Luckmann
Arcane
It sucks ass to be locked to Gold Dragon. I was hoping to make a Dragon Bloodline Bloodrager into Dragon Disciple Dragon, but Gold Dragons are meh.A shame we're locked into Metallic Dragons instead of Chromatic.
It sucks ass to be locked to Gold Dragon. I was hoping to make a Dragon Bloodline Bloodrager into Dragon Disciple Dragon, but Gold Dragons are meh.A shame we're locked into Metallic Dragons instead of Chromatic.
You'd be a mole dragon.If I was a dragon I think I would be Silver
By the way, has there been any news on the race vote? I haven't been keeping up, on account of the whole "don't have a computer" thing.
But no pink dragons.Efe There is the Green Dragon though:Aside from the one I homebrewed a week ago or whatever.Nope. We will probably never see such a gem again in our lifetimes.can I charm npcs and get additional dialogue yet or is this still missing tons of features that were in baldur's gate
All I read in that sentence was Dragon, Dragon, Dragon, Dragon. HOLY SHIT! Say that 10 times fast!It sucks ass to be locked to Gold Dragon. I was hoping to make a Dragon Bloodline Bloodrager into Dragon Disciple Dragon, but Gold Dragons are meh.A shame we're locked into Metallic Dragons instead of Chromatic.
It sucks ass to be locked to Gold Dragon. I was hoping to make a Dragon Bloodline Bloodrager into Dragon Disciple Dragon, but Gold Dragons are meh.A shame we're locked into Metallic Dragons instead of Chromatic.
This conversation pretty much motivated me to play this game again, so thanks for that since I'm probably going to lose another 150 hours of my life. I would rate your posts with the brofists it deserves, if only I could.
Kali, Val, and the Baron all running as Kinetic Knights sounds like quite the KK Klub.This conversation pretty much motivated me to play this game again, so thanks for that since I'm probably going to lose another 150 hours of my life. I would rate your posts with the brofists it deserves, if only I could.
Good to hear, but if you're wanting to play a DEX KK, just play Kalikke, that way if you get tired of it you can do something else. The first four levels of Rogue are some of the best in the game, but I was just going for that sweet Brutal Beating Whirlwind action. With the Air bonus feats you can even get to Crane Wing the hard way if that's something you're interested in. Would be interesting to see how it worked with Parry from Duelist 2 as well.
Val makes a fine STR KK.
BTW, you can unlock post rating via a modest donation and a hazing period not to exceed twenty years.
Kali, Val, and the Baron all running as Kinetic Knights sounds like quite the KK Klub.This conversation pretty much motivated me to play this game again, so thanks for that since I'm probably going to lose another 150 hours of my life. I would rate your posts with the brofists it deserves, if only I could.
Good to hear, but if you're wanting to play a DEX KK, just play Kalikke, that way if you get tired of it you can do something else. The first four levels of Rogue are some of the best in the game, but I was just going for that sweet Brutal Beating Whirlwind action. With the Air bonus feats you can even get to Crane Wing the hard way if that's something you're interested in. Would be interesting to see how it worked with Parry from Duelist 2 as well.
Val makes a fine STR KK.
BTW, you can unlock post rating via a modest donation and a hazing period not to exceed twenty years.
Just finished the tavern-defense encounter in the alpha for the first time, quite a fun fight. I have been a big fan of the TB mod for Kingmaker, but I feel like having to play this encounter in RTWP made it feel very hectic in a good way, since I feel like that fight was designed to make me spread my party thin.
Definitely some encounter design from Owlcat as far as I'm concerned.
I believe mobs are bigger on higher difficulties, yes. It's an adjustable setting in the difficulty menu.Just finished the tavern-defense encounter in the alpha for the first time, quite a fun fight. I have been a big fan of the TB mod for Kingmaker, but I feel like having to play this encounter in RTWP made it feel very hectic in a good way, since I feel like that fight was designed to make me spread my party thin.
Definitely some encounter design from Owlcat as far as I'm concerned.
some details plox? are there more mobs on higher difficulties?
Just finished the tavern-defense encounter in the alpha for the first time, quite a fun fight. I have been a big fan of the TB mod for Kingmaker, but I feel like having to play this encounter in RTWP made it feel very hectic in a good way, since I feel like that fight was designed to make me spread my party thin.
Definitely some encounter design from Owlcat as far as I'm concerned.
some details plox? are there more mobs on higher difficulties?
In general, there is difficulty option that increases the number of enemies, so up to a point yeah, increasing difficulty = more mob.
I'm not sure, I've been playing on "Core" for the Alpha (the 2nd-hardest one, the settings are listed differently in the alpha than in KM). I've mostly been running into 2 tiers of cultists enemies ("Cultist" and "Neophyte") and 3 tiers of demon, with the occasional tougher demon thrown in.
the additional mob types are more of the same or better versions?
I'm not sure, I've been playing on "Core" for the Alpha (the 2nd-hardest one, the settings are listed differently in the alpha than in KM)
the additional mob types are more of the same or better versions?
One of the simplest enemy strategy that's used in the Alpha is having some meatshields holding you off while their spellcaster are buffing themselves or spam debuff/damaging spells
I've been facing quite a few mobs with multiple Neophyte Archers and Sharpshooters, I feel like if I was on a lower setting it would make sense to drop some of those.I would reckon reducing enemy numbers would reduce the number of meatshields or something. Sometimes there are 2 Cleric or Spellcaster in the backline so maybe it will also reduce the number of backline enemies when appropriate. This is all assumptions tho.
I'm only level 5 in the Alpha so nobody has really easy access to Dispel, I assume the same is true of most of the enemies I'm fighting right now. As I mentioned before though they do seem to try combat maneuvers more frequently, and the archers seem to shoot at my casters more once they get into range.do the enemy mages use dispell often? do they react to the buffs you have up with their debuffs?
Can the foxes become humans with fox ears? Because if so, I may have to become a race traitor.I'd also like to know what's up with the race poll. The foxes must not win.
Cat girls are clearly the hotter furry raceI'd also like to know what's up with the race poll. The foxes must not win.