I am not a fan of this game's encounter design, but Codexians picking hard difficulty and complaining that it is too hard is some next level single-digit IQ shit.
No one is picking on difficulty, people picking on that the core difficulty , on turn based mode, is not any close to a tabletop session with loat of bloat due to rtwp . Tuco complained about something , in this epic adventure he does not feel powerful as even mundane enemies have epic stats too and every encounter can be deadly. Again something far from a pen and paper experience.
I hope next olwcat game they completely ditch rtwp and just do 100% faithfull turn based mode. Maybe if they do starfinder next , it could work for mainstream with a new xcom interface.