Okay, so here we go... I promised a post where I would point out the shit I encountered. But before I go forth and explode, we need to paint the background to this painting:
- We're going by the general idea that if a better game did it, maybe you should do it too.
- We're going by the general idea that if a better game did it, and it sucked, maybe you shouldn't do it too.
- I've already submitted the glaring amount of bugs I've encountered, and completed their survey.
Notions that I will be using, because I'm not a game developer, but I have played DotA 2 on and off for like 15 years:
- character vision = the vision the selected character currently has
- ground vision = vision the character would have placed on ground level
- flying vision = vision the character would have placed approx. 10m -> 20m into the air
- unobstructed vision = vision the character would have if they knew the map, or activated god-mode (think blacksheepwall in StarCraft 1)
I am also going to try to be coherent in the structure of my post, but I guarantee nothing, because I know myself, and once I start going with the shit, I succumb to blind rage, and I may go out of control. I've also restarted a lot, to try things, so I've only played the first 2 chapters. Sorry, Owlcat. I have a day job. <3
- The vision game is still shit. Namely the "Light Spell" is pure decorational, and actively helps the player, not the character. It's very similar to the Moonlight spell in NOX, but AoE.
Speaking of the vision game, Owlcat figured out how to get things spicy, having single characters with sneak attacks, actively hiding in plain sight. 1 Babau can fuck up a party memeber like there's no tomorrow. But where they give in spice, they take in other places - The Spice Must Flow kind of way. If you get attacked by a ranged "unit"/character/whatever, you get a sense of where they are
HOWEVER
if you retaliate, you automatically get flying vision.
What?
HOW?
Are my characters suddenly being able to see through other peoples' eyes?
- Speaking of "funny stuff you see", I couldn't believe my eyes, when I had to defend a tavern, and I had to do so against ENDLESS SPAWNS!
The only RPG in videogame history that got away with ENDLESS SPAWNS is Planescape: Torment, and even IT was largely scrutinized for it. If you can't code for shit. If your units have a hard time walking through a door, because YOU CAN'T CODE TURN-BASED MODE RIGHT, then why are you so confident in ENDLESS SPAWNS.
I actually activated my gamer stubborn mode. I spent 40 turns, just to see if those cultists were indeed endless. I couldn't believe my eyes.
- Speaking of gouging your eyes... everyone is using reach weapons now. I can imagine why. It's because people figured out P:K and used Fauchards. Problem being, if you're going to give everyone ways to reach everywhere, then you're taking the value out of Enlarge Person. Can we try to look at encounter design from the view of the characters involved? Have some sense on the battlefield from the perspective of the BURNING LEGION OF DOOOOOOOOOOM, rather than... reach weaponz R GUD?
- Speaking of reach and flexibility, why are we still not able to sell the loot we get for a decent amount of money? Those lands are ravaged by demons. FOR YEARS! I imagine a good set of armour can sell for a pretty penny. Are you afraid to give us money? If you are - why? A good RPG designer will give you all the money you want, and destroy you anyway. BG 2, allowed you to actively steal, and rob half of the inventory you would sport, AND WOULD STILL fuck you up anyway.
- And now... let's talk about the most dreaded thing of all. You know it's coming: the weaving of gameplay-into-narrative and narrative-into-gameplay.
Owlcat has introduced the HoMM style combat. Which, at first glance looks absolutely fantastic, and much like any Eastern European born, I myself am a victim of the HoMM love. I like it. But... *sighs with a deep heart ache* the very first fight like this was a complete and utter turn off. The enemy units went straight for my archers and destroyed them in 2 hits.
Anal-sys:
If you're playing HoMM, the AI reacted perfectly. Going for the archers makes perfect sense.
Does it make sense from the perspective of a ranging hoard of demons that literally doesn't care? Not really.
It feels phalic. It feels exactly like Josh Sawyer smashing his cock down on the table with his shitty, boring settings. It feels like McComb slapping his cock on the table with his "writing".
Please, Owlcat, please... for the love that all is holy (no pun intended) don't slap your cock on my table. Use the HoMM style combat as a tool to tell a story, to augument gameplay, and/or to have it as a bridge between gameplay and story. Don't masturbate in my videogames. Don't slap your cock on table. You will get chopped. I would hate to see you mocked like Sawyer or McComb.
- And finally, a message to the writing dept. with the caveat that I haven't beaten the game, or advanced too much into it, so I may not have experienced arcs, and so I MAY be wrong here:
There are a few places (I should have screenshotted them) where various crusading characters, including the Queen herself are portrayed as "looking around with pride". I don't follow. We're on a crusade. Pride is one of the Seven Deadly Sins.
Again... it may come to pass that those characters where "pride" is often used, might bite the bullet in the end, and I don't know. But when you use the word "pride" so much, you better be setting me up for some flogging. And so... this paragraph is more of a warning, rather than "a glaring issue".
That's pretty much it, I think. The rest I've either reported. Or submitted in my questionnaire.
End note: The game is decent so far. Far less buggy, and tighter than P:K, but - unfortunately for Owlcat - I have invested money and so I have to point out the shit.
P.S.: For those interested, the resting system is fine. Relaxed if you're sloppy once or twice. Punishing, if you're keen on being retarded. The way it should be to make it fun.
P.P.S.: I'm lazy. I won't check my spelling. Sorry for any words that insult your sensibilities.
EDIT: Added some bullets to make it easier to read.