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Pathfinder Pathfinder: The Dragon's Demand - Pathfinder 2E turn-based miniatures RPG from Ossian Studios

Tyranicon

A Memory of Eternity
Developer
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Oct 7, 2019
Messages
7,757
Wow, it's really coming down to the wire.

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Almost certain they will get funded in the final push, but much closer than I expected. And it doesn't look like any stretch goals will be met.
 

Ontopoly

Disco Hitler
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If they showed any sort of gameplay at all I'm sure people would have supported it more. Only so much interviews and pictures can do to make someone interested. Especially from a team without a history, people aren't going to put a lot of trust in them. Still glad it's going to make it
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,493
Wow, it's really coming down to the wire.

View attachment 56437

Almost certain they will get funded in the final push, but much closer than I expected. And it doesn't look like any stretch goals will be met.
I recently saw some ads for it, and it turns out they had to spend some money to salvage something that will end up costing them more than it's worth. Now, if they manage to gather the entire modern audience—yes, all 6,500 of them—then it might get funded. Given the state of the visuals, they’re lucky. Five people paying $330k at best, while a single person, with no advertising, no network, no help—in fact, quite the opposite, as I tried to share the vampire syndicate Kickstarter in some RPG Discord and it was promptly deleted (unlike the case for 'Dragon's Demand')—still managed to gather $112k. If they had any common sense, they could have easily raised $2 million.
 

Cryomancer

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I agree with Ontopoly.

They should have shown a gameplay. I still think that the game will be funded but they would get much more bakers if they had a least a demo level with placeholders.

About edition war, would be great if few days after this KS ends, a similar studio makes a kickstarter about a retroclone or a 3.5e esque adaptation of Conan, EverQuest or wathever. So see how much more money would such kickstarter would get.
 

RPK

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Apr 25, 2017
Messages
359
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Yes, it's unfortunate that Dragon's Demand will have poor aesthetics that compare unfavorably with The Warlock of Firetop Mountain (2016), which was similar in having graphics based on tabletop miniature figurines & cut-out environments:

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Had never heard of The Warlock of Firetop Mountain. looks kinda cool.
 

Karwelas

Dwarf Taffer
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Codex Year of the Donut I helped put crap in Monomyth
If they showed any sort of gameplay at all I'm sure people would have supported it more. Only so much interviews and pictures can do to make someone interested. Especially from a team without a history, people aren't going to put a lot of trust in them. Still glad it's going to make it
Are you ignorant or only retarded, friend? Don't worry, we know decent humbling therapies here on Codex.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
No gameplay footage, but gameplay description: https://www.kickstarter.com/projects/ossianstudios/pathfinder-the-dragons-demand/posts/4229118

Update 7: The Wizard’s Manor Gameplay​


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✨ We are now over 90% of the way there with almost 6200 backers!

Greetings Demanders!

For this update, we decided to write a scenario describing the kind of gameplay you would expect to see in Pathfinder: The Dragon’s Demand. This sample is actually taken from a chapter in the official module, but it showcases the ways we’re expanding that adventure with vertical gameplay and environmental interactions to give players multiple ways for tackling challenges.

In our previous games, environmental interactions were limited because things were essentially based on a 2D grid projected top-down onto a 3D world. For example, in NWN2: Mysteries of Westgate, we gave dexterous characters the option (based on a skill check) to climb a tree and walk along a branch in order to sneak through a house window. But it was all done through a dialogue since it couldn’t be shown, and it was custom made just for that one situation. That’s no longer the case in this game, where extreme freedom of movement is built into our 3D grid system, so you can actually see characters climbing trees and walking along their branches, and they can do it anywhere. Because of this, gameplay in Pathfinder: The Dragon’s Demand will be unlike anything you’ve seen in a CRPG.

Before we jump into it, it’s worth noting that the following scenario would play out as a player-controlled party in the actual game.

✨ ✨ ✨

The Wizard’s Manor

The party stands at the front door of the wizard’s manor, an ominous dark gray stone building two stories high with windows that don’t open. There is Shesk the orc barbarian, Torian the elven wizard, Geena the dwarven cleric, and Fumbus the goblin alchemist. Unsurprisingly, the door is magically locked and they don’t have the key. No matter – real heroes don’t need keys.

