MjKorz
Educated
- Joined
- Jul 11, 2022
- Messages
- 530
There is nothing Legend can do that other mythic paths cannot do better. Absolutely nothing: melee damage, DC casting, ray casting, AoE damage casting - other mythic paths do all of this much better. Legend offers you flexibility and variety, but it does not achieve the peak performance in any area that can be achieved only through appropriate mythic synergies.The existence of multiple ways to beat the game does not make one more powerful than another.BAB means nothing in a game where you can buff yourself to twice the AC of unfair bosses and initiate infinite attack loops for infinite damage on at least two mythic paths even after the Improved Critical feat nerf that previously allowed an extra method of initiating an infinite attack loop. Despite what many think, Legend is actually a relatively very weak mythic path in a game where Demon and Trickster deal infinite damage with Demon being able to do so right at the end of chapter 2.Trickster 9, Legend 8, nigga what?
He's ranking based on personal enjoyment and he's probably right. Trickster has fun abilities but the worst writing of all the paths by a mile and is one of the worst ways to enjoy the game. Legend is gimmicky and rarely is the lvl 40 power worth sacrificing the mythic powers for. Especially when lvl 9/10 Mythic has so many broken shit.
Legend gets the benefit of full Mythic powers for two whole chapters before it even starts. People overlook how big a difference 20 extra lvls of BAB/saves is whatever the class (and all the extra rest) but 90% of ideas I see are missing the point:
Legend lets you pick up not just one but two Prestige classes without sacrificing class level progression in base class like it usually does. That’s… a huge difference. Three capstones etc
Moreover, multiple mythic paths (Lich, Aeon, Trickster) offer an extremely underrated power - full dispel which is pretty much an instant death sentence to any boss since a huge chunk of their defensive and offensive power lies in their buffs. Here's a demonstration from my current martial Aeon run in progress:
Another thing to consider is the capability to cast spells as move action (Demon, Aeon) as well as obtain inherent spell persistency on all spells (Azata, Demon) - something that no amount of extra levels or capstones will allow you to do and ensuring that Legend will always remain a massively underpowered caster regardless of how you build him.
The reality of this game is that mythic synergies are more powerful than any non-mythic synergies you can think of.
Why do so many confuse sucking at something with that thing sucking? If Legend doesn't need all those buffs that means... Legend can beat things without them, freeing up party comp or simply being more resilient.
Dispel was nice on Aeon and Trickster as I pointed out at the time but now there's support in-game for Dispelling without needing Mythic abilities (and TTT fixes it to limit Dispels to one per four caster lvls since full Dispel breaks the game).
Finding the one weird trick to break the game is not the point of playing these games. There is no ladder. These aren't shitty phone games where you break it so you can get to the next one.
Using a rod of quicken just turns a spell into a swift action. Since Angel cannot cast spells as move action, he needs to cast the second dispel as a standard action, leaving him no actions to actually attack with. Proper dispeller mythics (Aeon, Lich, Trickster) will retain one standard (Lich, Aeon) or swift (Trickster) action and can use it to instantly kill/disable the dispelled boss on their own turn.Just use a quicken rod? Greater Dispel is even a level 6 spell, so you can use standard rods rather than greater ones.Angel loses both actions on doing a full dispel and thus can't do anything else.
Sure, you might need 2 casts which uses up your first turn. But as you said, a fully debuffed boss is basically a harmless cakewalk, so the rest of your team either kills it on turn 1 or you do on turn 2.
Areelu's DC check is 34, so CL 30 is practically a guaranteed shot and just a few CL boosts (or the glasses, for your first cast) makes it guaranteed. Though if you're exploiting the glasses then fully dispelling bosses is not really difficult with any party, even level 20 characters can do it.