Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,501
Maybe TB really is easier?
TB is like 1.5-2 difficulty levels easier.
Depends on the party, but seems like a rough estimate.
Maybe TB really is easier?
But why? I tanked with Leopard on Unfair RTwP and am tanking with Tower Seelah (with Fighting Defensively + Combat Expertise) here TB since I can't mass Zerg. Sacrifices a lot of offense for consistent defense.Maybe TB really is easier?
TB is like 1.5-2 difficulty levels easier.
Depends on the party, but seems like a rough estimate.
*Cough* Bane of Spirit ring *cough*They're a bit of a niche enemy. Either go full bane, or sonic damage.Carnivorous Crystals can go fuck themselves.
you weirdos just play a kineticist :^)*Cough* Bane of Spirit ring *cough*They're a bit of a niche enemy. Either go full bane, or sonic damage.Carnivorous Crystals can go fuck themselves.
Incidentally, one of the additions in EE is that Wenduag is automatically loyal to you if you are on the Demon mythic path.She is indeed very messed up, but from what I saw, it is not a mongrel's harsh-but-honest way of living to blame, but a demonic "blessing" she got from Sava's poison and the chunk of aasimar meat (not good for sanity, what a surprise).She's a very messed up "human" being who wants to feel powerful and in control.
There are some curious unique details for the Demon Mythic - most of the mongrels completely lose coherence after exposure to Savamelekh power and utterly loyal to him (he is their creator after all) but MC Demon can force them to obey him instead. There is one variant of Prologue's final fight where Wenduag is the only companion who helps berserk-ing MC to kick Staunton ass, when MC fails Will check against the demonic rage.
Also, her behavior does make sense if you see what Demon MC is going through with his hissy fits - usually at the first sign of a confrontation his demonic instinct says to teach some wretch a painful lesson, but it does complete 180 when you meet a proper demon lord - then your inner demon's first reaction is to "shut up and grovel", which is surprisingly close to Wenduag's attitude toward strong/weak.
Carnivorous Crystals can go fuck themselves.
And play it turn-based.you weirdos just play a kineticist :^)*Cough* Bane of Spirit ring *cough*They're a bit of a niche enemy. Either go full bane, or sonic damage.Carnivorous Crystals can go fuck themselves.
I don’t think it was ever implemented. At release the abilities didn’t even have labels or tooltips yet. They added those but not the abilities.Apparently Incense Synthesizer's AB/DMG buff is still bugged and doesn't grant one of the +1 upgrades
Fucking sad state of affairs
So the EE is still fucking plagued with bugs
Yes! For me it finally broke in DLC3, on my 4th run of DLC whole level where 7th mythic stone is supposed to be is empty of all enemies and items..Hello folks.
So the EE is still fucking plagued with bugs. I spent 2 days trying to make it work again after it decided to stay blocked at 60% at the start. I tried a plethora of solutions to the point it looked more like a ritual to please the Machine Spirit than anything else. Suddenly the game decided to load again properly, I am not even sure what did the trick. What a nice EE it is.
Anyway, I wanted to try a trickster run and I intended to use SpellBookMerger, Toybox and probably a buffbot mod. Do you have any mod to or not to recommand ?
One basic stuff that irritates me a lot is that during turn based combat, if I press I to open inventory (or any of the character sheets) it always opens a different character than one that is currently supposed to act...Even the most basic stuff is completely bricked rn for me, latest patch no mods. For example, item comparison either flat out doesn't work or compares to only one char regardless of whose inventory you're checking. I'm also still getting shit ton of visual bugs, like los not working once you open a door most of the time and you need to run through it for fog of war to clear.
Not a shit ton, but yeah those things plus can’t access some of my characters/inventory in camp etc…Even the most basic stuff is completely bricked rn for me, latest patch no mods. For example, item comparison either flat out doesn't work or compares to only one char regardless of whose inventory you're checking. I'm also still getting shit ton of visual bugs, like los not working once you open a door most of the time and you need to run through it for fog of war to clear.
They want to limit casting/abilities in camp.Moving on to whingeing about QOL, it's always baffled me why you can't adjust the shortcut trays of any of the characters other than your main while in camp. It's always been a huge annoyance to me that you have to schlep out of camp to some zone map somewhere to be able to adjust the trays of your other characters after memorizing new spells, etc., if you want to be not caught out in the next combat.
Why can't you have the "first view" when you switch to other characters in camp be the same as your main, i.e. WITH TRAY, and then you go into inventory, spellbook, etc., as you would with your main?
Waaah!
There are tons of retarded design decisions in the game. For example, to switch weapons you have up press a whole bunch of UI elements and they are quite laggy so the whole process is annoying.Moving on to whingeing about QOL, it's always baffled me why you can't adjust the shortcut trays of any of the characters other than your main while in camp. It's always been a huge annoyance to me that you have to schlep out of camp to some zone map somewhere to be able to adjust the trays of your other characters after memorizing new spells, etc., if you want to be not caught out in the next combat.
Why can't you have the "first view" when you switch to other characters in camp be the same as your main, i.e. WITH TRAY, and then you go into inventory, spellbook, etc., as you would with your main?
Waaah!