Shesk’s high Strength easily allows her to toss a grappling hook onto the roof. It seems secure, and she begins her climb. Halfway up, she stretches toward a nearby window to peer inside, but narrowly misses getting impaled by spikes that lance out from the frame. Reaching the flat rooftop, she finds a rose garden bordered by the manor’s many small spires and gargoyle statues. In the middle is a glass-domed observatory containing a huge telescope. She soon finds what she’s looking for when she spots a chimney – the way in. After calling down to the others to climb up and follow her, she descends the soot-covered passage, unaware that she has triggered the manor’s magical defense: a summoned peryton.

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The horrific beast, part stag, wolf, and hawk, circles the manor looking for enemies, and spots them dangling from a rope. Flying overhead, it uses Mimic Shadow to transform its own shadow into that of Geena. When the beast dives at the cleric and grazes her with its hoof, it looks to Geena as if her own shadow is attacking her! The sight terrifies her and she loses her grip, dropping onto Fumbus below. Luckily, she is wearing her Adventurer’s Cloak that triggers the spell Gentle Landing, so she gracefully floats down to the ground. Fumbus has averted a fall by Grabbing An Edge, and he manages to take hold of the rope again. But to their horror, the peryton now has the rope in its mouth, trying to bite through it with its sharp teeth or unhook it. Torian casts a lightning bolt at the creature, and it flaps off yelping as electrical arcs course over its body.

Meanwhile, Shesk, who is a skilled climber, is Climbing down the inside of the chimney using just her hands and feet. Setting foot on the fireplace at the bottom triggers a trap causing the logs in the grate to magically explode into flame. She deftly Leaps out of the way and finds herself in a richly decorated bedroom with a high ceiling. She thinks she hears a menacing growl, but the vacant stare from the head of a bearskin rug is all she sees. Shrugging, she starts inspecting the room, knowing her companions will be along shortly.

Outside, the rest of the party has reached the rooftop, where everything seems quiet. After collecting the grappling hook and rope, they cautiously Take Cover while heading towards the chimney. But the peryton has been circling patiently from higher up, and, catching sight of them, dives down to attack again. Before it can reach the party, however, Torian casts Web between several spires, trapping the creature in midair within its sticky strands as if in a large net. Now that he has an easy target, Fumbus lobs a couple of Alchemical Bombs at it before they all make their escape down the chimney with their rope.

Back inside, Shesk discovers a ring of keys while Searching an ornate wooden desk. Feeling rather pleased at the find, she continues rifling through the drawers. She fails to notice a giant bear shape looming on its hind legs behind her. This isn’t the rug – it’s a summoned grizzly protector, and it’s huge! It Grabs her in a bear hug with its claws and attempts to maul her with its massive jaws. She fortunately manages to Escape, but the creature quickly follows up with a Rush, sending her crashing into the far wall, unconscious.

Geena, Torian, and Fumbus arrive at that moment. The goblin is the first to step on the fireplace trap. As an alchemist, though, he wears a Runestone of Fire Resistance, protecting him from the blast of flames, and he casually steps through the fireplace and directs his companions to avoid it. The arrival of new enemies refocuses the bear’s fury. Geena swiftly moves forward to raise her shield, using Shield Block against its slashing claws. While the grizzly remains occupied with her, Fumbus Tumbles Through the melee in order to treat Shesk with Battle Medicine.

On her feet again, the barbarian begins to Rage for revenge. The bear roars at the challenge and switches its attention back to her – only to find that she is suddenly as big as a hill giant! Torian has craftily cast Enlarge on her. With a wicked smile, the barbarian charges into the grizzly with all the force of a battering ram. The creature is Shoved backward, right into the fireplace trap, where its fur catches fire. As the flaming grizzly flails about, Shesk brings her gigantic axe down upon it with a roar of triumph, and its burning remains collapse to the floor.

Well, the party has so far managed to make it inside. Now a whole manor of deadly adventure awaits!

