Well, I know that this another pointless comment, but anyway.
Time limits are gameplay. They press the player to save time, to rest less and to manage resources better. Corruption (at least as it is now in beta) is too weak comparing to hard 90 days limit in Chapter 1 or to imminent Bald Hilltop events in other chapters. Surely, to experience this part of gameplay in full the Kingdom Management should be enabled at least on easy.
If someone does not understand that it is not the problem of the game design.
Two things to that: Time-limits may be resources but it is just one of many, there simply is no reason to have such a focus on time management and there is no objective truth to your statement. In short you like time limits, which is fine, but it is clearly not mandatory not to have a good game nor a hard game.
Also game-design isn't a mythical unicorn that can't be wrong I have seen some shitty games in my life you certainly have too, I would think so claiming that it is always the user, instead of the game-design who has "a Problem" is pretty retarded.
The time limits in KM both lacked transparency and due to the game being an absolute bugfest were more of a pointless hindrance than an interesting resource to manage. Having C&C due to time-limits like someone here described in chapter 1 is obviously the better solution but even then, there is no inherent reason to have time-limits at all and games can be pretty hard and challenging without them.