Cyberarmy
Love fool
you are relegated to finding new weapons
you are relegated to finding new weapons
Update 2.1.3j
Greetings, Pathfinders!
An update 2.1.3j is here! Due to some critical issues, we had to reassemble some parts of the game’s resources, which increased the size of this patch to 5 Gb. Please take that into consideration if your internet access is limited.
Highlights:
If you are playing with mods, don’t forget to update them before loading your saves!
- Fixed the issue with some spells failing instead of being cast, such as cure wounds;
- Fixed a number of issues with the physics of the cloaks;
- Fixed some issues with The Last Sarkorians DLC.
Beware of possible plot spoilers below!
Areas
- Fixed the issue in the Lost Chapel in which Ulbrig, remaining in the camp, remotely participated in dialogues;
- During the first arrival to Threshold, the party could end up being teleported to Nocticula's palace. This happened if Demon's mythic quest Conspiracy in Shadows wasn't complete – the issue is now fixed;
- Fixed the issue where the vortex of souls inside the cave in the Forest of the Forgotten Spirits did not disappear after cleansing it from the corruption;
- Fixed the rest on the final arena in Enigma;
- On the Legend path, skipping the cut-scene with Iomedae in Gray Garrison could cause the game to freeze – fixed.
Quests
- Arueshalae's quest in chapter 5 could get stuck on the Talk to Anevia objective, if it hadn't been complete before Iz, and Anevia left Drezen after. Now, this quest will fail in that situation;
- During Demon's mythic quest 'Once in Alushinyrra...', after the victory over the first gladiator, an autosave was created. After loading it, it was no longer possible to continue the quest – fixed;
- In The Last Sarkorians DLC, if the quest to cure the hunters wasn't accepted, it was impossible to cure them, as the cure had no effect – fixed;
- In Through the Ashes DLC, the book event about escaping from the cemetery didn't have an illustration – fixed;
- The objectives of ‘A Common Cause’ quest will be calculated correctly now during the conversation with Irabeth, when you report that you are ready to storm Gray Garrison.
Items
- Bonuses from Bracers of Mighty Boar are no longer added to Vital Strike;
- Now it's no longer possible to copy or change Finnean with illusions of the Prestidigipainter Golem.
Classes & Mechanics
- After fighting the bear spirit, the characters could receive a permanent shaken condition, which was impossible to remove – fixed;
- All constructs are now immune to mind-affecting spells and abilities;
- Fixed the issue that made it impossible to continue the quest with the pirate maps on the islands in the Treasure of the Midnight Islands DLC;
- Fixed the issue with some spells failing instead of being cast, such as cure wounds;
- The sword saint's abilities Perfect Strike and Perfect Critical weren't deactivated if its charges dropped to zero – fixed.
UI
- After rotating the camera, the compass direction didn't match the camera direction in the map UI – fixed;
- Comparison of weapons in the inventory has been improved;
- It was impossible to equip Finnean after a polymorph effect removal – fixed;
- Spells, reduced to level 0 via the Completely Normal metamagic, couldn't be added to the action bar when playing with a controller – fixed;
- The shared stash button didn't work in the interface of the Prestidigipainter Golem – fixed;
- When playing with a controller, graphic elements from the previous screen could be seen over the character's model during character creation – fixed;
- When playing with a controller, opening the difficulty settings window would display the player's difficulty as Custom, regardless of what difficulty was actually selected – fixed;
- When playing with a controller, the icons to interact with the puzzle pieces were duplicating, which made it difficult to solve these puzzles – fixed.
Visual
- Certain effects, such as tentacles and chains, could sometimes disappear – fixed, to Sir Allfrey's utter horror;
- Fixed a number of issues with the physics of the cloaks;
- Fixed the animation of flying Vroks in Drezen;
- The commander no longer has any active effects in Arueshalae's vision in Areelu's Laboratory;
- The Sovereign Dragon pet could lose his textures and turn pink – fixed.
Misс
- In chapter 4, asking Daeran to spend some time together in Nexus could make the main character unable to shapeshift anymore – fixed;
- It was inconvenient for shifter characters to drink in animal form, so they will shift into their original form now to celebrate the victory in the end of chapter 1;
- Romance dialogue with Sosiel in chapter 5 was interrupted prematurely if you chose an evil mythic path and non-romance options during the previous dialogue – fixed;
- The path to OGL in EULA was incorrect – fixed;
- Under some circumstances, a dialogue with paralictor Aminos Renth could interrupt – fixed.
trying to melee it is just a big NOPE!
in the TTT mod you cant crit with mounted charge anymore?
Sure you can. It simply won't multiply the charge multipliers.
The multipliers will stack instead.
So if you do a Spirited Charge with a longspear for x3 damage and crit, you'll do x5 damage, not x9.
Yeah, for experienced players I'd definately recommend Hard.
Unfair if you enjoy min-maxing, stacking buffs/debuffs and exploiting systems (like say, pulling enemies to the Guarded Hearth you've set earlier).
i expected much more.
Really illustrates why Owlcat is a bad developer.Holy fuck is this place challenging.
"The table does not support XP for encounters eight or more Challenge Ratings higher than the character's level. If the party is taking on challenges that far above their level, something strange is going on"
BUT WAIT! They also throw a Spectre at you that is a level seventeen druid (which means ninth level spells). The kind of magic that Gary Gygax once envisioned being limited to only unique high level undead horrors such as the Lich Vecna. You're really not supposed to give PC levels to random monsters, the rules weren't designed for it, except for extremely rare mobs (there are a bunch of these things on the map!)
