IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
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Wrapping up with Act 4, it seems very rushed compared to previous acts. I guess another game fallen victim of "we gotta have 2 big cities" syndrome.
should we tell himWrapping up with Act 4, it seems very rushed compared to previous acts. I guess another game fallen victim of "we gotta have 2 big cities" syndrome.
At least it runs at higher than 20 fps nowadaysWrapping up with Act 4, it seems very rushed compared to previous acts. I guess another game fallen victim of "we gotta have 2 big cities" syndrome.
Quartermaster can hook you up. Become the Dragon (or Smilo) you were born to be.
Yaker and Reg can use some help bypassing DR.
Trickster is only one with ability to Persistent lvl 9 spells with 2x Completely normal Spell. Well except in DLC3, here I am getting a bunch of Greater Persistent rods. Also can be best ray caster with all the increased increased increased critical featsHard to beat Merge or Favorable but it seems like it gets tools too. Trickster has nothing and Aeon not much.
Or, get this, you can get Persistent on *all* your spells at Mythic4 with Azata, and that’s only one third of one ability.Trickster is only one with ability to Persistent lvl 9 spells with 2x Completely normal Spell. Well except in DLC3, here I am getting a bunch of Greater Persistent rods. Also can be best ray caster with all the increased increased increased critical featsHard to beat Merge or Favorable but it seems like it gets tools too. Trickster has nothing and Aeon not much.
How can you even get to cave before lvl 7?Quartermaster can hook you up. Become the Dragon (or Smilo) you were born to be.
Yaker and Reg can use some help bypassing DR.
Plan is to catch level 7 and get buffs for especially Yaker, that guy is the real Mythic Hero of this game lol
EDIT: Also it seems like Regill is immortal for this fight so theoretically you should be able to clear one side and let him tank the other side (excepting those 'goyles that beeline for certain characters)
Sound Burst to Stun them or Agony Hex (60 ft range) to Nauseate them. They are a priority target no doubt and use Concealment/Mirror Image to avoid attacks. Phantasmal* is a Sleep effect and Elves are immune to Sleep.Wtf with these shadow demon votaries btw, are all of their spells quickened? Difficult to kill them before they cast phantasmal-reload.
The thing is that pretty much every mythic comes with a direct or indirect bonus to spell DCs so it's not like inherently persistent weird is a big deal. It's a late game perk, especially when compared to demons and azatas sometimes forcing their enemies to roll their saves four times instead of only twice. So DCs is not the real strength of Tricksters in general or CNS in particular. A Trickster might be able to specialize on Enchantment with all the equipment that boosts it, but they have to going into blasting if they want to contribute against the most powerful enemies.Trickster is only one with ability to Persistent lvl 9 spells with 2x Completely normal Spell. Well except in DLC3, here I am getting a bunch of Greater Persistent rods. Also can be best ray caster with all the increased increased increased critical featsHard to beat Merge or Favorable but it seems like it gets tools too. Trickster has nothing and Aeon not much.
run Invisible and just fight bosses
But Persuasion, UMD, and Religion are all absurd as well and Trickery might be best in game. Why do people get so fixated on blowing all their Feats on crits? Using auto-confirm to hit stuff they couldn’t touch otherwise?
How can you even get to cave before lvl 7?Quartermaster can hook you up. Become the Dragon (or Smilo) you were born to be.
Yaker and Reg can use some help bypassing DR.
Plan is to catch level 7 and get buffs for especially Yaker, that guy is the real Mythic Hero of this game lol
EDIT: Also it seems like Regill is immortal for this fight so theoretically you should be able to clear one side and let him tank the other side (excepting those 'goyles that beeline for certain characters)
Indeed. You can obtain Relic of Rovagug in Crusade mode during Act 2 and it can be reforged and enchanted to Grave Singer axe (chosen type) at the very start of Act 3 - which has 18-20/x3 crits (15-20/x4 with Improved Critical Mythic, potentially 11-20/x5/6/7 - with Trickster Perception 2 Trick feats and other bonuses). It also allows the wielder to get rid of some debuffs... at the cost of health.Haplo you've mentioned before that instead of scythe mobility trickster build could use great axe for more focused single target damage. Any particular reason(s) to use great axes (except that IMO they look cooler on character than scythes)? E.g. is there some nice weapons in the game available relatively early to use?
But did you do all the sidequests possible? Iirc there's the village, the graveyard, the bandit camp, possible one more thing I'm forgetting about. Regill comes pretty early though, iirc it triggers as soon as you try and cross the river (it's not random: there are several main quest things that trigger from moving forward in act 2).Huh? I am thousands of XP from level 7. I did like 3 side encounters in Act 2 and then got the random encounter for the Regill quest. So evidently, pretty easily
But did you do all the sidequests possible? Iirc there's the village, the graveyard, the bandit camp, possible one more thing I'm forgetting about. Regill comes pretty early though, iirc it triggers as soon as you try and cross the river (it's not random: there are several main quest things that trigger from moving forward in act 2).Huh? I am thousands of XP from level 7. I did like 3 side encounters in Act 2 and then got the random encounter for the Regill quest. So evidently, pretty easily
The trick to prebuffing for the initial graveyard ambush is to do it with scrolls and potions from the inventory screen on the world map immediately before entering the graveyard. I also found that it was very helpful to do at least the initial part of the ambush in RTwP mode rather than turn-based because the first thing you want to do is move your whole party to one of the graveyard's edges so you're not surrounded, and if you're in turn-based mode and one of the zombies wins initiative, that plan will be scuppered.But did you do all the sidequests possible? Iirc there's the village, the graveyard, the bandit camp, possible one more thing I'm forgetting about. Regill comes pretty early though, iirc it triggers as soon as you try and cross the river (it's not random: there are several main quest things that trigger from moving forward in act 2).Huh? I am thousands of XP from level 7. I did like 3 side encounters in Act 2 and then got the random encounter for the Regill quest. So evidently, pretty easily
No, I still have some stuff left (graveyard is fairly insane on Unfair because you can’t prebuff, so I put it off), I just went to the Hellknight quest as soon as it spawned. But it seems to me you can easily be level 6 when it spaens considering how early it did