Grunker
RPG Codex Ghost
I play rocket tag TBH. My characters don't have high AC... and mounts have only somewhat higher. But I try not to let the enemies live long enough to hurt me. Enemies generally don't survive my charges (when I can make them). CC helps too.
But that's exactly my point, as you'll recall:
You really can't be in melee without Last Stand in my experience.
I do the same as you appear to: either I kill the enemy, or I do not end my turn in a way where it's going to attack me (unless relying on a Last Stand turn).
Which was the starting point of this discussion: that Yosharian doubted how his character could stay alive without a mount, and me replying that my own character with the same limitation did so with Reach and Last Stand. Because again - if he's hitting something it has to die anyway, so mounted or not really makes no difference (except for the fact that mounted characters have a WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY easier time actually getting to full attack, which is where the true OPness of mounts is in my opinon, NOT in their defenses which, again, are dubious at best).
So unless I'm missing something, we agree: you have to kill stuff on unfair, you can't stay next to stuff (generally), and the reason mounts are good are primarily because they allow full attacks after moves (i.e. you can kill shit) whereas non-mounted characters have to rely on enemies moving to them, very long 5-foot-steps or similar things. Add Pounce to the mix and the point only becomes clearer: you zoom from enemy to enemy killing them outright.
This is also why my Wenduag is a bad build; without the ability to one-shot, it doesn't matter that her defenses are way better than the rest of the squad.
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