Feats:
- Shake It Off (I recommend this feat for all stupid AOE stuns that the game loves to use)
- Combat Reflexes
- Seize the Moment
- Outflank (Important)
- Improved Initiative
- Dazzling Display (Never use only needed for Shatter Defenses)
- Shatter Defenses (Important)
- Metamagic: Extends Spells (Very Important)
- Power Attack
- Metamagic: Heighten Spells (Allows you to free up valuable slots for level 6 and 8 spells)
As a race I chose Aasimar / Angel-Kin for +2 strength and charisma.
Initial Statistics:
- 17 Strength
- 8 Dexterity
- 14 Constitiution
- 8 Intelligence
- 10 Wisdom
- 20 Charisma
On level 4, I recommend that you upgrade your strength to get an additional +1 bonus and the rest into charisma.
As a curse, I recommend Powerless Prophecy. Stagger is annoying at first, but thanks to the freedom of movement spell, you are immune to it. Which means you get all the bonuses for free. In act 3 you can find shoes that give you freedom of movement permanently. Both Uncanny Dodge and the additional initiative bonus are really good (because it's free).
I recommend Battle as the first mystery, so you will be useful in the early game. As a revelation, the first two choices are simple:
- Skill at Arms
- Weapon Mastery
The others depend on you. You can choose second mastery nature to unlock pet and nature whispers. One note if you want to play with heavy armor you can ignore nature whispers for quite some time.Pet is also optional personally I don't like having more than one pet because they love to get stuck in rtwp mode.Earlier I gave a pet Seelah so I missed it on the main character.Generally you can choose what you want in any order it will not matter much. I personally chose:
- War Sight
- Nature's Whispers
- Friend to Animals
- Iron Skin (I had no idea what to choose and I still didn't want a pet)
As for mythic power, you have little choice. As a bonus feat, always choose the additional Mythic Ability.You should have all Abundant Casting and Second Mystery first (in the order you prefer) and then select Enduring Spells. Alternatively, you can also choose Last Stand early.
As a weapon, Glaive will be best only because of the free +1 damage and attack you can get in Shield Maze.Additionally, you can easily get good copies, I personally recommend Soulshear or Banshee's Heart. Soulshear is the easiest one to get - you get it for the Act 2 boss. The demons it summons are a pretty good shield.
If you have Seelah in your team as a paladin, you can get ridiculously high saves with Bestow Grace (also Mark of Justice is really good)
Honestly, it was even a little too easy. By selecting Battle, the character was quite useful in terms of damage. The extra +1 attack bonus actually makes a difference at low levels. In fact, the only hard fight was the mission with Regill (but it's always hard)