Yosharian
Arcane
Yeah but I'm not taking any classes that can merge unfortunately
Healer's Touch: The shaman gains a +4 bonus on Lore(Religion) checks. As a standard action, heal blablablabla who cares its a shit use of your standard action
Yeah I reported this when I ran Second Spirit Life on Cam to give her Channeling and Resto/Rez for Drezen fight. Which is unfortunate since groups with Daeran instead of Sosiel could use her to cover Religion Lore.Random-ass bug: Healer's Touch, an ability on the Life Shaman tree:
Healer's Touch: The shaman gains a +4 bonus on Lore(Religion) checks. As a standard action, heal blablablabla who cares its a shit use of your standard action
But it doesn't, it boosts Lore (Nature).
Angel Oracle gets to Frightful Aspect fast so it can both attack and cast, but you can also build a nuking party (like MDP in Wiz8) and layer that damage among several casters to delete screen by the time you hit lvl 20 if you want.
300 AoE x 6 is (more than) enough. I haven't gotten into the ins and outs of Metamagic with Mythic Spells yet so can't speak to it but whenever I underestimate nukes somebody comes along who owns with it.
It is possible to push it closer to 700+ damage per cast from Storm of Justice, but that will require Metamagic - Bolster + Empower (Favorite from Mythic to make it +1CL), and Maximize Rod on top. Sword of Light with unique cloak gives another +4d6 and all +CL item are good too since Angel's spells got unlimited scaling, like that +3 CL robe from the DLC 3.You can get 300 damage per target in an AoE, but everything has a few thousand HP, so you run out of spells quick if chain casting.
Compared to buffing and attack moving it seems much involved.
Are you having trouble bypassing DR? My understanding is that you can't stack Magic Weapon, Greater any more to bypass everything but Mighty Claws + 4 is on Smilo Pack Leader?Bane of Spirit is insanely OP
Are you having trouble bypassing DR? My understanding is that you can't stack Magic Weapon, Greater any more to bypass everything but Mighty Claws + 4 is on Smilo Pack Leader?Bane of Spirit is insanely OP
Great vs Swarms obv and I like the bonuses. Free Actions are great!
Wasn't merging with spontaneous casters nerfed? As you reach high level spells much later.
Or Vs ghosts and shadows.Are you having trouble bypassing DR? My understanding is that you can't stack Magic Weapon, Greater any more to bypass everything but Mighty Claws + 4 is on Smilo Pack Leader?Bane of Spirit is insanely OP
Great vs Swarms obv and I like the bonuses. Free Actions are great!
I guess this was an issue at release, but Aeon Gaze has been changed to Free Action, so no longer a problem.
- Aeon, very cool narrative and reactivity, only path that forces you to RP your mythic choice to get most out of it. But it is one of the weakest paths mechanically until MR 6, ok-to-strong after depending on build. Weird case where Mythic Core Mechanics - Aeon Gazes and Bane Weapon clash with each other (and with itself in case of Gaze!), cluttering action-economy.
Azata is okay for casters, but IMO not average but simply weak for martial characters.- Azata, average amount of story content, but tone is hit or miss - for my tastes it is too tryhard in its desperate attempts to be "cute". Sugar overdose. Average mechanically too, but Azata is early-bloomer so that is a huge plus in the game where last 4 MRs crammed into last 20 hours of 100-hour long journey.
Well, actually so far the late game paths also inherit mythic spells from merged spellbooks (angel or lich).- Trickster, as I've already mentioned, it is even bigger hit-or-miss story-wise. Whole drunken revelry aspect is a huge turn off for me personally. Also, the least amount of unique content. But I absolutely love it mechanically and it is an only path that can inherit something after the path-switch in Chapters 5.
I mean its fine. But it peaks early and IMO doesn't gain so much late game as these other paths.Angel not strong late?
I played sword saint 20/azata on core, and it did not feel weak. Maybe it would feel different now with the elemental damage stacking feat being nerfed, but idk. Azata gives a decent amount of tankyness, and sword saint can supply plenty of deeps.Azata is okay for casters, but IMO not average but simply weak for martial characters.
New ring from the DLC 3Azata is okay for casters, but IMO not average but simply weak for martial characters.
Regill’s Aura is scaling Morale AC. Also would double Morale Saves bonuses. I guess that’s not Azata exclusive.Yeah, I guess with the ring they become somewhat competitive. But you need the DLC and it's not exactly early. Till late game its still only a bit more bonus then Greater Heroism/Heroic Invocation.
Plus its not a very creative/interesting bonus.
How are you getting these DLC items in the main campaign?