Loremaster 1 lvl dipis there any way for ember to learn haste?
Loremaster 1 lvl dipis there any way for ember to learn haste?
Wait whatsecrets of the same class multiple times
I think I’ve cast Sirocco once in my life. If it’s that important to you you’re missing out on a lot.
Owlcat implements a lot of things that should only be 1 time picks this way, like combat tricks for rogue, vivi, slayer and bard talents. But at the same time if they did limit the martial secrets then I don't know anymore :DYou are limited to only 1 combat and 1 rogue secret, but can learn all the spells you want (well the secrets are what, 5 right?). Don't know if its a bug or its a "feature".
Beside, why would you need haste on ember, unless it's your only arcane caster then that's missing out on a lot.
Beside, why would you need haste on ember, unless it's your only arcane caster then that's missing out on a lot.
because there are 5 companion slots in a party?
Not with TTT. Such spells cannot be made Selective there. And it's a pain to use without Selective.Sirocco is probably the most broken spell in the game for how easy it is to get and how much effect it has on the vast majority of enemies, many bosses even.
Playing without that spell is like turning up the difficulty +1 level
I think I’ve cast Sirocco once in my life. If it’s that important to you you’re missing out on a lot.
"noooo you are playing wrong you need to play like I do"
Beside, why would you need haste on ember, unless it's your only arcane caster then that's missing out on a lot.
I find it gives me some things I don't need at the cost of some things I do. I want the Scroll Savant progression on Nenio for instance. It's well-balanced if you're building around something you can only get from LM (unfortunately unlike P:K the Lore boosts aren't very relevant in Vanilla Wrath since you get to auto-Inspect everything without passing the check) and overrated if you aren't.Loremaster is so busted in owlcat implementation I feel bad for using it. 1 skill focus and 1 meta feat you were gonna take anyway and get to take a bunch of spells and feats from other classes, yeesh. And you can pick secrets of the same class multiple times. It's such a surefire way to fix any weakness a spell-list has at very little opportunity cost. I was a bit skeptical of how insane the reqs are in TTT but tbh, it's probably for the best, also prevents you from picking 1 class secret multiple times.
Greater Command is indeed the best, especially with the fact that it's missing some tags and thus bypasses immunities (at least it was, maybe it was fixed since then).
You know, call me crazy, but I'd rather just kill everything with them instead.You can overheal and even save (sometimes) against your own Sirocco on Hard. IMHO, it is annoying, but not unplayable.
Also, it is possible to Hold all short-ranged melee characters and move them manually to the edge of the AoE, so they do not pursue the enemies into it.
Wolj gets it too. There are certain party comps where you might miss it on her but not many.Beside, why would you need haste on ember, unless it's your only arcane caster then that's missing out on a lot.
because there are 5 companion slots in a party?
I think I’ve cast Sirocco once in my life. If it’s that important to you you’re missing out on a lot.
"noooo you are playing wrong you need to play like I do"
Beside, why would you need haste on ember, unless it's your only arcane caster then that's missing out on a lot.
Both statements are correct.
Play better. Learning how to execute good spells is fun.
Doesn’t matter. My melee wants to stand where the Sirocco would be anyway.I think I’ve cast Sirocco once in my life. If it’s that important to you you’re missing out on a lot.
"noooo you are playing wrong you need to play like I do"
Beside, why would you need haste on ember, unless it's your only arcane caster then that's missing out on a lot.
Both statements are correct.
Play better. Learning how to execute good spells is fun.
You just said you never used sirocco, maybe you could learn the glory of our Lord and Savior Sirocco
Even indisabled modeturn based is hard to avoid stepping into your own sirocco?
Sirocco is not bad but it's so kingmaker, there's massive encounter winning CC spells that come earlier than that, affect a bigger area, don't need to be made selective and have better itemization support.Sirocco is probably the most broken spell in the game for how easy it is to get and how much effect it has on the vast majority of enemies, many bosses even.
Playing without that spell is like turning up the difficulty +1 level
Sirocco is not bad but it's so kingmaker, there's massive encounter winning CC spells that come earlier than that, affect a bigger area, don't need to be made selective and have better itemization support.Sirocco is probably the most broken spell in the game for how easy it is to get and how much effect it has on the vast majority of enemies, many bosses even.
Playing without that spell is like turning up the difficulty +1 level
Only spell more kingmaker than this is stinking cloud but I give it a pass because it's really good on that annoying drow encounter in act 2 (and quite good for gargoyles too, even though the clerics are immune)
Not the clecircs, only "Fiendish" ones or "Half-Fiends". Who are strong, but not the strongest. The "mini-boss" of the cave encounter, the cleric, is not immune to poison.good for gargoyles too, even though the clerics are immune
I don't find saves to be that big of a deal even on unfair due to the amount of itemization certain schools get and how much of a power spike casters get in act 4 with the two quicken rods (and I think a few other items for party members than help debuff saves) and how many tools wotr gives to debuff saves. And if your caster is MC, this gets even crazier because azata and demon give insane bonuses to casters.Sirocco is not bad but it's so kingmaker, there's massive encounter winning CC spells that come earlier than that, affect a bigger area, don't need to be made selective and have better itemization support.Sirocco is probably the most broken spell in the game for how easy it is to get and how much effect it has on the vast majority of enemies, many bosses even.
Playing without that spell is like turning up the difficulty +1 level
Only spell more kingmaker than this is stinking cloud but I give it a pass because it's really good on that annoying drow encounter in act 2 (and quite good for gargoyles too, even though the clerics are immune)
Sirocco makes the enemies exhausted with no saves, and exhaust is a very powerful debuff. It could be more encounter winning than any CC, especially in Unfair where enemies from chapter 4 onwards have saves to the moon.