Yosharian
Arcane
Huh seems like they changed the way the Demon Lord bonuses work, you no longer get a +5 Mythic bonus to the ability score when you enable an aspect...
Yeah I'm not building around charge.Mythic Charge is generally easiest accessible and available soonest large damage bonus.Now I just need to figure out how to tag something nasty onto these attacks to make them actually hurt...
Not only was Blackwater not very challenging
Huh seems like they changed the way the Demon Lord bonuses work, you no longer get a +5 Mythic bonus to the ability score when you enable an aspect...
Some tweaking I think this is a better build:
Motherless Tiefling race (+1 bite)
Close to the Abyss mythic ability (+1 gore)
Mutation Warrior 9: Feral Mutagen (+1 bite), Weapon Training for two weapon types (Natural + any weapon), Feral Wings
Sohei 1: (+1 attack from Flurry)
Stigmatized Witch 1: Iceplant hex & Lizard familiar (+5 AC with ring), Wolf-Scarred Face (+3 bites)
Bloodrager 1: Serpentine bloodline (+1 bite)
Crossblooded 1: Serpentine bloodline (+1 bite), Draconic bloodline (access to DD)
Dragon Disciple 2: Dragon bite (+1 bite), +2 STR, +1 AC
Instinctual Warrior 4: WIS-to-AC, Uncanny Dodge (I wonder if Demonic Rage turns on both rages?), Animal Fury rage power (+1 bite)
Demonslayer 1: FE - Evil Outsiders
TWF Daggers: 4 attacks (BAB 16) + 5 offhand attacks (Hasty Eradicator)
Haste (+1 attack)
Extra Rage Power: Lesser Fiend Totem (+1 gore)
Total: 22 attacks per round
Now I just need to figure out how to tag something nasty onto these attacks to make them actually hurt...
Yes but do you get a MYTHIC +5 bonus in addition to the ASPECT bonus?Huh seems like they changed the way the Demon Lord bonuses work, you no longer get a +5 Mythic bonus to the ability score when you enable an aspect...
Try saving/loading. All my aspect bonuses are online, but whenever I gain a new one I have to enable it and then save/load.
Some tweaking I think this is a better build:
Motherless Tiefling race (+1 bite)
Close to the Abyss mythic ability (+1 gore)
Mutation Warrior 9: Feral Mutagen (+1 bite), Weapon Training for two weapon types (Natural + any weapon), Feral Wings
Sohei 1: (+1 attack from Flurry)
Stigmatized Witch 1: Iceplant hex & Lizard familiar (+5 AC with ring), Wolf-Scarred Face (+3 bites)
Bloodrager 1: Serpentine bloodline (+1 bite)
Crossblooded 1: Serpentine bloodline (+1 bite), Draconic bloodline (access to DD)
Dragon Disciple 2: Dragon bite (+1 bite), +2 STR, +1 AC
Instinctual Warrior 4: WIS-to-AC, Uncanny Dodge (I wonder if Demonic Rage turns on both rages?), Animal Fury rage power (+1 bite)
Demonslayer 1: FE - Evil Outsiders
TWF Daggers: 4 attacks (BAB 16) + 5 offhand attacks (Hasty Eradicator)
Haste (+1 attack)
Extra Rage Power: Lesser Fiend Totem (+1 gore)
Total: 22 attacks per round
Now I just need to figure out how to tag something nasty onto these attacks to make them actually hurt...
Remember the gore helm, and remember you can get +1 bite from Beast's Gift as well if you have a witch in the party.
That you could only be level 13 in Blackwater.
Greater Kalavakus Marauder has 59 AC, that's really not that high and flat-footed it's 43, my dudes are hitting that on a 2 or better. Granted I am level 14 but even at level 9 I was destroying Blightmaw with exactly the same tactic. I don't see the issue.
Well, I'll push on and see what happens deeper in.
Before the DLC3 you could only be lvl13 at Blackwater, and only if you did it last, exept the Ivory Sanctum.
Most people did it at 11/12 because they had no idea and 2 levels is a yuuuuge difference (and also it was nerfed compared to release).
(Also now there's the DLC1/DLC3 items).
I've now only started playing DLC3 for the first time (in Act IV).
And on 2 last characters I've only went to Blackwater after level 14.
Why make it more difficult then necessary?
Finish most of the Act content, Ivory Sanctum and only then go to Blackwater...
What are you trying to say here, he was wondering why people complained about Blackwater difficulty, what's "fake news" in what I said?
It's true, you can only be 13 if you don't do Ivory sanctumThat you could only be level 13 in Blackwater.
Greater Kalavakus Marauder has 59 AC, that's really not that high and flat-footed it's 43, my dudes are hitting that on a 2 or better. Granted I am level 14 but even at level 9 I was destroying Blightmaw with exactly the same tactic. I don't see the issue.
Well, I'll push on and see what happens deeper in.
Before the DLC3 you could only be lvl13 at Blackwater, and only if you did it last, exept the Ivory Sanctum.
