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Pathfinder Pathfinder: Wrath of the Righteous - Enhanced Edition - now with A Dance of Masks epilogue DLC

Stoned Ape

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Are we playing the same game?! Quick to unlock, mid way into last chapter?!
I didn't write what I meant clearly. Once you get Legend, you unlock almost full power in about 45 mins and then you can use it for the whole of the Act 5 content, compared to a number of hours for the Gold Dragon and having to do a big chunk of that content during its stupid fetch quests before you get anything useful out of the path.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
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Are we playing the same game?! Quick to unlock, mid way into last chapter?!
I didn't write what I meant clearly. Once you get Legend, you unlock almost full power in about 45 mins and then you can use it for the whole of the Act 5 content, compared to a number of hours for the Gold Dragon and having to do a big chunk of that content during its stupid fetch quests before you get anything useful out of the path.
Sure but that still way worse than other mythic paths that you get to enjoy from Act 1. Well you still get to enjoy some of those, but that is very different than what happens once you switch to Legend.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire

Legend, Angel, and Lich are exceptionally strong mechanically while Aeon is pretty weak, most of the others are somewhere in between.

Now that might have been true on release, but Aeon has been buffed a lot since then. Aeon has a pretty slow start indeed, you don't feel the surge of power with the start of Act 3, like some other paths do - although mainly merged spellbook paths - angels and liches.
The very popular mighty Trickster with Perception Tricks is arguably even slower to develop, with first Improved Trick at MR 4 and then still needing THREE standard feats to realize full potential (usually not sooner then level 17).

But by midgame the Aeons are already pretty solid and by end game they are definately some of the strongest mythic paths power-wise, able to make even bosses their bitches after effortlessly dispelling all of their buffs, preventing them from reviving, dealing a lot of unblockable damage while being immune to their attacks.
 
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Cyberarmy

Love fool
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Smyrna - Scalanouva
Divinity: Original Sin 2
Re: shieldbashing I’ll be respeccing all the companions and I’m definitely making one of them a shieldbasher. Been having shieldbash builds in my character folder on iCloud since I started playing Pathfinder

Greybor comes with nearly full two weapon feats and can be an excellent shield basher Slayer. He's just boring as a character. Probably most boring "professional" party member ever in RPGs, congrats to Owlcat. Regill can be a very good shieldbasher as well.

I'll second Feral Champion Demon. I just discovered it a few weeks ago(not fond of warpriest in general) but damn, it's really fun to play. You claw, bite and gore through your enemies. Demon charge and rage are all fun abilities.

Edit:
Now that might have been true on release, but Aeon has been buffed a lot since then.
Yeah, Aeon is in a really good place now. I kinda like its theme too, it has nice quests and events.
Aeon Monk is fun and thematic.
 
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Grunker

RPG Codex Ghost
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Legend, Angel, and Lich are exceptionally strong mechanically while Aeon is pretty weak, most of the others are somewhere in between.

Now that might have been true on release, but Aeon has been buffed a lot since then. Aeon has a pretty slow start indeed, you don't feel the surge of power with the start of Act 3, like some other paths do - although mainly merged spellbook paths - angels and liches.
But by midgame they are already pretty solid and by end game they are definately some of the strongest mythic paths power-wise, able to make even bosses their bitches after effortlessly dispelling all of their buffs, preventing them from reviving and being immune to their attacks.

Hey! Less debate, more making recommendations for your bro Grunks
 

Grunker

RPG Codex Ghost
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Re: shieldbashing I’ll be respeccing all the companions and I’m definitely making one of them a shieldbasher. Been having shieldbash builds in my character folder on iCloud since I started playing Pathfinder

Greybor comes with nearly full two weapon feats and can be an excellent shield basher Slayer. He's just boring as a character.

...which is one of the reasons I'll be respeccing them all. I'll be picking them based on who's most interesting and not giving a shit about team build compatibility, then I'm respeccing them all with some funky funk builds based on what you guys recommend and what I think could be fun.

