I am not a fan of this game's encounter design, but Codexians picking hard difficulty and complaining that it is too hard is some next level single-digit IQ shit.
No one is picking on difficulty, people picking on that the core difficulty , on turn based mode, is not any close to a tabletop session with loat of bloat due to rtwp . Tuco complained about something , in this epic adventure he does not feel powerful as even mundane enemies have epic stats too and every encounter can be deadly. Again something far from a pen and paper experience.
I hope next olwcat game they completely ditch rtwp and just do 100% faithfull turn based mode. Maybe if they do starfinder next , it could work for mainstream with a new xcom interface.
The stats aren't bloated. Every encounter isn't deadly. In six months he'll be saying it feels just like his PnP experience if not better. He's just mentally out of shape and used to complaining about disappointing games.
As for playing day one there will almost assuredly be classes not working properly at release. For whatever reason that's a low priority for Owlcat. And I seriously doubt the Crusade stuff will be flawless if they even leave it in. My guess is that they'll extend the ch 2 format for ch 3 and maybe not even return to it at all (there's never been any in Ch. 4). Maybe they leave it for the DLC who knows. Other than that things were reasonably smooth even in this last Beta so it's worth a shot as long as you play a class that you know already works instead of pinning your hopes on trying a new one.
You are not dming pathfinder , you dont read the books you base your opinion on blind fanboysm alone. Have a look there for guidelines
GM's Guide to Creating Challenging Encounters - Google Docs then use
Challenge Rating Calculator - The Juneberry Journal (weebly.com) . Take a look at the encounter in owlcat games , put them int he cr calculator adjust for a party of 6 and compare with guidelines. One encounter of equal CR is supposed to drain 25% of the ressources so . There's certainly more than 4 encounters and they are way above your party cr all the time. On those guidelines they dont say higher CR 100% of the time even for mythic characters . That was first tuco's complaint which is valid by tabletop standard.
Huge hypocrisy on the codex again owlcat gets a free pass while larian or tactical adventures (solasta) doesnt, there's page of peole lamenting the encounter design, but here ah its owlcat ! Everything is perfect by default. I like the game , but i will always prefer something closer to the true experience.
Closer to tabletop the best it is, else why not just enjoy skyrim .