Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous - Enhanced Edition - now with A Dance of Masks epilogue DLC

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,004
I regret not having recruited evil spidergirl lamashtu worshipper.

She might actually be one of the least cringe companions - at least taking from the events of act 1 before I dismissed her. "Goodness is faggotry" indeed. This trope has been taken to the limit in this game. Diversity LGBTQX(cue infinite letters) "crusaders" are so cringe I would defect and join the demons given the chance. Haven't seem a faggot demon yet.

Also, on the subject of the bulldyke orc "paladin" and her "wife" - when the fuck can I finally get rid of her obnoxious presence? Already had her arrested even. She even asked to be dismissed(!) - and I didn't have the option to just send her away to suicide herself and rest forever in a lesbian graveyard.

At least the part with her having a mental breakdown/hissy fit before a major battle was realistic - it is what I expect would happen in the real world if you were to put a mannish lesbozilla leading armies(they still are and will always be wymmin - regardless of how hard they try to be men).
 
Joined
Jan 7, 2012
Messages
15,001
The game is surprisingly good at representing the repercussions of giving women responsibility. Only Nocticula/Areelu can really be considered remotely competent, and they sort of have to be as antagonists.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,451
Pillars of Eternity 2: Deadfire
Alright gamers. It's gamer time.

Human, Male, 20 Vivisectionist, Lich Mythic path.

Only question is dual weapons or Grave Singer.

Always Two handed. Dual weapons cannot compete with 1.5X multiplier to str damage and power attack.

Well, except a Vivi gets sneak attacks. Lich gets Vampiric Blade and other goodies (like MR damage from Fear Control, Bane Living that stacks, or my personal favourite, Tainted Sneak Attack - might need TTT Reworks for usable DCs). +5 attacks can go a long way.
 

Skorpion

Educated
Joined
Jan 31, 2023
Messages
347
This is why a large AoO reach along with ever ready and pets that trip enemies is so useful. I've realized that I don't even notice when they try to run through my lines.

Though I recommend making Daeran a melee character with lunge. Could be that the AI is beelining characters with ranged weapons? Anyone know how the AI works?
Not sure even Owlcat could explain how their ai works in this game :M
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,483
It's even funnier if you're heavy on summons, sometimes they all beeline deep behind enemy line focusing randomly on the same mob, eating 20 AAOs on the way.
 
Joined
Jan 7, 2012
Messages
15,001
0Rhp18P.png

Yeah getting pounce on a charge build is pretty nice.

It'd be really nice to have a list of which weapon modifiers work how. Living Ram and Devastating Blow from Above are OP because despite being a 1d6, they count as a separate attack for everything. Meaning an extra 3d6 from mythic charge (atm, up to 10d6 obviously) along with 2d6 from crusader's edge. Living Ram even works on my 2 bite and 1 gore attacks. Yet obviously most weapons don't work this way. I'd guess its unintended but then Jinx still exists so who knows.

Also, follow up to my experimenting with the incense synthesizer, and I gotta say its not that bad in terms of its # of uses per day. By mid game you're only spending 1 or 2 real turns of fighting per battle, rest is cleanup, and the alchemical nauseation/sickness actually works for like 18-24 seconds. So when I asked for the class to have a lingering performance ability, it kinda does built in, it just works the other way where you use a free action to turn it off on turn 1 or 2. It's actually... sick... how easily you can alchemically sicken hordes of demons. Not great odds on the strong stuff but trash might as well not even show up to the fight. Only annoyance is its a standard action to activate in battle so you have to turn it on pre-battle. It's obviously a totally different focus than Vivi but I think its a top-tier now.

EDIT:

86qNZol.png


Works with melee touch attacks (incl dimension strike) as a separate attack. So now I proc Mythic Charge and Crusader's Edge 4x per hit and first hit still triples everything from charge. Looking at 4 normal attacks (4 procs each + 3x for first attack), 1 gore (3 procs), 2 bites (3 procs each). Total of 33x Mythic Charges and Crusader's Edges being procced in a round. Weeeeeeeeeee
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,778
Insert Title Here Pathfinder: Wrath
They’re still cleaning up all the extra damage packets but eventually they will all be gone. Kind of sux because it takes all those procs from too strong to too weak.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,778
Insert Title Here Pathfinder: Wrath
Look if anyone thinks I’m going to go soft on a pole-smoking spoiled rich fuck with the most annoying voice in the game I don’t know what to tell you.

Fitzgerald famously said “There are no Second Acts in American lives.” That isn’t the case in other literary traditions. Maybe in depends on your own Mythic Path but I think there’s more than the First Act going on with Daeran.

Wouldn’t be surprised if Trickster does bring out his Chaotic side (which in the past has led him into the Evil). That isn’t necessarily the case with other paths.

For one thing I *don’t* think he enjoys the power he inherited or the one he unwittingly called into the world as a kid. It got his family killed and he’s been pissing it away ever since when you meet him.

