Yeah I agree, the amount of rounds you get is a major problem. Cute for boss fights, but meh the rest of the time.
Yes, I have
Gozenka on Discord was already advertising Destruction Domain with the DLC3 ring a while ago when I was planning my Mobility Trickster.
Briefly considered switching Sword Saint to Sanctified Slayer. But finally decided against it.
Here BigArdGaming has added War Domain on top. Which is maybe not that great as another Swift Action activation. I'd maybe rather take Trickster double Good (or Madness) for +20 Attack.
Still, that's a lot of fixed, multiply-eble damage bonuses.
Been playing a bit with Destruction, but not on Trickster and without the ring (so much less effective... and not level 20 power either).
Maybe I'll take it on the Sanctified Slayer Aeon. I mean, +16 damage is not shabby either - or+24 with the ring (and +8 for everyone, including the mount... and enemies). Though not sure yet, in practice those Destruction rounds were running out quickly.
Lol, finally catching up to what I was doing on Harrim, and you guys were all saying I was nuts. The autoconfirm is as valuable as the damage if you can combine it with wide crit ranges and advantage.
War Domain already gives a Feat, then you can work in the damage ability one on something like Huntmaster Lann that doesn’t necessarily have a good Swift already.
The other paths seem to have a much better story though. I dunno if I could ever play through the whole game with a meme path
It's very useful there since the Mount can get you into range for Full Ranged Attax or Full Casting (for spontaneous meta) or just into better position while protecting you from most attax.And it is not about Aivu herself, she is, first and foremost, extra move action for strongest unit in the field - MC.
You mean move action as mounted? Well depends, my MC was ranged and an arcane caster, so not that useful
Reg gets Law Domain. Sosiel already has Luck Domain.This talk makes me really want to play a Trickster.
11-20 Crit range + Law Domain on Sosiel to make sure I roll 11 on every attack. That's potentially 8 or maybe even more guaranteed hits per round during late game, even if I don't confirm any Crits.
I may just be able to actually beat the game on Unfair that way.
This talk makes me really want to play a Trickster.
11-20 Crit range + Law Domain on Sosiel to make sure I roll 11 on every attack. That's potentially 8 or maybe even more guaranteed hits per round during late game, even if I don't confirm any Crits.
I may just be able to actually beat the game on Unfair that way.
Normal?It's very useful there since the Mount can get you into range for Full Ranged Attax or Full Casting (for spontaneous meta) or just into better position while protecting you from most attax.And it is not about Aivu herself, she is, first and foremost, extra move action for strongest unit in the field - MC.
You mean move action as mounted? Well depends, my MC was ranged and an arcane caster, so not that useful
Useful but not useful enough to make it work at MR3 for most cases, unless of course you play on normal, then everything is ok and has a reason to be.
Trickster has the least content of any base path I think, surely felt like it.
That's hard. On turn based. So yes, it's normal. You can enjoy whatever difficulty you want btw, I don't care, just don't pretend everything that works for you on easy, and 20 mods installed, should work for anyone else, or they are doing something wrong.Normal?It's very useful there since the Mount can get you into range for Full Ranged Attax or Full Casting (for spontaneous meta) or just into better position while protecting you from most attax.And it is not about Aivu herself, she is, first and foremost, extra move action for strongest unit in the field - MC.
You mean move action as mounted? Well depends, my MC was ranged and an arcane caster, so not that useful
Useful but not useful enough to make it work at MR3 for most cases, unless of course you play on normal, then everything is ok and has a reason to be.
View attachment 31162
Though... if you don't confirm any crits, how are you landing these hits in the first place (unless you mean crits not confirmed due to Fortification?).
Trickster has the least content of any base path I think, surely felt like it.
Well it's not like there are massive differences, beyond mechanics, between different Mythic paths. At least 80% of the game, if not much more, is the same regardless of what you go with.
I already went through every other Core path, might as well wrap it up with Trickster just to abuse the shit out of those Crits, since I already got to see almost everything the game has to offer content-wise anyway.
But just to point out, if there's some massive modding autismo out there that pulls off a miracle and does a decent job of modding Devil in as a Core path, I would honestly be willing to pay good money for that.
WatNo, I mean rolling within Crit range is a guaranteed hit, as far as I know (assuming no Concealment or such).
Yes, of course it's MR4. It's my current playthrough. You want me to load up my Azata save on RTwP at MR3 for you again? I already did and demonstrated 45 AC (with no items/buffs).That's hard. On turn based. So yes, it's normal. You can enjoy whatever difficulty you want btw, I don't care, just don't pretend everything that works for you on easy, and 20 mods installed, should work for anyone else, or they are doing something wrong.
Also I don't see Aivu and you are doing Ivory sanctum here, so I assume MR4.
So dies the Ancient Sarkorian Ghost, didn't get his horrible pit off against a Phantasmal Killer with 32 DC at level 10.
Shouldn't undead be immune...