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No, they need to listen but they also need to think about the consequences of the features they add, most players can give great ideas but they're not programmers and most of them can't fathom the consequences of a seemingly harmless feature.
That's what good contemporary devs are able to do anyway.
The devs need to be knowledgeable enough to know who to listen to, if you leave important game design to be decided by the masses you're gonna get some shitty consensus and ultimately a bad result, best leave some minor flavor items for polls and shit so the average joe gets to feel special.
That was, uhm... "voted on", I guess, by the backers (?) when PoE 1 was on Kickstarter. Everyone drops everything they carry for simulationist points. Kind of pointless if you ask me, and it creates actual, perceptible problems that could've been more under control than they are.
You have to be a special kind of sadomasochist to make a game on the Unity engine with a fuckton of enemies dropping their entire inventories on death.
They'd better include an official equivalent of the cleaner mod for Wrath, so that areas aren't littered with 150+ greatswords and studded leathers when you leave.
Piracy is wrong, but I have to admit I am surprised just how different WOTR from Kingmaker despite having the same gameplay. The changes in narrative, setting and visuals really make it feel like it's more than just Kingmaker 1.5. Though I am also sad that we might never get a the low-stakes story like in Kingmaker again. Instead, you get the traditional chosen one power fantasy that you expect from the genre.
Low stakes? I wouldn't call the whole ending that. Your kingdom gets warped into another dimension and you challenge a god in direct combat, having at least 2 ways to become immortal right after or straight up elevated to demigod.
Low stakes? I wouldn't call the whole ending that. Your kingdom gets warped into another dimension and you challenge a god in direct combat, having at least 2 ways to become immortal right after or straight up elevated to demigod.
Nope by fantasy RPG standards it's incredibly low-stakes.
The events of Kingmaker only affect one tiny corner of Golarion and at it's core it's just one bored powerful fey messing with people. If you fail nothing changes the lantern king's sick game just continues.
And after all you are just one random dude who only gets to rule the stolen land because he kills one bandit chief.
In WOTR you wake up with strange super human abilities and demons kill everybody. From the very beginning it's only about you and only you.
That's not a bad thing after all making the same game twice rarely works.
But it does make a generic CRPG plot while Kingmaker's was absolutley unique.
Low stakes? I wouldn't call the whole ending that. Your kingdom gets warped into another dimension and you challenge a god in direct combat, having at least 2 ways to become immortal right after or straight up elevated to demigod.
it felt like the Morrowind MC but without the high stakes when it comes to the lore because you are fighting some god of jokes, but the fact that you were able to do something dozens failed made it seem epic.
Low stakes and high-level DnD don't mix at all. Still, Kingmaker's stakes were lower than Wrath's. One kingdom threatened by a single fey vs the entire plane threatened by an unstoppable demon horde. Perhaps their 3rd game will be based on one of the other adventure paths with similar villains.
Low stakes? I wouldn't call the whole ending that. Your kingdom gets warped into another dimension and you challenge a god in direct combat, having at least 2 ways to become immortal right after or straight up elevated to demigod.
Nope by fantasy RPG standards it's incredibly low-stakes.
The events of Kingmaker only affect one tiny corner of Golarion and at it's core it's just one bored powerful fey messing with people. If you fail nothing changes the lantern king's sick game just continues.
And after all you are just one random dude who only gets to rule the stolen land because he kills one bandit chief.
In WOTR you wake up with strange super human abilities and demons kill everybody. From the very beginning it's only about you and only you.
That's not a bad thing after all making the same game twice rarely works.
But it does make a generic CRPG plot while Kingmaker's was absolutley unique.
KCD is low stakes, a combination of a personal and a local political conflict (You're just a resourceful, yet inexperienced, man at arms, your lords have a bunch of other equally competent men that could do the same tasks if required)
Kingmaker is definitely high stakes, you're ruling a kingdom and deciding the fates of thousands(if not millions) and defying the will of a demigod.
High stakes doesn't have to mean end of the world stuff.
The best solution would be to just stop dropping normal swords and armors. Who would pick that crap up? Stop giving every enemy drops based on their actual armor unless they're a boss or have actual important loot. And then of course they balance the economy around picking up every non-magical dagger so if you don't you can't afford anything nice. I don't want to see any lame swords. I can imagine it existing in my head and rationalize it not appearing because my hero isn't an idiot who picks up every piece of iron they see.
This is where games like Fallout and particularly Betrayal at Krondor succeeded. Not every merchant has endless bottlecaps. Different merchants also Inpay different prices depending on the goods, so you have reason to seek them out. Furthermore, in BaK, most of the weapons and armor you find are used to repair your own. Trying to carry more than a few suits of armor would also be a fools errand. Exploration is a big part of the game, so rations, torches, rope, shovel, medicine and more are much more important than trying to squeeze every coin out of every item you find.
Nyrissa works in HR in case you thought I was talking about sex. Just when you thought you could escape by opening your own business she’s now branched out into public health.
Just another Moth Disciplined and Punished by the Gaslight Lantern King.
There are some encounters that I already think will be absolute garbage in TB but TBist will be TBist even tho they are playing with band aid slap gampelay mode.