Powerless Prophecy is in fact truly his Curse, another good tie-in with the mechanics. His dissatisfaction with Iomedae is similar to Machiavelli’s with the regnant ineffectual (at best) faith of his time that left the medieval excellence of the Italian city-states supine before the incursions of relentless inundations of unscrupulous foreign armies.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
623
This is why a large AoO reach along with ever ready and pets that trip enemies is so useful. I've realized that I don't even notice when they try to run through my lines.

Though I recommend making Daeran a melee character with lunge. Could be that the AI is beelining characters with ranged weapons? Anyone know how the AI works?

AI loves to ignore mounted units and gang up on unmounted units. Which is why having an unmounted tank is highly recommended and especially that you make your MC that unmounted tank. Since when enemies are spawned in they always prioritize attacking the MC. This is also why playing a mounted Nature/Battle Oracle Angel is overrated, the superior option is Nature/Waves unmounted Oracle Angel with 1 dip into Scaled Fist. Your melee abilities will be worse but Oracles have never been amazing melee characters until late game, it is tanking which they do better than any class in this game. Waves has access to Seamantle and Ice armor for easy high AC. Your MC just needs to stand there and do nothing while your enemies gang up on him.
 
Joined
Jan 7, 2012
Messages
15,001
AI loves to ignore mounted units and gang up on unmounted units. Which is why having an unmounted tank is highly recommended and especially that you make your MC that unmounted tank. Since when enemies are spawned in they always prioritize attacking the MC. This is also why playing a mounted Nature/Battle Oracle Angel is overrated, the superior option is Nature/Waves unmounted Oracle Angel with 1 dip into Scaled Fist. Your melee abilities will be worse but Oracles have never been amazing melee characters until late game, it is tanking which they do better than any class in this game. Waves has access to Seamantle and Ice armor for easy high AC. Your MC just needs to stand there and do nothing while your enemies gang up on him.

Never had such a problem with mounted characters. Mid BAB characters can do excellent in melee, Usually 3-5 of my party is them. Would rather do Cleric than Oracle though because muh domains. Also if you want both in the party then taking Daeran > taking Sosiel.

They’re still cleaning up all the extra damage packets but eventually they will all be gone. Kind of sux because it takes all those procs from too strong to too weak.

Yeah, after the way Elemental Barrage was raped I'm in fear for Mythic Charge.
 
Last edited:

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
623
Never had such a problem with mounted characters. Mid BAB characters can do excellent in melee, Usually 3-5 of my party is them. Would rather do Cleric than Oracle though because muh domains. Also if you want both in the party then taking Daeran > taking Sosiel.


I honestly don't understand why people still pick Cleric for Domains. IMHO having an Oracle for a party in unfair is more or less mandatory cause you need Friends to Animals to prevent your pets from getting fucked by Vrocks etc in midgame. Then if you have an Oracle having a Sanctified Slayer is WAYYYYYYYYY better than having a Cleric. Way more damage and also you have access to Litany of eloquence which is Pog. You can easily make Lann a Sanctified Slayer if you hate playing with mercenaries.

Also mid BAB characters are weaksauce compared to full BAB characters with access to mythic Power Attack.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,778
Insert Title Here Pathfinder: Wrath
Sanctified Slayer is so backloaded it’s crazy. Is the idea that Judgments get you Swift-clogged so you rely on Studied instead? I use Swift Study alot on Slayer anyway to get that first attack in there and you end up with multiple Judgements that give you a lot of flexibility and scale pretty high. If you’ve played Jae you know.

It’s not like you’ve got Vitals to get a ton of Sneaks in there. Don’t get it.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
623
Sanctified Slayer is so backloaded it’s crazy. Is the idea that Judgments get you Swift-clogged so you rely on Studied instead? I use Swift Study alot on Slayer anyway to get that first attack in there and you end up with multiple Judgements that give you a lot of flexibility and scale pretty high. If you’ve played Jae you know.

It’s not like you’ve got Vitals to get a ton of Sneaks in there. Don’t get it.

Judgements are the ones that are back loaded since you already need to waste 1 mythic feat to get Everlasting Judgement. And you don't get your third Judgement until lvl 16 and second Judgement before lvl 8 so their power is exponential to levels.

I also don't understand what's so special about Judgement's "flexibility". The only ones that are relevant are Destruction, Justice and Protection. Destruction and Justice gives +5 to attack and +6 to damage, just 1 damage more than Studied Attack. Is there something about the other Judgement that I am missing?

And you do not need a lot of sneak dies for it to make a huge difference in the first 2 chapters of this game. Sanctified Slayer is strong in early game and gets stronger in late game. You can pretend these sneak dies don't exist in late game which goes to show how absurdly stacked the entire class is. Domains, damage, boast to attacks, pets from domains, bonus feats, Litany of eloquence.

But yeah, I simply hate Judgements because I hate micromanaging them every fight. But there's no reason why vanilla Inquisitors cannot be used instead of Sanctified Slayer. Both are still superior to Clerics.
 
Last edited:

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,187
Location
Grand Chien
Full BAB is far superior to medium BAB for damage dealers, definitely. But it's not because of attack bonus, it's because of feat progression. Getting Outflank, Shatter Defenses, Weapon Spec, Improved Crit, etc much earlier than other classes is often extremely useful, and on some builds it is vital.

The difference it makes for Power Attack is just the icing on the cake.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,451
Pillars of Eternity 2: Deadfire
0Rhp18P.png

Yeah getting pounce on a charge build is pretty nice.

It'd be really nice to have a list of which weapon modifiers work how. Living Ram and Devastating Blow from Above are OP because despite being a 1d6, they count as a separate attack for everything. Meaning an extra 3d6 from mythic charge (atm, up to 10d6 obviously) along with 2d6 from crusader's edge. Living Ram even works on my 2 bite and 1 gore attacks. Yet obviously most weapons don't work this way. I'd guess its unintended but then Jinx still exists so who knows.

Also, follow up to my experimenting with the incense synthesizer, and I gotta say its not that bad in terms of its # of uses per day. By mid game you're only spending 1 or 2 real turns of fighting per battle, rest is cleanup, and the alchemical nauseation/sickness actually works for like 18-24 seconds. So when I asked for the class to have a lingering performance ability, it kinda does built in, it just works the other way where you use a free action to turn it off on turn 1 or 2. It's actually... sick... how easily you can alchemically sicken hordes of demons. Not great odds on the strong stuff but trash might as well not even show up to the fight. Only annoyance is its a standard action to activate in battle so you have to turn it on pre-battle. It's obviously a totally different focus than Vivi but I think its a top-tier now.

EDIT:

86qNZol.png


Works with melee touch attacks (incl dimension strike) as a separate attack. So now I proc Mythic Charge and Crusader's Edge 4x per hit and first hit still triples everything from charge. Looking at 4 normal attacks (4 procs each + 3x for first attack), 1 gore (3 procs), 2 bites (3 procs each). Total of 33x Mythic Charges and Crusader's Edges being procced in a round. Weeeeeeeeeee

I think you need TTT :mlady:
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,451
Pillars of Eternity 2: Deadfire
They’re still cleaning up all the extra damage packets but eventually they will all be gone. Kind of sux because it takes all those procs from too strong to too weak.
I think some of those packets were never meant to be game-changers - only a small extra bonus. Like Living Ram, Death from Above or baby dragon.

On the other hand, Mythic Charge, Boots of Stampede, Deaths Rush and similar are very strong on a Pouncing build even without multi-proccing (which makes them insane).
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
582
Location
Keep on the Borderlands
I regret not having recruited evil spidergirl lamashtu worshipper.

She might actually be one of the least cringe companions - at least taking from the events of act 1 before I dismissed her. "Goodness is faggotry" indeed. This trope has been taken to the limit in this game. Diversity LGBTQX(cue infinite letters) "crusaders" are so cringe I would defect and join the demons given the chance. Haven't seem a faggot demon yet.

Also, on the subject of the bulldyke orc "paladin" and her "wife" - when the fuck can I finally get rid of her obnoxious presence? Already had her arrested even. She even asked to be dismissed(!) - and I didn't have the option to just send her away to suicide herself and rest forever in a lesbian graveyard.

At least the part with her having a mental breakdown/hissy fit before a major battle was realistic - it is what I expect would happen in the real world if you were to put a mannish lesbozilla leading armies(they still are and will always be wymmin - regardless of how hard they try to be men).
Later in the game there is a cringe quest related to the 'spinner of nightmares' that is a cross between the old George C. Scott film, 'Hardcore' and the Eric Cartman 'I can do what I want' character.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,004
I quit this game again.

It is such a shame because mechanically the game is top notch tabletop - that is why there is so much build porn in this thread I suppose. All it needed to be ace in this regard would be an actual hex grid for TB mode.

World is also infinitely more reactive than most D&D adaptations of the past(i.e: Baldur's Gate, TOEE and NWN), as was Kingmaker. Such a shame that they amped the wokeness to unacceptable levels. I couldn't understand why so much development was invested for instance in having a fucking fully voiced lesbian orc paladin who participates in every single major event in the game and whom you can't get rid off regardless of your alignment or choices. The companions at least you can dismiss. Is this even a canon character in the tabletop game? Probably some self insert from a woke writer or some such. I know pathfinder is woke, but not this woke.

Maybe I will try again in a few months with a mostly player created party. I know they are gimped(20 ability points instead of PC 25), but still. Spider girl, Greybor, Regill and the "Thiefling" are maybe the only companions who don't relentlessly make one cringe.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom