Am I the only one who thinks that the evil paths should be the easiest ones (not easy per se), the good paths more difficult, and the Trickster/Aeon/Legend paths (the "gimmicky" ones) ball-bustingly hard (since you're either trying to impose vague cosmic/philosophical concepts in the case of Trickster/Aeon or being just a regular mortal in case of Legend)?
I do agree on Legend should be the most difficult. but Evil or Good or Neutral should have no bearing on how difficult it is, it should be based on the logical connection between the Mythic Path and the overall setting. I mean I would argue Demon and Lich should have actually harder time in Crusade due to the fact that their image is less than stellar. Angel should be the easiest because it gives legitimacy to the Crusade. On the other hand Chapter 4, you being a demon in the demon world should have leverage while LG Angel should have less than flexible choice and have a harder time etc. Same cases with Aeon, Trickster. Maybe saving Stauthon will have an impact that he will bring major reinforcement that makes a major battle significantly easier while you need to face some adversaries other Mythic Paths aren't facing due to you wanting to fix some shit.
Honestly, regardless of difficulty, it would be nice to have all paths having significant uniqueness in content. As of now, all paths follow the same critical paths where your mythic powers govern some unique C&C (with some has decent impact narrative-wise) which the on work Mythic Quests are supposed to be, but they all feel very shorty currently. Will see on Beta 2 but I hope they expand on the unique contents.