There are a lot of AoE AC abilities and attacks are easier to debuff than AC so you can get your melee crew +20ish above most non-boss attacks. Ever Ready gives a substantial scaling bonus to AoOs.Yeah, I saw that too earlier. Not really sure how to think of it. Used normally it's kind of a win more ability. Either you're getting hit constantly and gonna get killed in a blink, or the enemies are very weak and you don't really need the extra damage to win the fight. But on the other hand, used with last stand its stupidly good, and last stand is already stupidly good.
This has to be ragebait, and if it is it worked.5. gold dragon
6. aeon
HoMM piece just got playable for people under 40 (who may not have played HoMM):
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This is on zero because I never lose troops. Not trivial to play that way.
There's finally a way to catch up from getting your army if not wiped at least severly decimated. Huge incline.
HoMM piece just got playable for people under 40 (who may not have played HoMM):
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This is on zero because I never lose troops. Not trivial to play that way.
There's finally a way to catch up from getting your army if not wiped at least severly decimated. Huge incline.
You can dismiss troops you don't need and use call for reserve and it will give you back the units you use. So turning the storyline guys into more marksmen.
[9]trickster
Trickster 9, Legend 8, nigga what?
Trickster 9, Legend 8, nigga what?
He's ranking based on personal enjoyment and he's probably right. Trickster has fun abilities but the worst writing of all the paths by a mile and is one of the worst ways to enjoy the game. Legend is gimmicky and rarely is the lvl 40 power worth sacrificing the mythic powers for. Especially when lvl 9/10 Mythic has so many broken shit.
BAB means nothing in a game where you can buff yourself to twice the AC of unfair bosses and initiate infinite attack loops for infinite damage on at least two mythic paths even after the Improved Critical feat nerf that previously allowed an extra method of initiating an infinite attack loop. Despite what many think, Legend is actually a relatively very weak mythic path in a game where Demon and Trickster deal infinite damage with Demon being able to do so right at the end of chapter 2.Trickster 9, Legend 8, nigga what?
He's ranking based on personal enjoyment and he's probably right. Trickster has fun abilities but the worst writing of all the paths by a mile and is one of the worst ways to enjoy the game. Legend is gimmicky and rarely is the lvl 40 power worth sacrificing the mythic powers for. Especially when lvl 9/10 Mythic has so many broken shit.
Legend gets the benefit of full Mythic powers for two whole chapters before it even starts. People overlook how big a difference 20 extra lvls of BAB/saves is whatever the class (and all the extra rest) but 90% of ideas I see are missing the point:
Legend lets you pick up not just one but two Prestige classes without sacrificing class level progression in base class like it usually does. That’s… a huge difference. Three capstones etc
Angel merged kind of gets this too just due to inflated caster level using greater dispel. You might need to cast it twice for the most buffed enemies but the dispel is fairly reliable, especially if you gear for it. Arguably Azata too due to Aivu eventually being a level 32 or w/e character who also gets greater dispel, though you can't really buff her dispel further with equipment.Moreover, multiple mythic paths (Lich, Aeon, Trickster) offer an extremely underrated power - full dispel which is pretty much an instant death sentence to any boss since a huge chunk of their defensive and offensive power lies in their buffs.
Angel's Greater Dispel will need to be cast multiple times on the most buffed bosses like you said, so the action economy is not the same. Single full dispel means you can either perform it as a swift action and then cast a spell or perform a full attack action (Lich's Corrupt Magic and Aeon's Zero State) or just turn it on as a swift action and proc it passively on hit (Aeon's Improved Aeon's Bane). Trickster performs a full dispel as a standard action via Improved Mythic Trick: Trickery and then can also cast a quickened spell. Angel loses both actions on doing a full dispel and thus can't do anything else.Angel merged kind of gets this too just due to inflated caster level using greater dispel. You might need to cast it twice for the most buffed enemies but the dispel is fairly reliable, especially if you gear for it. Arguably Azata too due to Aivu eventually being a level 32 or w/e character who also gets greater dispel, though you can't really buff her dispel further with equipment.Moreover, multiple mythic paths (Lich, Aeon, Trickster) offer an extremely underrated power - full dispel which is pretty much an instant death sentence to any boss since a huge chunk of their defensive and offensive power lies in their buffs.
The existence of multiple ways to beat the game does not make one more powerful than another.BAB means nothing in a game where you can buff yourself to twice the AC of unfair bosses and initiate infinite attack loops for infinite damage on at least two mythic paths even after the Improved Critical feat nerf that previously allowed an extra method of initiating an infinite attack loop. Despite what many think, Legend is actually a relatively very weak mythic path in a game where Demon and Trickster deal infinite damage with Demon being able to do so right at the end of chapter 2.Trickster 9, Legend 8, nigga what?
He's ranking based on personal enjoyment and he's probably right. Trickster has fun abilities but the worst writing of all the paths by a mile and is one of the worst ways to enjoy the game. Legend is gimmicky and rarely is the lvl 40 power worth sacrificing the mythic powers for. Especially when lvl 9/10 Mythic has so many broken shit.
Legend gets the benefit of full Mythic powers for two whole chapters before it even starts. People overlook how big a difference 20 extra lvls of BAB/saves is whatever the class (and all the extra rest) but 90% of ideas I see are missing the point:
Legend lets you pick up not just one but two Prestige classes without sacrificing class level progression in base class like it usually does. That’s… a huge difference. Three capstones etc
Moreover, multiple mythic paths (Lich, Aeon, Trickster) offer an extremely underrated power - full dispel which is pretty much an instant death sentence to any boss since a huge chunk of their defensive and offensive power lies in their buffs. Here's a demonstration from my current martial Aeon run in progress:
Another thing to consider is the capability to cast spells as move action (Demon, Aeon) as well as obtain inherent spell persistency on all spells (Azata, Demon) - something that no amount of extra levels or capstones will allow you to do and ensuring that Legend will always remain a massively underpowered caster regardless of how you build him.
The reality of this game is that mythic synergies are more powerful than any non-mythic synergies you can think of.
Just use a quicken rod? Greater Dispel is even a level 6 spell, so you can use standard rods rather than greater ones.Angel loses both actions on doing a full dispel and thus can't do anything else.