Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,847
Insert Title Here Pathfinder: Wrath
Really need to let QStaff Master use Staff as Double Weapon.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,847
Insert Title Here Pathfinder: Wrath
Yes. Don't put a class in if the core features aren't implemented yet.

Not complicated.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,847
Insert Title Here Pathfinder: Wrath
Can’t break what isn’t there.

Tbf you can see stuff showing up on the fly with no announcement or fanfare.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,847
Insert Title Here Pathfinder: Wrath
If your purpose is damage, I dont see any reason to go anything but fire with ascended element

I haven't played around a lot with it but wouldn't you want to attack immunities with it rather than mere Resists? Resists are like DR in that they're pretty easily blown thru if you work at it.

In any event things like Waves Mystery Freezing Spells or the Sicken from Arcanist Acid would be the main reason to choose something different. I think there's auto-chain for the Lightning on the Elemental Wild Shaper, etc...
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,847
Insert Title Here Pathfinder: Wrath
The way the game works is that the main motivation of getting through the lower levels is to get to the levels where you unlock the cool abilities so implementing classes with the cool abilities missing without telling the player that really breaks the agreement with the player in a fundamental way.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
The respec now works with mythic abilities so you can just respec a late save and test it out if you want.

FYI after a fixed amount (the free ones?) of respecs the NPC will break and you'll be stuck with what you got.

Did you try changing your mythic in C3, wouldn't it break stuff?
 

BarbequeMasta

Learned
Joined
Mar 6, 2020
Messages
511
I didn't play the beta in months(was impressed enough that I knew i'll love the game and just decided to wait for launch) but did they add anything to the Hellknight classes? I remember them being a bit disspointing.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,847
Insert Title Here Pathfinder: Wrath
I think so, maybe the Godclaw Aura? +1 AoE Morale to AC/atk/dam ticks up at level 5 and 9. One minute per activation, 3 activations per rest. Very handy when ambushed. Morale AC bonuses are rare.

The Holy Hammer on sale for 30k available as soon as you find the Hellknight Companion plays really well since it bypasses DR and the Holy triggers on the extra damage vs Chaotic.
 
Last edited:

BarbequeMasta

Learned
Joined
Mar 6, 2020
Messages
511
Nice, levling Regill up felt barebones compered to everyone else around the version I played, which was a shame because I found him fun to have around writing wise.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,847
Insert Title Here Pathfinder: Wrath
I think you want to give him Power Attack -> Cornugan -> The Intimidate to Fear Thug ability then Ever Ready for the AoOs and just let him generate AoOs for the team. Need to boost his STR so you can Reduce him without turning off PA.

Definitely no longer feels like he's a liability. At higher difficulties his higher natural AB really helps, especially with Leading Strike.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,030
Chernobyl was Gorbie's fault. If not for him, no one would have given a damn, and Western wining about the trail would have died out eventually. We had something like this in the Eastern Ural, but there were Khrushchev's times, so no one complained (of those who remained alive).


It's sniper. Native hunters were really good at this job.

246242_800.jpg
 

TumblingTorin

Educated
Joined
May 27, 2021
Messages
69
I've been testing a Student of Stone merc, I'm not an expert on monks so bear with me. He's only level 11 so far. Oread is a good race for monk. Normal Oread grants +2 STR/WIS for -2 CHA, just get the background that converts all persuasion check to wisdom and dump CHA. It's kinda hard to test out his abilities as it requires him getting hit and/or critted and surviving. He gives up evasion/improved evasion for Hard as Stone which says if someone confirms a crit on you, your AC gets +4? and Body of Stone gives light fortification which means crits and sneak attacks are negated 25% of the time (I'm assuming it just turns it into normal attacks). I don't know if these abilities work.

The main focus of the class is the acid damage and the DR it can get. You can spend a ki point to get some DR (5/chaotic at lv 15) or a turn, which I don't think is practical as spamming that will drain your ki too fast and you don't want to get hit in the first place. At level 20, he gets 2 abilities that gives him DR. The normal monk one that gives 10/Chaotic and a Student of Stone one that adds an additional 5/Chaotic and 20 ft tremorsense. Are demon's natural attacks consider Chaotic?

