limited inventory unnecessarily inconveniences OCD persons and could be considered ocd-phobic design. Either don't have unnecessary loot at all, or let them loot and sell all the crap without having to run between town and dungeon 10 times.
Fuck em. The whole point of that design is to make you fight your inner ocd kiddy. Kind of like diablo likes do it (at least older ones).
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,604
goddamnit every time i look up something about pathfinder more and more insane shit turns up. did anyone here play reign of winter?

6th and last chapter: Baba Yaga has been rescued from the clutches of her son Rasputin, but the Queen of Witches remains trapped inside a magical matryoshka doll.
 

Terra

Cipher
Joined
Sep 4, 2016
Messages
920
Sounds like we're gonna need a new buzzword because that sounds even better than the inclusive shit.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,066
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
This kickstarter doesn't have much fanfare behind it it must be shit even with the blessings of MCA?

I imagine if this were another Brian Fargo joint people here would be rioting to donate
:mrfussy:
 

Quantomas

Savant
Joined
Jun 9, 2017
Messages
260
This kickstarter doesn't have much fanfare behind it it must be shit even with the blessings of MCA?

I imagine if this were another Brian Fargo joint people here would be rioting to donate
:mrfussy:
As far as I know they have not reached out to the media which is a must for any Kickstarter. Most Kickstarter's who ignore this fail completely, ex. Forged of Blood.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,252
This kickstarter doesn't have much fanfare behind it it must be shit even with the blessings of MCA?

I imagine if this were another Brian Fargo joint people here would be rioting to donate
:mrfussy:
As far as I know they have not reached out to the media which is a must for any Kickstarter. Most Kickstarter's who ignore this fail completely, ex. Forged of Blood.
They did before E3. There was some media coverage at the start. Including a nice article on IGN with multiple gameplay videos.

It is just a bad idea to have your KS run during E3 and Steam Summer sale. People are going to be spending money on multiple discounted games and play them now, not for one game they will play in 1.5 years.
 

Quantomas

Savant
Joined
Jun 9, 2017
Messages
260
This kickstarter doesn't have much fanfare behind it it must be shit even with the blessings of MCA?

I imagine if this were another Brian Fargo joint people here would be rioting to donate
:mrfussy:
As far as I know they have not reached out to the media which is a must for any Kickstarter. Most Kickstarter's who ignore this fail completely, ex. Forged of Blood.
They did before E3. There was some media coverage at the start. Including a nice article on IGN with multiple gameplay videos.

It is just a bad idea to have your KS run during E3 and Steam Summer sale. People are going to be spending money on multiple discounted games and play them now, not for one game they will play in 1.5 years.
It may be that IGN and another games media (Gamespot?) just picked that up on their own initiative. It brought in a lot of backers. But after two days the article is gone, so you need to push constantly to get the word out.

I doubt that the summer sale of Steam and GOG impacts Kickstarters. You can argue just the other way around, that at this time people are more likely to read games press.
 
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Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,168
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker/posts/1916599

Chris Avellone: Growing a Story
Posted by Oleg

Dear Pathfinders,

I’ve wanted to do a Pathfinder RPG for quite some time. When the opportunity came up, Owlcat explained they wanted to do something surprising – take one of Pathfinder’s existing Adventure Paths (an interconnected series of six modules that act as long story) and turn it into a computer RPG.

So my first thought is - what the hell do you need me for?

…but the next thought was – I wonder how you could take a module and make it a compelling experience, especially if players may have already read it/played it. This wasn’t anything new to me – it happened all the time in my early gamemastering days. Any time a new published module came out, every gamer would buy it, tear off the shrink wrap, then scour every page so they’d know how to find every secret and magic item.

78372e1edbb9f69e11d460d888de22ab_original.jpg


Then innocently, they might prompt their idiot gamemaster to run the adventure. I know because I was one of those GMs. (And um, one of those players.)

f89943e7dabcac63c555563b7180423d_original.jpg


But back to the question. So how do you implement a story that others may have already experienced?

There were a few simple answers – one is, what really makes the adventure? The players around the table. In the computer game, those players are you – and your companions. And all of you can bring stories of your own which can be interwoven into the plot and depending on who you travel with, suddenly the adventure has not one story but several, depending on your choices and which allies you've selected.

9003efc040a37633202f127098b40fe2_original.jpg


Second, when implementing a story many hold dear, be respectful to the franchise and the original content. One of the challenges is that the Kingmaker story is one a lot of Pathfinder fans have experienced and loved, so we want to be respectful of that – there are certain touchstone moments that are key to the experience and we want to preserve the moments that are heart and feel of the original story.

adc3014e72d2d35fbfc9cda9eb8cae74_original.gif


Third, expand the story in new ways. With Pathfinder, this is easy to do because the modules themselves are structured with an open-world feel, so the ability to add events, dungeons, and encounters is easy – the Kingmaker plot wasn’t gated in the first place, so the adventure already has room for all these elements.

This is especially true of the characters in the Adventure Path. There are some in the Adventure Path that are described only as an event… and the GM is allowed to integrate them into the game as they see fit. And so have we. Veterans of the pen-and-paper adventure will find existing characters and NPCs in new areas, new ways, and sometimes, even with a new arc.

This also gives us room to introduce new allies, new foes, and a variety of side quests – some of which may grow naturally from the module’s original content, and veterans may appreciate it even more because they’ll understand the reason for these new elements perhaps quicker than most.

One example is the gnome explorer Jubilost, who players can encounter trying to ford a river early on in the Adventure Path… but in the computer version, you don’t just encounter him, he has the potential to become a companion in your party.

52c539d7d9694dfa8580f215471e7da5_original.jpg


Part of the reason for this addition is because Jubilost… despite his sharp tongue… is a great walking encyclopedia for any party, and a great way to introduce both the player and their character to the Stolen Lands, so having him as a companion in that role makes sense, and across the entire game as well.

But the evolution of Jubilost’s role is just one example – we’ve taken many of the characters and expanded their roles and woven them into the plot and events in ways that Adventure Path veterans will understand – and some that will be a surprise. Expect a lot more content both from the Adventure Path itself and off the beaten path as well.

We’ll have more to come in later updates, so stay tuned!

Chris Avellone

Narrative Designer, Pathfinder: Kingmaker
 
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