What is the deal with P2E? I hear a lot of bad things about it.
PF2E, like DnD5e is an attempt to streamline the PnP system. Personally I have only a few sessions with both (due to living in timezone where PnP is a rarity) but I personally don't think P2E is
that bad. Heck, playing tabletop, everything flows much nicer in 2E compared to 1E. And I personally like it better when playing tabletop simply because too much thing to track/crunch in 1E (not to mention PF1E is a bahemoth of a system right now).
All in all, there are some problems which are tackled by both DnD5E and PF2E. For example, having a concentration system to adress the admitedly ridicolous number of stats from buff stacking from 1E. Then there is also an attunement system to manage stats inflation from itemization etc.
Unlike DnD5e which oversimplifies levelling, in general PF2E still has a lot of interaction when building your character. Feats are divided into Racial, Class, General Feat. When you level up you get a different feat allocation for each level. Instead of a fixed Class Feature like in 1E, Class Feature in 2E is locked to the feats so you have more control when building an archtype (e.g. Fighter has distint feats which more or less define whther you play melee dps, tank, or ranged. Alchemist has distinct feats for healing concontion, bombs, mutagen; etc). You of course can mix and match build from this list of Class Feats alongside General and Racial Feats.
Pathfinder 1e usualy already discourages multi-classing, and P2E remove multi-classing
but instead have multi-classing being integrated into the Feat system. Instead of dipping a class level here and there, whenever you can take a Class Feat for your class, you can instead pick a "class devotion feats" which allows you to take Class Feats from other classes (which includes the ability to spellcast in case of taking spellcaster devotion).
Combat is changed from the Full Round, Action, Move, etc of PF1E into 3AP system. Most actions take 1 AP, Spellcasting usually 2 or 3 AP. There are Free Actions and Reactions which are seperate. All in all combat also flows nicely. There are few way to increase AP per round, Haste being the most common one.
All in all personally I wont' mind a PF2E CRPG as I think the system is quite nice.