Taking Elemental Fist as one of Monk's Bonus Feat locks you into acid and all the unique feats you get focus on acid damage, so Ascendant Element (Acid) is mandatory if you are going this route. Elemental Fist has so few uses (since doesn't uses Ki) that you are gonna be saving it up for a big encounter, and it also can only activate once per round (it's only like 1d6 acid damage). You get this monk style called Shaitan Style which is pretty buggy. You add your WIS mod to your elemental fist (which works), and it's suppose to do 1d6 acid when you miss (which doesn't). In fact, it applies that 1d6 to when I hit too, so I deal 2d6+WIS acid sometimes. Sometimes Shaitan Style doesn't work properly and I just do 1d6 acid, no mod.

This class needs more bugfixing but it mostly work. Mythic Ailities I'd recommend are Ascendant Element (Acid) and Archmage Armor (Mage Armor 4AC + Mythic Rank). Since he doesn't wear armor he can get a bonus 14 AC at max mythic rank along with the unarmored bonus. This work with Mage Armor potions.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,847
Insert Title Here Pathfinder: Wrath
Frigid Wolj.jpg


Sneaks on touch spell (comes with no save Stagger)

32DEXatlevelfive.jpg


Furry Arcanist and Wolj go well together

Opening Sneak.jpg


Displacement and/or Greater Invis turns on solo assassin mode

Stunning Barrier (Extended).jpg


Interface a little off on this one. Eldritch Scoundrel alone among gishes has all the buffs and abilities to dominate in melee on offense or defense. Stunning Barrier here that Magus and Vivi don't get.

Stun turns off enemy attax while leaving them a sitting duck. Extended Barrier stuns for two rounds. Which is enough.

VQueenAlpha.jpg


Bookworm's Headpiece highly recommended for low Will Wolj. Immune to Confused is pretty handy against 31DC Drone. Suck it Queen. Once Debilitating Strike hits it helps everyone else.

Wolj Sneaks.jpg


With Sense Vitals he has more Sneak Dice than Vivi too.

Woj6skills.jpg


Also Skill Monkeys

wolj loot.jpg


Fences good shit

Wolj begins.jpg


He and an NPC teamed up to take out the whole top half of this screen alone on Hard. His most important ability for this fight is being non-Good.

Wolj Trickeration.jpg


As with P:K don't rely too heavily on one companion, but at least here you don't lose him for good.

Wolj10owning MassiveDemon.jpg


He's purty good to have around tho.

Wolj10vsdragon.jpg


Woljif tank.jpg


WoljOwns.jpg


WoljVsOrso.jpg


WoljTowerColorSpray.jpg
He can even do some casting in combat, but probably don't need to after the first few levels.
 

TumblingTorin

Educated
Joined
May 27, 2021
Messages
69
Update on Student of the Stone.
I forgot to mention that it loses Fast Movement. I forgot about that ability since sohei also did not have Fast movement. Oread has a base 20 ft speed so you might want to get pummeling charge so you can get a full attack and move a decent amount. Shaitan Style cannot be used with other styles like pummeling style.
The later abilities Student of the Stone seems to work properly. Shaitan Skin gives Acid resistance as long as you don't lose your DEX to your AC (Basically being Flat-Footed) and also gives your elemental fist the to stagger an enemy for 1 round if they fail a reflex save, helpful for denying full attacks. It's not something you should rely on.
Shaitan Earthblast allows you to spend 2 uses of Elemental Fist to make a small AoE attack dealing your unarmed damage, a small amount of acid damage, and come staggered for 1 round if they fail their saves. If they do succeed, they take half damage and are not staggered. Useful as an opening move.

I think I figured out I was having problems with Staitan Style. I've been playing with both RT and TB, alternating depending on the area. The problem is more noticable in TB. When you try switching styles in combat, it will take until your next turn for the switch to happen. So if i'm currently using pummeling style, I have to plan what style I want to use on my next turn and make the switch before my next turn comes. This also happens in real time, though the switch seems to happen quicker, I think.

Monks focusing on unarmed attacks can take advantage of this item called Claws of the Sacred Beast (glove slot). I forgot where I found it, it was some small area near the worldwound. This adds 1d8 slashing damage to your unarmed attacks, or 2d6 if the enemy is evil. This is applied to each of your attacks. Holy shit my monk does so much damage. Combined with pummeling charge and I'm doing full attacks constantly. Just make sure you cast Alighn Weapon (Good) on him as a lot of later enemies have DR/good.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom