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Pretty funny to watch a whole thread reinvent every aspect of a wheel I just posted.![]()
You could even increase the base for arbitrary precision. True genius.
Pretty funny to watch a whole thread reinvent every aspect of a wheel I just posted.![]()
Unsure about Share Spells.Desiderius, Lawntoilet (and whoever is alpha testing the game), I have two questions (if you can even answer questions at this stage of the alpha):
- is Share Spells in the game? Kickstarter stretch goals gave me the impression that they want to focus on animal companions, so its absence would be quite strange;
- are casters able to dismiss their spells with a duration longer than instantaneous? One of the worst feeling in Kingmaker was knowing that you had to go through your own spells at the end of the encounter... most of the times that made me avoid using certain spells altogether.
Unsure about Share Spells.Desiderius, Lawntoilet (and whoever is alpha testing the game), I have two questions (if you can even answer questions at this stage of the alpha):
- is Share Spells in the game? Kickstarter stretch goals gave me the impression that they want to focus on animal companions, so its absence would be quite strange;
- are casters able to dismiss their spells with a duration longer than instantaneous? One of the worst feeling in Kingmaker was knowing that you had to go through your own spells at the end of the encounter... most of the times that made me avoid using certain spells altogether.
I haven't found a way to dismiss your spells. I know there is a Kingmaker mod that includes it (Eldritch Arcana probably) and it is super handy, so probably mods will fix it if Owlcat don't.
On the plus side it does help noobs learn not to try to spam Grease and Web the whole game and actually use their more powerful high level spells.
I don’t use them much even with the mod because it’s such a pain to stay out of the area of effect.
Question: Is there any way to know how much time a Web spell is going to be on the floor? I'm sorry if I'm coming across as a newbie, but it is legitimately one of the few things I cannot seem to find information about.I don’t use them much even with the mod because it’s such a pain to stay out of the area of effect.
Question: Is there any way to know how much time a Web spell is going to be on the floor? I'm sorry if I'm coming across as a newbie, but it is legitimately one of the few things I cannot seem to find information about.I don’t use them much even with the mod because it’s such a pain to stay out of the area of effect.
On the plus side it does help noobs learn not to try to spam Grease and Web the whole game and actually use their more powerful high level spells.
I don’t use them much even with the mod because it’s such a pain to stay out of the area of effect.
I love those spells, though my current favorite is Ice Slick though thanks to tight AoE.
You just need to check the duration of the spell before casting it. If it's something like round/level, you have to wait a couple of minutes at worst; if it's minute/level (or worse), the only reasonable way of waiting out the effect that doesn't involve leaving the computer or killing yourself is to make camp and rest.Question: Is there any way to know how much time a Web spell is going to be on the floor? I'm sorry if I'm coming across as a newbie, but it is legitimately one of the few things I cannot seem to find information about.I don’t use them much even with the mod because it’s such a pain to stay out of the area of effect.
Have you tried looking at the in-game description?it is legitimately one of the few things I cannot seem to find information about.
Same thing happened to me when I fought the Stag Lord for the first time, though it was less than 5 minutes in my case.I wasted ten minutes, and most of my buffs, waiting for Tristian to make in out of a Web/Grease combo my first time through VTomb.
I really hate all this web like spells,they do stay after the battle and in BG games you couldn't save before them expiringHave you tried looking at the in-game description?it is legitimately one of the few things I cannot seem to find information about.
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Those spells are dismissable with a standard action on tabletop 3.5 and Pathfinder. I wish Owlcat had that functionality in the base game, but the already mentioned mods worked well enough.I really hate all this web like spells,they do stay after the battle and in BG games you couldn't save before them expiringHave you tried looking at the in-game description?it is legitimately one of the few things I cannot seem to find information about.
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Of course you doing it wrong) Stormwalker is such example of the good class feature sacrificed for the useless trash that I am surprised that it was ever brought to power-gaming discussion.But then I suppose I'm just doing it wrong...
Pet (or party buffs from Freebooter) is an only reason to go Ranger and losing it for the flashy arrows is ridiculous.
And Scythe is probably the worst imaginable two-hander in the game (and falchinons are not far behind), because when best strategy is heaping dice-size-increments with Enlarge/Legendary Proportions/Lead Blades (one of the best Ranger's spell) - 2d4/1d8 base damage is like a death sentence.
If other classes do what it does better and if multiclassing makes it more powerful that doesn't automatically mean the class is shit, so those are different statements.The fact is that it is less absurd for me to state that the Ranger class is shit, that other classes do what it does better, and that it can be made more powerful by multiclassing
Alpha Extension
Dear Pathfinders!
We’re all so excited for the release of Wrath of the Righteous, it’s no wonder that so many of you decided to participate in the alpha test, to be among the first crusaders to experience the new game. Thanks to your help, we’re getting a ton of invaluable feedback: we have already planned some changes for the game using the information we got from you, and we’ll be posting a separate update about that soon. But today we have another piece of great news that we want to share with you!
Our alpha testers have been asking us to make the testing period longer so they can play a little bit more. We also know that there are still some people who would like to participate in the alpha, even though the test is about to end. Well, we’ve heard you! So we’ve decided to extend the alpha test – the current version will be available on Steam for the next two months at least.
We will soon stop collecting feedback for the current alpha version, but all the alpha testers and those who decide to jump into the Alpha Early Access now can still play the available version and take part in the second stage of testing, which will take place by the end of the summer. The next alpha version will contain some new content and we will be happy to hear your thoughts on it through a new series of surveys.
The crusade goes on!
If other classes do what it does better and if multiclassing makes it more powerful that doesn't automatically mean the class is shit, so those are different statements.The fact is that it is less absurd for me to state that the Ranger class is shit, that other classes do what it does better, and that it can be made more powerful by multiclassing
I already gave my thoughts on the content of his argument, just pointing out an issue with its structure.If other classes do what it does better and if multiclassing makes it more powerful that doesn't automatically mean the class is shit, so those are different statements.The fact is that it is less absurd for me to state that the Ranger class is shit, that other classes do what it does better, and that it can be made more powerful by multiclassing
You left off the second half of his comparison.
I already gave my thoughts on the content of his argument, just pointing out an issue with its structure.
This is what I wanted to learn, essentially. Thanks.Those spells are dismissable with a standard action on tabletop 3.5 and Pathfinder. I wish Owlcat had that functionality in the base game, but the already mentioned mods worked well enough.