- Joined
- Jun 29, 2022
- Messages
- 155
He started the game, but after reading 600 hours of Owlcat dialogue, she finished the game.This thread is essentially dominated by Desiderius. Did he/her/they(?) finish the game at least?
He started the game, but after reading 600 hours of Owlcat dialogue, she finished the game.This thread is essentially dominated by Desiderius. Did he/her/they(?) finish the game at least?
Nope.This thread is essentially dominated by Desiderius. Did he/her/they(?) finish the game at least?
A lot of ways to get there with Snowball.I finally beat it. Long game. I'm very pleased with my trickster build. I had massive reserves of unresistable spells, incredible damage output, impervious saving throws, flawless skills, and quite a few tricks. I ended up pursuing a gimmick of trying to eek out everything I could from Level 1 spells that I turned into cantrips. I haven't done the addition in awhile, but I pushed them into >300 damage per cast territory. With deliberate planning, I think you can get Snowball to max around >400. Kind of irrelevant, but it was an amusing effort.
I did quite a completionist effort, and I'm not sure that I'm going to follow it up with a holy warrior run as planned. I can't say it was better than Kingmaker, but it will be difficult for me to play Kingmaker again. Mythic powers are a hellava drug. I'm contemplating a review, but that might be more effort than I'm interested in. Overall, I'd say WotR is a good, but not great game. I'm glad to have played it, and that the genre has recovered enough to have created it, but it leaves something to be desired despite its virtues.
That specific door is memorably awful. I don't think I've ever had a clean go of that fight the first time around.Doors are the greatest enemies in this game. I had to retry that fight for like 5 times because my characters got stuck in the door. Then I decided to lure them outside and I got a couple of crits![]()
Is that in Gray Garrison?Doors are the greatest enemies in this game. I had to retry that fight for like 5 times because my characters got stuck in the door. Then I decided to lure them outside and I got a couple of crits
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Moody environmental storytelling. The game should feature this more.
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This is a game that does require a modicum of reading.I'm retarded. I was reading the Pathfinder rules and I thought it's implemented.Counterspell implementation is stupid![]()
Wtf is counterspell, are you mixing up with baldur's gay 3 toro
I've tried to use Dispel Magic but it never seems to do anything.
Well, below is one example of why I think OwlCat's encounters design is bonkers.
Towards the end of act 1 there is one boss.
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Then you can you can fight this hidden mob which is level20
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And then you can fight another hidden mob.
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Maugla (lvl18) >>>> Demodand (lvl20) >>>> Nulkineth (lvl??)
I'm glad that I won the fights after several tries but I don't understand the rationale behind this encounter design. The boss encounter is ok but the Demodand/Maugla are simply rigged fights.
Edit: It looks like these optional fights are part of the Sadistic achievement. Fml.
You can kill Nulkineth then come back for the others after resting.Maugla (lvl18) >>>> Demodand (lvl20) >>>> Nulkineth (lvl??)
I'm glad that I won the fights after several tries but I don't understand the rationale behind this encounter design. The boss encounter is ok but the Demodand/Maugla are simply rigged fights.
If you just clear the map you'll find them. People get in trouble trying to clear the whole thing in one rest, so once you figure out that you can go back to camp and come back (same with Leper Cave) it gets a lot easier. Doing it that way gives your army time to build too.Well, below is one example of why I think OwlCat's encounters design is bonkers.
Towards the end of act 1 there is one boss.
![]()
Then you can you can fight this hidden mob which is level20
![]()
![]()
And then you can fight another hidden mob.
![]()
Maugla (lvl18) >>>> Demodand (lvl20) >>>> Nulkineth (lvl??)
I'm glad that I won the fights after several tries but I don't understand the rationale behind this encounter design. The boss encounter is ok but the Demodand/Maugla are simply rigged fights.
Edit: It looks like these optional fights are part of the Sadistic achievement. Fml.
It's actually kinda hard to find those fights in chapter 2 (not chapter 1) anyway, you gotta go back to a story location immediately after the story part ends and not progress the crusade another battle or you'll trigger the drezen finale. In my first run I was doing multiple crusade battles at a time so I had already progressed too far to go back. As usual the key is to stack something like Guarded Hearth and suddenly your attack rolls are almost guaranteed to hit.
Well, below is one example of why I think OwlCat's encounters design is bonkers.
Towards the end of act 1 there is one boss.
![]()
Then you can you can fight this hidden mob which is level20
![]()
![]()
And then you can fight another hidden mob.
![]()
Maugla (lvl18) >>>> Demodand (lvl20) >>>> Nulkineth (lvl??)
I'm glad that I won the fights after several tries but I don't understand the rationale behind this encounter design. The boss encounter is ok but the Demodand/Maugla are simply rigged fights.
Edit: It looks like these optional fights are part of the Sadistic achievement. Fml.
Well, below is one example of why I think OwlCat's encounters design is bonkers.
Towards the end of act 1 there is one boss.
![]()
Then you can you can fight this hidden mob which is level20
![]()
![]()
And then you can fight another hidden mob.
![]()
Maugla (lvl18) >>>> Demodand (lvl20) >>>> Nulkineth (lvl??)
I'm glad that I won the fights after several tries but I don't understand the rationale behind this encounter design. The boss encounter is ok but the Demodand/Maugla are simply rigged fights.
Edit: It looks like these optional fights are part of the Sadistic achievement. Fml.
Hitdices are not really levels, outsider 20 is not level 20, but anyway the general rule is that optional encounters are nearly always harder than the ones you have to win to go through the main quest.
I think they did it to avoid crybabies and it will become more noticeable in the later part of the game than now.
I agree with this actually I find the drezen map to be wayy too long, it drains my soul every playthrough. But people in this thread really like it as far as I have noticedI'm at the Drezel fight and to be honest after 2 hours of fucking around I'm pretty bored with this part. It's an endless flow of trash encounters ...
I'm probably near the end of it but honestly I don't see how this shit is defendable. It's just a long slog.
I'm at the Drezel fight and to be honest after 2 hours of fucking around I'm pretty bored with this part. It's an endless flow of trash encounters ...
I'm probably near the end of it but honestly I don't see how this shit is defendable. It's just a long slog.
I liked Drezen and Lost Chapel both, but hated Chapter IV. Like you said, different strokes.Well, I prefer it to the "lost chapel" map, I always found that part a slog.
I guess people are different, I also like chapter IV but so many people don't like it :shrug:
When I played it during Alpha I thought it was random so I'd sit there waiting for things to rotate. Looking around while I was waiting they eventually would.I remember not using any online help and trying to figure out how Alushinyrra works, good times.