Zayne
Scholar
So, I went for the second playthrough. After all, they've released 4th DLC, there must be lots of new and interesting stuff.
And... it was too easy for my liking on Core difficulty with increased number of enemies and additional behaviors on.
Played as Zen Archer(3)->Sanctified Slayer(Community domain) with Aeon mythic, dumping everything into wisdom. Party: Seelah, Camelia->Woljif as frontliners, Lann and Commander as archers/secondary tanks, Nenio and Ember as buffers/casters. Only Woljif multiclassed into Vivisectionist, rest - pure classes with suboptimal builds.
I've really enjoyed myself combatwise in only one location - Blackwater, I went there right after taking Drezen, before Midnight Fane, Dragon Hunt and Wintersun. There I was forced to use every single trick in my arsenal to stay alive. To kill augmented demons I pulled them with Nenio and ran under Expeditious Retreat back to my Guarded Hearth - the only place in dungeon, where I could reasonably fight them.
After that it all went down the hill.
Playful Darkness, which in first playthrough I was forced to cheese with summons, wands and magic, I've simply... killed. Attack bonus from Smite Evil and Guarded Hearth was enough to consistently penetrate her AC.
In act 4 I've killed everything in real-time mode, including Baphomet and both dragons. The only challenging encounter worthy of turn-based mode was in demodand lair.
Now I'm in act 5 and I literally don't want to finish it - because I know that I can easily rightclick through every encounter left. (And I'm horrified when I think about Areshkagal's puzzles and temple)
In the end, I thought that hard & insane difficulties are for crazyass minmaxing builds like sylvan sorcerer/paladin/scaled fist/some-other-charisma-based-shit-on-top for every character in party. But it seems they're mandatory if you have a good grasp of the system. Also, new DLCs probably injected too much EXP and loot into early game.
And... it was too easy for my liking on Core difficulty with increased number of enemies and additional behaviors on.
Played as Zen Archer(3)->Sanctified Slayer(Community domain) with Aeon mythic, dumping everything into wisdom. Party: Seelah, Camelia->Woljif as frontliners, Lann and Commander as archers/secondary tanks, Nenio and Ember as buffers/casters. Only Woljif multiclassed into Vivisectionist, rest - pure classes with suboptimal builds.
I've really enjoyed myself combatwise in only one location - Blackwater, I went there right after taking Drezen, before Midnight Fane, Dragon Hunt and Wintersun. There I was forced to use every single trick in my arsenal to stay alive. To kill augmented demons I pulled them with Nenio and ran under Expeditious Retreat back to my Guarded Hearth - the only place in dungeon, where I could reasonably fight them.
After that it all went down the hill.
Playful Darkness, which in first playthrough I was forced to cheese with summons, wands and magic, I've simply... killed. Attack bonus from Smite Evil and Guarded Hearth was enough to consistently penetrate her AC.
In act 4 I've killed everything in real-time mode, including Baphomet and both dragons. The only challenging encounter worthy of turn-based mode was in demodand lair.
Now I'm in act 5 and I literally don't want to finish it - because I know that I can easily rightclick through every encounter left. (And I'm horrified when I think about Areshkagal's puzzles and temple)
In the end, I thought that hard & insane difficulties are for crazyass minmaxing builds like sylvan sorcerer/paladin/scaled fist/some-other-charisma-based-shit-on-top for every character in party. But it seems they're mandatory if you have a good grasp of the system. Also, new DLCs probably injected too much EXP and loot into early game.
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