Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
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Bookworm’s Headband makes you immune to Compulsion. Not sure if Unbreakable Heart has been fixed yet but it’s a first lvl spell that’s in most spellbooks.
Bookworm’s Headband makes you immune to Compulsion. Not sure if Unbreakable Heart has been fixed yet but it’s a first lvl spell that’s in most spellbooks.
Demon adopts the aspect of Succubus, gaining a bonus on all Persuasion, Perception, and Knowledge: World skill checks equal to half of the Demon's mythic rank plus one. Those bonuses do not stack with other bonuses from demonic aspects.
During a demonic rage, all Enemies within 30 feet of a Demon with an aspect of Succubus gain a -1 penalty to Will saves and a -1 penalty to attack rolls while all allies within a 30 feet gain a +1 bonus to Will saves and attack rolls, and an immunity to compulsion and fear effects. These penalties and bonuses increase by one at 6th and 9th mythic ranks.
That does sound pretty good actually. Though there's lots of spells that take care of mind affecting spells, like unbreakable heart, protection from evil or mind blank at higher levels.Bookworm’s Headband makes you immune to Compulsion. Not sure if Unbreakable Heart has been fixed yet but it’s a first lvl spell that’s in most spellbooks.
I'm a Demon so Compulsion is easy now that I got Mythic 4. Took Aspect of Succubus as my first aspect. I don't think it's a strong competition - yeah, other Aspects are definetely better for player power, but this one seems like excellent QoL, and the AB bonus is great in my 7x melee party (4 chars, 3 pets):
Demon adopts the aspect of Succubus, gaining a bonus on all Persuasion, Perception, and Knowledge: World skill checks equal to half of the Demon's mythic rank plus one. Those bonuses do not stack with other bonuses from demonic aspects.
During a demonic rage, all Enemies within 30 feet of a Demon with an aspect of Succubus gain a -1 penalty to Will saves and a -1 penalty to attack rolls while all allies within a 30 feet gain a +1 bonus to Will saves and attack rolls, and an immunity to compulsion and fear effects. These penalties and bonuses increase by one at 6th and 9th mythic ranks.
It even has the best skill bonus for my character (Persuasion - which is prevalent in solo checks + my MC's cornugon smash and later Dreadful Carnage).
You are probably correct, but just one nuance : if the Confusion effect randomly selects “attack nearest creature” and it is an ally, then Unbreakable Heart is supposed to suppress the Confusion effect. Otherwise, the rules should be that the ally has +4 to save.
It also did not work versus Dominate, which I presumed was a design decision because Dominate is a level 5 effect… but it should suppress Confusion before a companion attacks an ally.
So does it work or doesn't it? It doesn't grant immunity, only suppression for its duration and a bonus on the saving throw. It works against gibber at any rate.
EDIT: https://forum.owlcat.games/t/mechanic-unbreakable-heart-doesnt-counter-suppress-confusion/47251
You are probably correct, but just one nuance : if the Confusion effect randomly selects “attack nearest creature” and it is an ally, then Unbreakable Heart is supposed to suppress the Confusion effect. Otherwise, the rules should be that the ally has +4 to save.
It also did not work versus Dominate, which I presumed was a design decision because Dominate is a level 5 effect… but it should suppress Confusion before a companion attacks an ally.
I for one didn't notice any allies attacking each other when I went through leper's smile while applying unbreakable heart.
From the wording it means that the spell only prevents people from hitting each other, not confusion as a whole. After all, confusion does not only cause allies to attack each other, oftentimes they just stand around gormlessly doing nothing.The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage or fear effects) or that would force them to harm an ally (such as confusion)/ If the target is already under such an effect when receiving this spell, that effect is suppressed for the duration of this spell.
From the wording it means that the spell only prevents people from hitting each other, not confusion as a whole. After all, confusion does not only cause allies to attack each other, oftentimes they just stand around gormlessly doing nothing.The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage or fear effects) or that would force them to harm an ally (such as confusion)/ If the target is already under such an effect when receiving this spell, that effect is suppressed for the duration of this spell.
Confusion isn't a negative emotional effect afaik.
Are there any summons who are actually good? I like the idea of a summoning build but it just seem so toothless mechanically given what I've seen from summons thus far
My Summons as a Monster Tactician Aeon are actually fairly strong on Core. With the right equipment, Summon-augmenting Feats, Teamwork Feats, Aeon's Gazes and group Buffs (e.g. Haste) they can pack a solid punch. Biggest problem is that their AI is atrocious.
Monitor Lizards, Dire Wolves, Azatas/Axiomites if you need Lightning (and protect yourselves), Devas, Soul Eaters, RedcapsAre there any summons who are actually good? I like the idea of a summoning build but it just seem so toothless mechanically given what I've seen from summons thus far
You can choose where you place them. Most summons aren’t casters in any case. Biggest AI issue is casters nuking your own team, which can be managed with Lightning but can cause stun problems with the Sound Burst.My Summons as a Monster Tactician Aeon are actually fairly strong on Core. With the right equipment, Summon-augmenting Feats, Teamwork Feats, Aeon's Gazes and group Buffs (e.g. Haste) they can pack a solid punch. Biggest problem is that their AI is atrocious.
Summon (and ally) AI is way worse in WotR in general. Enemies in WotR are more likely to do stuff that provokes AoE - which is correct because they often have high Concentration or abilities that avoid AoE.
Summons seem to use the same AI and are not gifted with these abilities, so they frequently get one-popped if they’re casters. Especially frequent with the angels from Duality
Affliction of the mind not the heart.I don't know why Confusion isn't a negative emotional effect.
Confusion isn't a negative emotional effect afaik.
Kingmaker wiki has a list actually:
https://pathfinderkingmaker.fandom.com/wiki/Category:Negative_Emotion_spells_and_abilities
I don't know why Confusion isn't a negative emotional effect. It's definetely negative, so maybe Pathfinder doesn't consider it emotional? :D
Yeah, confusion not being emotional makes perfect sense imo. Emotions are stuff like rage, fear, depression. Not insanity or confusion. Otherwise emotion and mind-affecting just become synonyms.Affliction of the mind not the heart.
It worked in kingmaker, at least on lower difficulties and levels (wolves are insane with the free trips). I can't imagine it in Wroff.I can't imagine actually trying to use summons to deal damage
Can’t you eliminate some of the flesh market foes before that fight? Usually if you have to cheese you’ve missed some alternative.
hey mediocrepoet i write a lot of fucking autism in this thread, but why that post in particular?
The fight I took screenshots from with the two mosqitodudes, two oozemen and the double-casting shadowdemon was insane
i luv it
They're a bit of a niche enemy. Either go full bane, or sonic damage.Carnivorous Crystals can go fuck themselves.