Thanks for the advice
Zboj Lamignat
BTW the Bubble Buff mod makes all the buffing painless so that's not an excuse. The hard part is figuring out all the stacking party-wide sources and how to get access to them all. You've got enough rests in Wrath to use all the min/lvl stuff and the rnd/lvl for the hardest fights.
I hadn’t heard of this mod, I’ll have to try it out.
On the “tank” question: in my last game I basically ended up doing what Desiderius is suggesting, took a level of hunter to get a dog (not leopard) who had 35+ ac sometime near the beginning of chapter 2 because of natural armor stacking, pet stat scaling, potions, etc. That isn’t what I was going for though. Before that I used Camellia to spam the defensive luck hex on my paladin, which also wasn’t super fun imo.
What I wanted was an armored, mostly self sufficient frontliner (with some party buffs) without cheese (monk dips, pet dips, archmage armor + potion on someone who can’t even cast the spell, etc).
It’s fine to say “what you want isn’t viable (on Hard+).” I might try the Camellia ice hex idea, since I don’t plan on using her long term in a lawful good playthrough anyway.
I’m thinking of trying a custom party with a “group of veteran crusaders” theme, 3 mercs + 2 variable companions.
Main character either Paladin or Battle Oracle Angel.
Then two of… Warpriest, Deliverer Slayer, Faith Hunter Inquisitor, or Demonslayer Ranger. Probably Warpriest if I go Paladin, but not if I go Oracle, though I could use Daeran for divine spells.
(^these are the sort of companions I was hoping the adventure path would have given the theme)
And the fourth some sort of battlefield controller… sorcerer, arcanist, wizard—not really sure, but the idea would be to have 3 front liners mostly focused on damage, enabled by some enemy debuffs. I find that idea a lot more fun than “send the leopard in first.” I could maybe use Ember for this, but I’m very unfamiliar with the witch class.
I appreciate the advice from everyone; I’ll probably install that tabletop tweaks mod and then go through all the options… eliminating stacking bonuses that shouldn’t really stack (for both enemies and players) sounds good to me + bug fixes for toggleable items, and also the bubble buff mod.