Before anyone fires off a smug reply, I did beat that fight, so shut up, but the point is it shouldn't be. You obviously have to rest spam and buff like crazy to get through all of this stuff (and use Owlcat's extremely overpowered itemization), which is fine for some people but a playstyle I don't find particularly enjoyable. If Owlcat weren't interested in implementing actual Pathfinder/D&D, they should have used something else more suited to their goals.
The lich in chapter 5 has a phylacetery, it's just something that requires scripting. They can't support that for every lich encounter (all those liches in BG2 didn't have phylacteries either).I had a major similar issue with the generic "lich" encounters in the DLC. They had no names, no minions,
They had no phylacteries.
Why are you writing about CR and party levels? What are you, a tabletopper?
As you may know, we at Owlcat Games have spent countless hours playing the Pathfinder tabletop RPG. We enjoyed it so much that we decided to bring this experience to the videogame format by creating a classic isometric party-based computer RPG called Pathfinder: Kingmaker.
You hold off on it until you've gained some levels.
powerbuilding is the whole point of Pathfinder
I went to Wintersun early and made it to the boss of that area no problem (but couldn't actually beat him until later). All the hardest encounters on that map are optional and I believe you can always come back to do them in chapter 5 if you truly can't get through them, except the ones tied to quests that have to be completed in chapter 3 anyway.Sure, but I don't think it's possible to reach that area at the "right" level, which would be 16 according to the rules--you still have to do each area within a fairly narrow level range (it is more flexible than KM was). Part of the problem with Owlcat is they insist on not only putting high level mobs on the critical path, but largely prevent you from grinding or managing the difficulty any way beyond mega-buffing (I installed the buff bot mod and I was casting no less than 40 spells per encounter). Craziness.
Killing Firkraag right after escaping Chateau Irenicus was always a fun flex, but you can also hold off until your levels are doubled if you really have problems. No such luck in Owlcat games.
That's how most D&D 3e games go. Characters become superheroes, Gygaxians hate it.Despite all the theorycrafting, most of the power of my characters comes from their items. In Kingmaker my paladin was downright pathetic until I acquired the Vanquisher axe, and then became my number one DPS. That's not optimization, it's Monty Haul.
Its true that 3e is considered higher-powered than other editions, but Owlcat went above and beyond with this.That's how most D&D 3e games go.
But then the game throws two of them at you at once. When you add another monster of the same CR, that bumps up the EL by 2. An EL 16 fight at level 10 should only just barely be possible, and really should only be a boss encounter, not some random mobs on a map. But still, tough but doable fight, and Mythic levels again give you the edge.
Holy fuck is this place challenging.
So those Treants are CR 14. They have some pretty nasty attacks, but nothing that can't be handled with some planning and good builds. If the party reaches that location at level 10, that's an EL (Encounter level) +4 fight, which is supposed to be moderately challenging. But the player has Mythic levels, which balances things out.
But then the game throws two of them at you at once. When you add another monster of the same CR, that bumps up the EL by 2. An EL 16 fight at level 10 should only just barely be possible, and really should only be a boss encounter, not some random mobs on a map. But still, tough but doable fight, and Mythic levels again give you the edge.
BUT WAIT! They also throw a Spectre at you that is a level seventeen druid (which means ninth level spells). The kind of magic that Gary Gygax once envisioned being limited to only unique high level undead horrors such as the Lich Vecna. You're really not supposed to give PC levels to random monsters, the rules weren't designed for it, except for extremely rare mobs (there are a bunch of these things on the map!)
First off, it's a CR 17 fight from the class levels alone, which puts it at the extreme high end of challenge for a level 10 party. On top of that, you have two nasty Treants joining in, which conservatively bump it up to EL 19. But the extra Spectre levels are the icing on the turd cake. Generally adding class levels to a monster supersedes its CR, with a CR bonus from the type of monster. A big giant with high strength might get CR +1 or 2, a Spectre with all the undead immunities and bonuses should be +3 or 4. I am comfortable calling this thing a CR 20 monster, fought with multiple nasty minions, making this a EL 22+ fight.
That's not even supposed to be possible to win. For a level 10 party, fighting mobs with such a power difference is a game master fail. E.g., a group of level 1 PCs can never beat a level 10 dragon in a straight fight, no matter how 'gud' they 'git.'
Wrath is essentially a covering a 1-40 level range thanks to mythic stuff, not 1-20. Legend goes all the way to level 40 and is considered the equivalent of level 20 + mythic 10. Arguably companions are a bit weaker and might be equivalent to like level 35 but its still way way past normal level 20 and things you're doing in the campaign justify it.For example, the limit of most bonuses is +5 (rings, enhancement, armor, cloaks, etc.) but Owlcat has some of these reach +6, which are considered epic items restricted to post-20th level in 3.5.
in the TTT mod you cant crit with mounted charge anymore?
Sure you can. It simply won't multiply the charge multipliers.
The multipliers will stack instead.
So if you do a Spirited Charge with a longspear for x3 damage and crit, you'll do x5 damage, not x9.
its better to use a high crit weapon for charging? like a fauchard or a scimitar.
i did some testing after spears were buffed, but the results where underwelming to say the least. a charge attack with a 13/1 cavalier/hunter did max 110 damage with a+2 longspear, i expected much more. i didnt specc for dmg though just a quick respec of my main char to check out mounted combat.