Unlike most of you lucky bastards, I don't have time for a million replays of games like these, I'm prolly just gonna get the one time, mayyyyybe two if I really like it. So seeing as my enjoyment of these games is 70% character building, I don't wanna be stuck with 1 build when I can do 6.

Cyberarmy said:
I'll second Feral Champion Demon. I just discovered it a few weeks ago(not fond of warpriest in general) but damn, it's really fun to play. You claw, bite and gore through your enemies. Demon charge and rage are all fun abilities.

I'm looking at it myself now and I must admit it looks really fun. It's also a full gish at least at first which is right up my alley.

Chaotic Evil just does nothing for me, that's my only issue.
 

perfectslumbers

Arbiter
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Oct 24, 2021
Messages
1,198
Hey! Less debate, more making recommendations for your bro Grunks
Playing a reluctant demon and going legend lategame is pretty great. I found it the most compelling character to play roleplay wise and it's the closest you can get to a neutral path imo.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath

Legend, Angel, and Lich are exceptionally strong mechanically while Aeon is pretty weak, most of the others are somewhere in between.

Now that might have been true on release, but Aeon has been buffed a lot since then. Aeon has a pretty slow start indeed, you don't feel the surge of power with the start of Act 3, like some other paths do - although mainly merged spellbook paths - angels and liches.
But by midgame they are already pretty solid and by end game they are definately some of the strongest mythic paths power-wise, able to make even bosses their bitches after effortlessly dispelling all of their buffs, preventing them from reviving and being immune to their attacks.

Hey! Less debate, more making recommendations for your bro Grunks
Reformed Fiend Aeon Cleaver/Vital Striker. Play the companions as is. Their builds are fine/not boring (Greybor's "quest" on the other hand...). Only thing missing is a big two-hander (hence the recommended MC).

Use Mod Finder/TTT/Dark Codex.

Play an Assassin
The day draws closer (still looking like a year or two tho). The ultimate doubter owner. Goal: Assassinate AreeSu. I suspect Student of War will be involved.
 
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Haplo

Prophet
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Pillars of Eternity 2: Deadfire

Legend, Angel, and Lich are exceptionally strong mechanically while Aeon is pretty weak, most of the others are somewhere in between.

Now that might have been true on release, but Aeon has been buffed a lot since then. Aeon has a pretty slow start indeed, you don't feel the surge of power with the start of Act 3, like some other paths do - although mainly merged spellbook paths - angels and liches.
But by midgame they are already pretty solid and by end game they are definately some of the strongest mythic paths power-wise, able to make even bosses their bitches after effortlessly dispelling all of their buffs, preventing them from reviving and being immune to their attacks.

Hey! Less debate, more making recommendations for your bro Grunks

Well, I was really fond of Sanctified Slayer Aeon. Preferably mounted with Animal Domain. I did mine as Dimension Hopping mounted charging specialist, but frankly he would be plenty strong even without the charging angle. Which is good, considering the recent nerf to Spirited Charge.
Mine was dual-wielding handaxes, but I could see one with a single two-hander as well. Although I'm spoiled by the great Initiative and Mobility from Dex focus.
Great Initiative, great skills, including fantastic Perception, great saves; very solid AB with Studied Target, Cavalier Charge, Outflank, Half of the Pair, AB Aeon Gaze, Bane; good damage with sneak attacks, studied target, Aeon Bane; strong dispel on hit (which gets a lot better with MR). Later on crazy Aeon powers (that I frankly didn't use much, as I eventually dropped him for now and started another build that got my creative juices flowing).

I guess a martial lich could be fun as well.
 

Haplo

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Pillars of Eternity 2: Deadfire
Regarding the Feral Champion demon recommendations... isn't it the case that if you want to go the shapeshifting demon route, one would actually be rewarded by having a weapon focus - specifically in longswords?
As I understand the strongest demon forms use them - like balor and marilith with its crazy number of attacks.
Wouldn't a natural weapon build be weaker by comparison?
 

