There's been some mess on the forums... and all my old links got severed as well.Has Haplo's Sanctified Slayer build been taken down?
Thank you!There's been some mess on the forums... and all my old links got severed as well.Has Haplo's Sanctified Slayer build been taken down?
Here's the current address:
https://rpgcodex.net/forums/threads...c-on-august-11th.139979/page-699#post-7975547
not sure how it holds up to the other packs, i looked briefly at one, it seemed like it was just taken from the web (like googled for fantasy images and then cropped to fit).
not sure how it holds up to the other packs, i looked briefly at one, it seemed like it was just taken from the web (like googled for fantasy images and then cropped to fit).
Better than most of them anyway, nice work.
I've decided to not go for changing Aru, it would hurt too much to lose her instant enemy/shared ability from Ranger.Yeah I get that but I try to do those things without nerfing myself. It just gives him a dead feat/level. Seelah makes a better Crusader than Lann. You can always try to get there with the Snap Shot on him even if you do multi.I mean, they give you a Resist Cold and Prot Cold Pot now. Why nerf him the whole game for one optional fight that Cam or a pet can already tank? Truly don’t get this.
Lann is the one companion that can be profitably multi-classed (Wend probably can but straight Fighter is REALLY good) and there are a lot of directions he can go but… you gotta use the Bow. He’s priced into that.
Not like you’re flooded with archers.I've used Lann pure zen archer on my first playthrough, then divine hunter (16)/zen archer (4), empyreal sorcerer(19)/zen archer (1), druid (19)/zen archer (1)
This time I want to try playing Lann as a crusader and Arue as a Ranger (8)/Eldritch Archer (12) just because I've not tried them like that yet, and it's more fun to try different things with the companions instead of just repeating the same stuff.
I'm also probably going to do something different with Regil and Greybor this time, too (not made my mind up yet as to what though).
EDIT: I'm also going for no pets this time, so no horse for Seelah, even though the steed is far, far better than divine weapon bond.
And with Aru already having 8 lvls in Ranger going a different direction is superbad. She has enough CHR try to make her a Ranger caster if you want to switch things up there.
Yes, I have not found a way to reliably use Elemental Barrage except with that dragon pet that gives you bonus random elemental damage with each attack.Nah so many Rogue abilities are melee specific. Been there done that. Do people just not like Reduce Person for some reason? And Elemental Barrage is massively overrated.
If you want another ranged toon Cam sets up much better for that. And she apready has the Barrage package if you're stuck on that (I prefer taking her Winter Witch with Second Spirit and maxxing Meta on Snowballs - and eventually Polar Ray - with Secret Hex and Favorite Meta). Anything that scales by Mythic level just isn't that good because they backloaded so many of the levels.
Lingering AoE should be fixable with dismiss ability?!Though about Kineticist and Demon in particular and decided that its a meme. Outside of limited Demonic rage, the damage from Deadly earth is something like 250-ish? Decent considering its unavoidable AOE, but wont be oneshotting much, like either casters or melees can.
Principal anti-synergy of class and mythic in that Kineticist doesn't need to rest much, but Demon needs to rest more than anything else in the game.
Before 13 its pretty shit in both control and damage.
Annoying lingering AOE every fight.
Don't see any upside to playing the class other than "i want to".
There's items that make it kind of ridiculous along with the Mythic abilities. Can use the Touch since no Jewb I guess. Been afraid to play it yet since highly likely it's still only partially functional.Though about Kineticist and Demon in particular and decided that its a meme. Outside of limited Demonic rage, the damage from Deadly earth is something like 250-ish? Decent considering its unavoidable AOE, but wont be oneshotting much, like either casters or melees can.
Principal anti-synergy of class and mythic in that Kineticist doesn't need to rest much, but Demon needs to rest more than anything else in the game.
Before 13 its pretty shit in both control and damage.
Annoying lingering AOE every fight.
Don't see any upside to playing the class other than "i want to".
Actually, It's easier with a Magus like Eldritch Archer - with Enduring Arcana...Yes, I have not found a way to reliably use Elemental Barrage except with that dragon pet that gives you bonus random elemental damage with each attack.Nah so many Rogue abilities are melee specific. Been there done that. Do people just not like Reduce Person for some reason? And Elemental Barrage is massively overrated.
If you want another ranged toon Cam sets up much better for that. And she apready has the Barrage package if you're stuck on that (I prefer taking her Winter Witch with Second Spirit and maxxing Meta on Snowballs - and eventually Polar Ray - with Secret Hex and Favorite Meta). Anything that scales by Mythic level just isn't that good because they backloaded so many of the levels.
You basically need to turn on different elements with characters like Camellia each round and it is even harder for other characters.
Waiting for dismiss animation after every encounter is the annoying part. As well as positioning in fights.Lingering AoE should be fixable with dismiss ability?!
As for kineticist, Trickster focusing on Rays is probably better option.
Min per activation is enough, she gets plenty, especially by the time Barrage would be relevant. Can also just give melee ES Wolj Martial for AreeSu’s Kukri if youre set on Barrage. That way you dont lose your DEX-to-Damage and have to start over on another class.Actually, It's easier with a Magus like Eldritch Archer - with Enduring Arcana...Yes, I have not found a way to reliably use Elemental Barrage except with that dragon pet that gives you bonus random elemental damage with each attack.Nah so many Rogue abilities are melee specific. Been there done that. Do people just not like Reduce Person for some reason? And Elemental Barrage is massively overrated.