Most people did it at 11/12 because they had no idea and 2 levels is a yuuuuge difference (and also it was nerfed compared to release).
(Also now there's the DLC1/DLC3 items).
I've now only started playing DLC3 for the first time (in Act IV).
And on 2 last characters I've only went to Blackwater after level 14.
Why make it more difficult then necessary?
Finish most of the Act content, Ivory Sanctum and only then go to Blackwater...
What are you trying to say here, he was wondering why people complained about Blackwater difficulty, what's "fake news" in what I said?
Before the DLC3 you could only be lvl13 at Blackwater, and only if you did it last, exept the Ivory Sanctum.
Yes but do you get a MYTHIC +5 bonus in addition to the ASPECT bonus?Huh seems like they changed the way the Demon Lord bonuses work, you no longer get a +5 Mythic bonus to the ability score when you enable an aspect...
Try saving/loading. All my aspect bonuses are online, but whenever I gain a new one I have to enable it and then save/load.
Some tweaking I think this is a better build:
Motherless Tiefling race (+1 bite)
Close to the Abyss mythic ability (+1 gore)
Mutation Warrior 9: Feral Mutagen (+1 bite), Weapon Training for two weapon types (Natural + any weapon), Feral Wings
Sohei 1: (+1 attack from Flurry)
Stigmatized Witch 1: Iceplant hex & Lizard familiar (+5 AC with ring), Wolf-Scarred Face (+3 bites)
Bloodrager 1: Serpentine bloodline (+1 bite)
Crossblooded 1: Serpentine bloodline (+1 bite), Draconic bloodline (access to DD)
Dragon Disciple 2: Dragon bite (+1 bite), +2 STR, +1 AC
Instinctual Warrior 4: WIS-to-AC, Uncanny Dodge (I wonder if Demonic Rage turns on both rages?), Animal Fury rage power (+1 bite)
Demonslayer 1: FE - Evil Outsiders
TWF Daggers: 4 attacks (BAB 16) + 5 offhand attacks (Hasty Eradicator)
Haste (+1 attack)
Extra Rage Power: Lesser Fiend Totem (+1 gore)
Total: 22 attacks per round
Now I just need to figure out how to tag something nasty onto these attacks to make them actually hurt...
Remember the gore helm, and remember you can get +1 bite from Beast's Gift as well if you have a witch in the party.
E.g. Vavakia gives +6 and +5
It was quite hard to deal with regeneration when most of the things that were supposed to deal with it didn't work
Coup De Grace is also an option on lower difficultiesIt was quite hard to deal with regeneration when most of the things that were supposed to deal with it didn't work
There were 2 reliable sources of lightning in that dungeon and they are mostly near entrance.
Motherless Tiefling race (+1 bite)
Close to the Abyss mythic ability (+1 gore)
Mutation Warrior 9: Feral Mutagen (+1 bite), Weapon Training for two weapon types (Natural + any weapon), Feral Wings
Sohei 1: (+1 attack from Flurry)
Stigmatized Witch 1: Iceplant hex & Lizard familiar (+5 AC with ring), Wolf-Scarred Face (+3 bites)
Bloodrager 1: Serpentine bloodline (+1 bite)
Crossblooded 1: Serpentine bloodline (+1 bite), Draconic bloodline (access to DD)
Dragon Disciple 2: Dragon bite (+1 bite), +2 STR, +1 AC
Instinctual Warrior 4: WIS-to-AC, Uncanny Dodge (I wonder if Demonic Rage turns on both rages?), Animal Fury rage power (+1 bite)
Demonslayer 1: FE - Evil Outsiders
TWF Daggers: 4 attacks (BAB 16) + 5 offhand attacks (Hasty Eradicator)
Haste (+1 attack)
Extra Rage Power: Lesser Fiend Totem (+1 gore)
Total: 22 attacks per round
Seems like Wolf-Scarred Curse isn't working at all. Can't get the bites to go off. Either that, or they fixed it so that you only get one of them. Meh.
Yeah you used to get 3 bites because when it upgraded the old one wasn't removedSeems like Wolf-Scarred Curse isn't working at all. Can't get the bites to go off. Either that, or they fixed it so that you only get one of them. Meh.
It works fine for me? But I did wonder why you wrote "3 bites" - it's only 1?
EDIT: Was wolf-scarred bugged before?
Cruel Fate dagger could be nice with so many attacks, some of which are Piercing I presume.
...wat
right around launch
Holemaker is much more interesting than anything else, but still, it's not exactly insane damage is it. And I just don't see how this guy is staying alive in melee unless he's mounted.
right around launch
Playing Owlcat games at launch and complaining about bugs is like parking your ferrari in the hood and complaining that it gets stolen
Seems like Wolf-Scarred Curse isn't working at all. Can't get the bites to go off. Either that, or they fixed it so that you only get one of them. Meh.
It works fine for me? But I did wonder why you wrote "3 bites" - it's only 1?
EDIT: Was wolf-scarred bugged before?
But even so I don't see any 2D6 bite in the list so I dunno