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✨ ✨ ✨

Our funding progress has been good, but we’re going to need all the help we can get to hit our goal. So to all our Core Tier backers, please consider upgrading your pledges to our Copper tiers for just $10 more (~$7 USD) to get our limited edition Absalom copper piece. Minted from a half ounce of 99% pure copper, it has Aroden the Last Azlanti stamped on one side and the Sea Cavalry hippocampus on the other – your own little treasure from Golarion. ☺

Lastly, we’ll be holding an AMA session for Pathfinder: The Dragon’s Demand in r/Pathfinder2e, the Pathfinder Second Edition subreddit, on Monday October 21 from 10am-12pm Pacific to answer any questions people have. We hope to see you there!

In Gratitude,
Ossian Studios
 

Ontopoly

Disco Hitler
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Jan 28, 2020
Messages
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Fairy land
If they showed any sort of gameplay at all I'm sure people would have supported it more. Only so much interviews and pictures can do to make someone interested. Especially from a team without a history, people aren't going to put a lot of trust in them. Still glad it's going to make it
Are you ignorant or only retarded, friend? Don't worry, we know decent humbling therapies here on Codex.
Enlighten me if I'm so retarded. What significant work have they done outside of some mobile game nobody knows about and a couple APs in someone else's game? What is Ossian Studios known for outside of the codex?
 

Mud'

Scholar
Joined
Oct 9, 2018
Messages
233
Ngl i would love it if it was moddable and it could work as a baseline to port modules or make new stuff from it

Or just a Tabletop Simulator focused on PF 2E, if i have to chose the lesser evils, i mostly run PF 2e in my table and like it a lot, i think it would do great as a videogame
 

The Wall

Dumbfuck!
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2 DAYS UNTIL END OF CAMPAIGN. And? Still not FUNDED. Forget dozens of stretch goals and millions of $ they have planned for in anticipation of money rain. Still NOT FUNDED. Forget all the soy cuck rpg podcasts and Infinitron's shilling, forget the ruleset used and official support by Paizo, one of biggest tabletop publishers. STILL NOT FUNDED. Pushed hard by Kickstarter on main page, given "Project We Love" badge. Result? STILL! NOT! FUNDED! :lol::lol::lol:

WOKE keeps eating shit. Bon appetit!
 
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These stretch goals are kind of bullshit both in terms of what they are and what they supposedly cost. Having a familiar morph its model costs $75,000? Many of these look like they are intended future release stuff anyway. I find the "hardcore AI" stretch goal galling too. They're saying they need another $50,000 to make their AI not-shit if they first receive over triple their asking figure.
:keepmymoney:
 

processdaemon

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Most of the stretch goals were a bit shit but I was interested in multiclass archetypes, hardcore enemy AI and party tactics screen AI, although I had a feeling that the latter two would be way out of reach even if things went well so was only really hopeful for multiclassing. Pretty clear we won't be getting any of the stretch goals I want at this stage but at least it's almost certainly getting funded.
 

Gargaune

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Mar 12, 2020
Messages
3,614
Well, I've done my part. I'm not too keen on crowdfunding these days, but having quality NWN in your CV goes a long way with me. Three days and six grand to go, should make it.
 

Stoned Ape

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Roguey

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These stretch goals are kind of bullshit both in terms of what they are and what they supposedly cost. Having a familiar morph its model costs $75,000? Many of these look like they are intended future release stuff anyway. I find the "hardcore AI" stretch goal galling too. They're saying they need another $50,000 to make their AI not-shit if they first receive over triple their asking figure.
:keepmymoney:
Stretch goals aren't "This is how much this feature will cost" it's "this is an extra reward we'll drop if you give us more money to work on the game."
 
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The relative unattractiveness of the stretch goals speaks to one of the flaws in this campaign. Ossian came to Kickstarter to sell a project but Kickstarter is supposed to be about selling a dream. For example, start with the fewest possible number of generic companions and no romance and then sell the dream of better companions and romance. Or pitch the narrative spanning sub-plot/quest that involves finding the divine weapon of the hero who slew the dragon last time. Or pitch the secret True Ending where you find out who was really responsible for the dragon being ressurrected.
 
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