Stoned Ape

Savant
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The belly of the whale

Legend, Angel, and Lich are exceptionally strong mechanically while Aeon is pretty weak, most of the others are somewhere in between.

Now that might have been true on release, but Aeon has been buffed a lot since then.
Aeon was the first path I played on release, so my experience reflects that. Really enjoyed the Aeon story, the music (which I think is the best of the themes I've heard), and the fact you could be an aeon of ultimate justice or go rogue.
 

Stoned Ape

Savant
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Messages
859
Location
The belly of the whale
Regarding the Feral Champion demon recommendations... isn't it the case that if you want to go the shapeshifting demon route, one would actually be rewarded by having a weapon focus - specifically in longswords?
As I understand the strongest demon forms use them - like balor and marilith with its crazy number of attacks.
Wouldn't a natural weapon build be weaker by comparison?
I'd say go trident in that case because the best form uses it (valvakia). But even then, you still get 3 claw attacks, a gore and a tail lash (all at full AB) on top of a full trident set of iterative attacks with it.
 

Haplo

Prophet
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Joined
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Messages
6,437
Pillars of Eternity 2: Deadfire
Regarding the Feral Champion demon recommendations... isn't it the case that if you want to go the shapeshifting demon route, one would actually be rewarded by having a weapon focus - specifically in longswords?
As I understand the strongest demon forms use them - like balor and marilith with its crazy number of attacks.
Wouldn't a natural weapon build be weaker by comparison?
I'd say go trident in that case because the best form uses it (valvakia). But even then, you still get 3 claw attacks, a gore and a tail lash (all at full AB) on top of a full trident set of iterative attacks with it.
Well, all demon shifter builds I've seen discussed online were using longswords...
And how many attacks does a marilith get?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Regarding the Feral Champion demon recommendations... isn't it the case that if you want to go the shapeshifting demon route, one would actually be rewarded by having a weapon focus - specifically in longswords?
As I understand the strongest demon forms use them - like balor and marilith with its crazy number of attacks.
Wouldn't a natural weapon build be weaker by comparison?
I'd say go trident in that case because the best form uses it. But even then, you still get 3 claw attacks, a gore and a tail lash on top of a full trident set of iterative attacks with it.
Speaking of Trident:

Sick Gear.jpg

Reformed Aeon Highlights:

Reformed Aeon abilities.jpg

Abyssal Bonus Feats.jpg

Aeon spells for Reformed Fiend.jpg

Reformed Fiend Enforced Vigor.jpg

Enforced Vigor triggers even when the damage is prevented (as with Resist Fire). Aeon spells go well with Bloodrager. Aeonbane goes well with Cleave. Going large (which you can't do Mounted) gives Cleave massive radius with Reach weapon.

Assassin build around (I think Student of War + Legend would remove crit/sneak immunity):

Assassin Death Dagger.jpg
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
TTT/Dark Codex has Divine Commander Warpriest with Full Mount/Tactician.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,872
they didnt add an ability to unsummon mounts with EE did they?
Why would they? They are not summoned creatures. In PnP once you get one it is always there with you and if it dies you need to find another one in area you are in, they don't magically appear during resting like here and they are no longer a same animal. I think only Paladin's mount goes back to celestial planes when you are not using it.
 

Grunker

RPG Codex Ghost
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Are skill checks mostly party wide or is it like Kingmaker where there are quite a bit of MC-only skill checks?
 

Stoned Ape

Savant
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The belly of the whale
Well, all demon shifter builds I've seen discussed online were using longswords...
And how many attacks does a marilith get?
Lots, but 7 of them (+the main set of iterative attacks) are with the +1 longswords you get with the form and that I can't find a way to upgrade them. Still good, but they don't ignore DR the way natural attacks can. I think marilith still gets a gore as well, so it's basically (7 attacks vs DR + iteratives and 1 which bypasses DR) or (5 which all bypass DR + iteratives).

Longswords do get a big critical threat advantage, though.
 

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