Thonius
Arcane
Aren't assassins ebul?
How is a single summon limit atrocious? Summoning in these games is a completely degenerate playstyle as players go into encounters after reloads with full knowledge of what kind of encounter awaits them.
Owlcat NEEDS to consider the balance of the game, rather than porting stuff as-is. There is a ton of stuff in PnP that is hopelessly shit.
In Kingmaker half the archetypes are fucking awful and not even worth taking.
I'm not saying divert too much from PnP (those animal companions were insanely overpowered) but at the same time porting everything without caring about whether it's even worth taking over the base class is silly.
How is a single summon limit atrocious? Summoning in these games is a completely degenerate playstyle as players go into encounters after reloads with full knowledge of what kind of encounter awaits them.
1 - Put the players and enemies under different rules since this rarely applies to enemies
2 - Removes the decision between "should i summon one thanadaemon with a 9th spell slot or a lot of soul eaters?" You always summon higher levels and all before becomes worthless. My animate dead on house of edge of time can't hit anything BUT they can distract enemies while my cloudkill lower his CON and FORT save.
3 - Leads to a ludonarrative dissonance. Since there are no reason to someone able to control a Thanadaemon to not be able to control 2 skeletons.
o, they should maintain everything as close as possible to P&P.
I can understand not nerfing, but not buffing?
Some Archetypes are clearly worse than the base-class that there is no reason to use them. BUffing them so there are reasons to play them is good. No need to make them all Sword Saint Magus good, but at least not "Jesus this Archetype is pretty much gimping my self."
But Owlcat's idea of balance 1) is huge stat bloat on top of 2) throwing feats on NPCs left and right and 3) +5-8 items.
It's not that PF can't use some balance: it's held together by duct tape and glue as is, despite the designers efforts, but Owlcat balancing abilities isn't confidence inspiring after they treated NPCs in Kingmaker.
Yeah, because the NPCs aren't going to start a fight with 20 summons up (unless designers intend for this to be part of the encounter's challenge).
I like the way the Monster Tactician's summon solves this (same as Summoner): your lower level summon spell is just gradually upgraded and you get a choice between a set range of number of lower level summons or fewer more powerful ones. But you still can't stack the monsters, whatever you choose.
No greater dissonance than someone creating a gazillion summons because they know an encounter is ahead (again, reload button too strong). So I get what you're saying, but the dissonance is already there in a CRPG and honestly beyond repair.
- "Arueshalae (Succubus)
- Arueshalae is a Romance Option."
"Some of your Companions may not like your style and will make themselves known and may even may flee in the face of your newfound power. But don’t worry! As the lich, you’ll be able to recruit some of the enemies that you’ve defeated to become your undead minions and eventually your complete party can be comprised of these minions that serve under you"
Cool Stuff: Demonic Rage! A Special Sort of Rage that stacks and/or blends with the Barbarian and Bloodrager’s Rages. The more you activate it per day, the less control you will have over your character during the rage. Demonic Rage will give access to “Demonic Aspects” that give you aspects of demons when you use it. Examples this are the Brimorak which gets flaming weapons, immunity to fire, and some other stuff; and the Shadow Demon which turns you attacks Incorporeal. You can also Shape Change into Demons. You also get a cool set of Horns.
Owlcat NEEDS to consider the balance of the game, rather than porting stuff as-is. There is a ton of stuff in PnP that is hopelessly shit.
In Kingmaker half the archetypes are fucking awful and not even worth taking.
I'm not saying divert too much from PnP (those animal companions were insanely overpowered) but at the same time porting everything without caring about whether it's even worth taking over the base class is silly.
I agree that a 1-summon/animate limit is too strict, but also there should be limits so that the player doesn't summon an actual army of undead (like a hundred monsters) and just trivialize the game. But up to like 10 or so monsters/undead should be fine.
Consider the possibility that there are archetypes you haven't learned to appreciate yet. 75% of archtypes have viable uses, and that might be a little low. Again, you can't evaluate classes in a vacuum, but since you have many more companions than slots you can build them to specialize in beating certain foes, which opens up more viability options.
If you think the Thundercaller is lackluster I don't know what to say, that archetype is extremely powerfulThe Firedancer or Thundercaller Bards for example. Compared to base Bard their class features are lackluster. Yes, you can still build them to be viable but anything you do to make them viable will be in spite of their Class features, not because.
And that doesn't mean that the time spent putting that class into the game was well-spent.>did anyone look at arcane bomber and say "I want to play this over alchemist"?
Used to be another unfair player on steam who played lots of of arcane bomber. Was his favorite class.
And that doesn't mean that the time spent putting that class into the game was well-spent.>did anyone look at arcane bomber and say "I want to play this over alchemist"?
Used to be another unfair player on steam who played lots of of arcane bomber. Was his favorite class.
If you think the Thundercaller is lackluster I don't know what to say, that archetype is extremely powerfulThe Firedancer or Thundercaller Bards for example. Compared to base Bard their class features are lackluster. Yes, you can still build them to be viable but anything you do to make them viable will be in spite of their Class features, not because.
And that doesn't mean that the time spent putting that class into the game was well-spent.
some of those archetypes have strictly worse class features than the base class.