If you want another ranged toon Cam sets up much better for that. And she apready has the Barrage package if you're stuck on that (I prefer taking her Winter Witch with Second Spirit and maxxing Meta on Snowballs - and eventually Polar Ray - with Secret Hex and Favorite Meta). Anything that scales by Mythic level just isn't that good because they backloaded so many of the levels.
You basically need to turn on different elements with characters like Camellia each round and it is even harder for other characters.
You get the second Ray at what CL 15? Most of the game is done by then. Kinnie does more damage until the third one comes in with some nice debuffs tacked on, no muss no fuss.Waiting for dismiss animation after every encounter is the annoying part. As well as positioning in fights.Lingering AoE should be fixable with dismiss ability?!
As for kineticist, Trickster focusing on Rays is probably better option.
If you wanna be a rayblaster then generic hellfire spammer looks like a better kineticist.
Have you done Kinnie in Wrath with the Mythics and items? I know you get one when you save Storyteller and that’s well before lvl 13. The other one is for sale in Ch 2 I think. You end up with 17-20 crit range which I guess you can widen further with Trickster.Hellfire blaster isn't limited to hellfire ray. Its a full arcane blaster. I just call it that for ease of communication. Full arcane wipes the floor with Kineticist from level 1 to level 13. Level 13 is where Kineticist stops being dogshit but its also not long before Arcanes start to melt faces.
Yeah, I've played with Woljif as a straight ET a couple of times; he's extremely effective. Also multi-clessed him with Vivi (both as a 12/8 and a 3/17 spilt) and yes, he is strong (unless you get ambushed on the overland map by a pack of plagued smilodons and you can't get his buffs up in time).Free Finesse and DEX-to-dam prices Wolj into melee. His (very good) defenses there require more buffs than people are used to using in P:K so he can seem a little fragile at first I guess. Too many game-long decisions being made on the basis of too little information.
Wrath gives you more rests than P:K and Abundant Casting so it shouldn’t be a problem keeping Mage Armor, Reduce, Shield, Cat’s Grace, and Blur/Image up (Image prior to a tough fight, Blur for an area), with Barkskin from Cam and Heroism from wherever. Bubble Buff makes it all painless. You don't have all that yet in Garrison so maybe he seems fragile there? You do once you get out until you lose him and that's the time where he both slays and you most need it (he can tank/kill half of Garg cave duo with Yaker).
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Can hardly see him up there because he's Reduced I guess but he took on that whole ramp with Yaker and Bookworm's Headband made him immune to the Holds the Clerics like to cast.
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Obv he's good before Garrison for several reasons - here his Stealth let's you avoid random spawns for when you need to conserve rests before Defense.
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Image good vs Hard Smilos guarding Keen Longbow
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Latest thing I've done with him is add Transmutation magic with Mythic Focus. He can cast Slow with Swift Action using Darven's Hat. Then later Obsidian Flow for Difficult Terrain and turning on Fire Items.
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This was when Nenio's scrolls were bugged with super high DCs. Now they're just high, and Wolj can cast them.
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Rogue gets bonus to Perception with level making them the perfect scout. Wolj comes with his own Vanish to disarm inconvenient Traps undetected.
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Likewise his own True Strike to interrupt casters while rest of team is on the way. Lann + Bless Weapon stole his glory here a little bit.
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Prior pic was on Hard, this is Unfair.
You lose him shortly after that, but by the time you get him back you can start using his rnd/lvl spells like Sense Vitals, Stunning Barrier, and Displacement and really go off.
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You can tack on Vivi if you want some utility after ES12 (unlocks Double Debilitation) or maybe you can pick that with Vivi on top of ES 10 (when Debilitating kicks up another -2) but just like it's hard to beat a Pal in this setting it's hard to beat ES when you've got this many casts to work with. Most P:K companions could go a lot of different ways without wasting what they started with but that's much less the case with Wrath.
The only Kineticist items i know are the diadem which add 4d6 damage at most prior to 13 and a crit ring. All of it is act 3 skeletal merchant gear. You get a better diadem in act 5 but who cares at that point. That's a pathetic amount of damage by my standard. Its maybe great for a ray blaster at that point, but a proper Arcane blaster can do that damage to all targets in AOE.Have you done Kinnie in Wrath with the Mythics and items? I know you get one when you save Storyteller and that’s well before lvl 13. The other one is for sale in Ch 2 I think. You end up with 17-20 crit range which I guess you can widen further with Trickster.
Too much Deadly Earth tunnel vision. Celerity alone would be a great pick-up way before that.
They did some kind of speed kill challenge and the guy was one-shotting Jeslyn and Minagho with Kinnie.
Game’s not one-dimensional, not close. And the item in the Tower isnt Skeletal Salesman its found.The only Kineticist items i know are the diadem which add 4d6 damage at most prior to 13 and a crit ring. All of it is act 3 skeletal merchant gear. You get a better diadem in act 5 but who cares at that point. That's a pathetic amount of damage by my standard. Its maybe great for a ray blaster at that point, but a proper Arcane blaster can do that damage to all targets in AOE.Have you done Kinnie in Wrath with the Mythics and items? I know you get one when you save Storyteller and that’s well before lvl 13. The other one is for sale in Ch 2 I think. You end up with 17-20 crit range which I guess you can widen further with Trickster.
Too much Deadly Earth tunnel vision. Celerity alone would be a great pick-up way before that.
They did some kind of speed kill challenge and the guy was one-shotting Jeslyn and Minagho with Kinnie.
The tunnel on Deadly Earth is because its objectively the best Kineticist power. Nothing else comes even close to it.
You can do a lot of damage with aspects. Im not saying Kineticist cant do big numbers, just that he cant do them every encounter, which is why i call Demon Kineticist a meme.